Beginner's guide

A step-by-step walkthrough of a complete flight in the LVFR A380-800 for Microsoft Flight Simulator, from a cold dark gate to shutdown at your destination. If this is your first time in a full glass-cockpit airliner, start at Chapter 1.

For simulation purposes only. Procedures are simplified for the simulator context and may differ from real-world airline operations.
1
Getting to know the cockpit
A map of every screen and panel before you touch anything. Learn what the PFD, ND, EWD, SD, FCU, CDU and EFB do and where to find them.
PFD / ND / EWD / SDFCUCDU & EFBOverhead panel
2
Powering up from cold & dark
How to bring a completely dark aircraft to life: batteries, ground power, the self-test overlay, and IRS alignment.
BatteriesExternal power (GPU)IRS alignment — 11 min
3
Setting up the flight computer (FMS / CDU)
Program the CDU with your route, fuel & weight, SID, STAR, approach, and takeoff speeds. Includes SimBrief import via the EFB.
INIT pageFuel & loadF-PLN & SimBriefV1 / VR / V2
4
Engine start & taxi
Start the APU, start all four engines in sequence, configure for departure, and taxi with the ETACS belly camera and BTV setup.
APU startEngine start sequenceETACS cameraBTV setup
5
Takeoff & climb
FCU setup, FLEX or TOGA thrust, rotation, gear and flap retraction schedule, autopilot and auto-thrust engagement, managed climb to cruise.
FLEX / TOGARotation & flap scheduleAP1 / A/THRManaged speed
6
Cruise
Reading the ECAM Cruise page, monitoring fuel burn, planning step climbs, enabling traffic and weather on the ND, and understanding T/D and ETP markers.
ECAM cruise pageStep climbsTRAF / WX buttonsETP marker
7
Descent planning & approach preparation
When and how to set up the arrival procedure, enter QNH, arm the ILS display, and command the descent at the T/D point.
STAR & approach setupPERF APPR pageLS button — ILS needlesOpen descent
8
Approach & landing
Approach phase activation, managed speed flap sequence, ILS LOC and glideslope capture, BTV brake-to-vacate, manual landing technique, and go-around.
ILS LOC + G/SManaged speed on approachBTVGo-around
9
After landing & shutdown
Taxi to the gate using the ETACS camera, connect ground power, shut down engines and APU, and optionally return to a cold & dark state.
Engine shutdownAPU shutdownCold & dark

Also in the docs

Getting to know the cockpit

Before your first flight, it helps to know what you are looking at. The A380 uses a "glass cockpit" — almost everything is shown on large screens rather than traditional round gauges. This chapter maps every major display and panel so nothing catches you off guard.

The screens

PFD
Primary Flight Display — the main instrument in front of each pilot. Shows airspeed (left tape), altitude (right tape), attitude (the artificial horizon in the centre), and autopilot mode information across the top strip.
ND
Navigation Display — the moving map next to each PFD. Shows your programmed route, nearby airports, traffic (when enabled), weather radar (when enabled), and computed path markers like T/C, T/D, and DECEL.
EWD
Engine Warning Display — the upper centre screen. Shows engine thrust levels (N1%), fuel flow, and any active warnings, cautions, or checklists.
SD
System Display — the lower centre screen. Automatically cycles through aircraft system pages (fuel, electrics, hydraulics, etc.) based on what the aircraft is doing. You can also select any page manually with the ECAM Control Panel buttons below the screen.
FCU
Flight Control Unit — the long horizontal panel at the top of the glareshield. You dial in speed, heading, altitude, and vertical speed here. The autopilot (AP1/AP2) and auto-thrust (A/THR) buttons are also on this panel.
CDU
Control Display Unit — the keyboard/screen on the centre pedestal. This is the flight computer interface for programming your route, entering fuel and weight data, calculating takeoff speeds, and managing every aspect of the flight plan.
EFB
Electronic Flight Bag — a tablet on the outboard side panel. Used to load fuel and passengers, calculate takeoff performance, import SimBrief flight plans, and control ground services. It also runs your crew, aircraft logbook and failures.

The overhead panel

The large panel above and behind the pilots' heads contains switches for every aircraft system: electrics, hydraulics, fuel, air conditioning, and lighting. For a basic flight you only need a small section of it — the electrical switches and the ADIRS knobs for IRS alignment.

Do not be overwhelmed by the overhead panel. Focus on the screens and FCU while flying; the ECAM system pages monitor everything else automatically.

The pedestal

The console between the two seats contains the four engine thrust levers, the flap lever, the speedbrake lever, the CDU keyboards, the Radio Management Panels (RMP) for tuning frequencies, and the parking brake.

Powering up from cold & dark

Starting "cold and dark" means the aircraft has no electrical power at all — just as it would be parked overnight at a real gate. You need to bring systems on in the right order before anything else can happen.

Step-by-step

1
Turn on both batteries
On the overhead panel, find the ELEC section. Click BAT 1 and BAT 2 to ON. At this point the screens are still dark — the batteries alone do not power the displays.
2
Connect external ground power (GPU)
Open the EFB tablet and go to Ground Services. Request Ground Power and wait a few seconds for the unit to connect. On the overhead ELEC panel, the EXT PWR button will illuminate with an AVAIL legend. Press it to accept. All screens light up.
You can start the APU instead of using ground power, but the APU needs battery power to start and takes 30–60 seconds. Ground power is faster and simpler at the gate.
3
The self-test (normal)
Within seconds of the screens lighting up, a brief green overlay flashes across the PFD, ND, EWD, and SD. This is the built-in safety test confirming all displays work. It clears on its own — do not try to dismiss it.
4
Start IRS alignment — critical
On the overhead panel, find the three ADIRS knobs (labelled IR 1, IR 2, IR 3). Turn all three from OFF to NAV. The displays will show red flags and the word ALIGN. This is normal. The navigation computers need approximately 11 minutes to calculate their exact position using internal gyroscopes.
Why does it take 11 minutes? The IRS uses extremely precise gyroscopes to figure out where it is without GPS. During alignment it must be completely still — any movement disrupts the process. Once aligned, it can track your position even if GPS is unavailable.
If you load the aircraft already on a runway or in the air, the IRS pre-aligns automatically and displays show valid data immediately.

What to do during the 11-minute wait

  • Open the EFB and enter your fuel quantity and passenger weight
  • Start programming the CDU with your route (see Chapter 3)
  • Tune your departure radio frequency on the RMP panels
  • Set the transponder squawk code on the SURV page in the CDU

When alignment is complete, the red flags disappear and your current position appears on the ND map.

Setting up the flight computer

The CDU (Control Display Unit) is where you tell the aircraft everything it needs to know about the flight. For a standard route you only need four pages: INIT, FUEL&LOAD, F-PLN, and PERF.

Want the deep version? The FMS / CDU deep dive in Advanced systems covers what happens behind the scratchpad.

INIT page — start here

Press the INIT button on the CDU keypad.

FROM/TO
Type your departure airport ICAO code, a slash, then destination. Example: EGLL/KJFK. Press the button next to this field.
CRZ FL
Your cruise flight level. FL370 = 37,000 feet. Type 370 and press the button next to CRZ FL.
COST INDEX
Balances speed vs. fuel economy. 0 = maximum fuel saving, 100+ = prioritise speed. Use 30 as a safe starting point.
TROPO
The tropopause altitude. Leave at default (36,090 ft) unless you have specific weather data.

FUEL & LOAD page

From the CDU menu, scroll to and select FUEL&LOAD.

ZFW
Zero Fuel Weight — total weight of aircraft + passengers + cargo, without fuel, in tonnes. A full A380 is typically 370–390 t ZFW. If you loaded passengers in the EFB, this field may pre-fill.
ZFWCG
Centre of gravity as a percentage. A value between 28% and 34% is normal.
BLOCK
Total fuel loaded in kg. Match this to what you loaded in the EFB.
TAXI
Fuel expected to be burned during taxi. Typically 500–800 kg for a long-haul flight.

F-PLN page — your route

Press F-PLN. Initially you will see just your departure and destination airports.

  • Adding a SID — press the button next to your departure airport, select DEPARTURE, choose your runway, then pick a SID from the list. Press INSERT.
  • Adding waypoints manually — type a waypoint ICAO name in the scratchpad at the bottom, then press the button next to where you want to insert it.
  • Adding a STAR and approach — press the button next to your destination, select ARRIVAL, choose runway, STAR, and approach type. Press INSERT.
After any change to the flight plan, a yellow TMPY F-PLN label appears at the bottom-right of the screen. This means the change is pending. Press INSERT to confirm or ERASE to cancel.

Loading a route automatically

Hand-typing the route works, but most of the time you'll load it from somewhere else. There are three common ways to get a full flight plan into the CDU without entering every waypoint by hand — which one you use depends on your simulator version.

1 — SimBrief import (EFB)

SimBrief is a free online flight planner (part of Navigraph). You build your route on simbrief.com — it generates an OFP (operational flight plan) with the airways, SID, STAR, cruise altitude, cost index, and a fuel and payload breakdown.

1
Find your SimBrief Pilot ID
In your SimBrief account settings there is a numeric Pilot ID. You enter this once in the aircraft EFB so it knows which account to pull from.
2
Open the EFB → SimBrief page
On the EFB tablet, open the SimBrief / flight plan import page and enter your Pilot ID. The EFB fetches your most recently generated OFP.
3
Import into the FMS
Import the plan — the route (waypoints, airways, SID, STAR), cruise level, and cost index populate the CDU automatically. The fuel and payload figures can also be used to load the aircraft and pre-fill the FUEL & LOAD page.
SimBrief import is the fastest way to set up a realistic flight, and it works the same way regardless of simulator version. Generate the OFP on the website first, then import in the EFB.

2 — MSFS 2020 world map (loads on spawn)

In Microsoft Flight Simulator 2020, you can build your flight plan on the sim's main World Map screen before you start the flight — pick departure and arrival, choose a runway, SID, STAR, and routing (or load a .pln file).

When you then spawn into the A380, that world-map flight plan is automatically loaded into the CDU. You'll find your route already on the F-PLN page when you load in — no manual entry needed to get started.

World-map routes are sometimes simplified (high-altitude direct legs, or a generic procedure). Always review the F-PLN and ND after spawn, and refine the SID, STAR, and approach in the CDU if needed.

3 — MSFS 2024 native EFB

In Microsoft Flight Simulator 2024 the flight-planning workflow changed. Rather than relying on the world-map-to-CDU spawn behaviour, FS2024 uses its own built-in native EFB (the simulator's EFB, separate from the aircraft's tablet) to create and edit the flight plan.

A flight plan built with the FS2024 native EFB loads into the A380 CDU. So on FS2024, the recommended path is: build or adjust your plan in the native FS2024 EFB, and it syncs into the aircraft's FMS.

Important caveat (FS2024): the EFB flight plan only transfers into the CDU correctly once you have actually spawned into the aircraft. Make sure the flight has loaded and you are in the cockpit before expecting the plan to be in the FMS — if you check too early, or before the aircraft has fully spawned, the route may not be there yet. If it looks wrong, give it a moment after spawn, then re-check the F-PLN page.
FS2020 vs FS2024 — know which you're on. On FS2020 use the world map and the plan loads on spawn. On FS2024 use the native FS2024 EFB to build the plan and it loads into the CDU. SimBrief import via the aircraft EFB works on both.

What you will see on the map

After programming, your route appears as a magenta line on the ND. Computed markers appear along it:

T/C
Top of Climb — where you will reach cruise altitude.
T/D
Top of Descent — where you should start going down.
DECEL
Deceleration point — where to begin slowing for the approach.
S/C
Speed Change — a speed restriction exists at this point.

Performance page — takeoff speeds

Press PERF then select TO (Takeoff). The CDU calculates three speeds from your weight and runway:

V1
Decision speed — above this you are committed to flying even if an engine fails.
VR
Rotation speed — when to pull the sidestick back to lift the nose.
V2
Safe climb speed after engine failure.

Engine start & taxi

The A380 has four engines, all started using compressed air from the APU (a small jet engine in the tail). Engine start is managed from the overhead panel and monitored on the ECAM ENG page.

Starting the APU

1
APU MASTER → ON
On the overhead panel, find the APU section. Move the APU MASTER switch to ON. Wait a couple of seconds.
2
APU START
Press the APU START button. You will hear the APU spinning up. The SD automatically switches to the APU page so you can monitor it.
3
Wait for AVAIL
When the APU N1 speed reaches 100% and the display shows AVAIL, the APU is ready. This takes 30–60 seconds.

Starting the engines

Start sequence: 2 → 3 → 1 → 4 (inner engines first to minimise jet blast risk at the gate).

1
ENG MODE → IGN/START
On the overhead ENGINE section, set the ENG MODE switch to IGN/START.
2
Engine 2 MASTER → ON
Lift and move the Engine 2 MASTER switch to ON. Watch the ECAM ENG page: N2 rises first, then EGT climbs as fuel ignites, then N1 follows. When N1 stabilises and start indications clear, Engine 2 is running.
3
Repeat for 3, 1, 4
Repeat the same process for Engine 3, then 1, then 4.
4
ENG MODE → NORM
Once all four engines are running, set ENG MODE back to NORM. You can now shut down the APU if desired.

Before taxi

  • Set your squawk code — CDU → SURV — enter 4-digit code and set mode to ALT
  • Check the ECAM WHEEL page — all gear uplocks green, all doors closed
  • Set flaps for takeoff — CONF 1+F or CONF 2 depending on runway
  • Arm ground spoilers — move the speedbrake lever to ARM

ETACS taxi camera

The A380 has a real-world camera mounted beneath the fuselage called ETACS (External and Taxiing Aid Camera System). It shows what is directly under the aircraft — very useful for judging clearance at tight gates. Select it from the ECAM Control Panel to display the view on the SD screen.

BTV — Brake to Vacate setup

Before you leave the gate, you can pre-select which runway exit you want to use at your destination. When the airport ground map (OANS) is shown on the ND, select your target exit from the list. The BTV system stores this and automatically applies the correct braking on landing so you roll out to that exact exit — no manual braking needed. More on using BTV in Chapter 8.

Takeoff & climb

The A380 uses fly-by-wire: your sidestick sends commands to a flight control computer rather than moving surfaces directly. The computer prevents you from exceeding structural limits, making the aircraft very stable but slightly different from smaller planes.

FCU setup before takeoff

Speed
Push the speed knob inward to select MANAGED mode — the window shows dashes ---. The computer picks the optimal speed for each phase automatically.
Heading
Dial in your runway heading, or push the knob for MANAGED mode to follow the flight plan.
Altitude
Dial in your initial cleared altitude. Do not pull the knob yet — this arms it.

Thrust detents

TOGA
Maximum takeoff / go-around thrust. Use when full power is required.
FLEX
Reduced takeoff thrust, calculated to save engine wear. The standard setting for most takeoffs. Your FLEX temperature is calculated on the EFB Performance page.
CL
Climb thrust — used after gear retraction.

For takeoff: advance the levers to FLEX (or TOGA). Auto-thrust arms itself automatically.

Calibrating hardware throttles (EFB)

If you fly with a physical throttle (a HOTAS or a dedicated Airbus throttle quadrant), it needs to be calibrated so your hardware positions line up with the aircraft's virtual detents — IDLE, CL, MCT/FLEX, and TOGA. This matters because the A380's auto-thrust is detent-based: a lever resting even slightly outside the CL detent will disconnect A/THR. Without calibration, your hardware "click" positions won't land where the aircraft expects them.

The current method uses the aircraft's EFB throttle calibration page:

1
Open the EFB throttle calibration page
On the EFB tablet, go to the settings / throttle calibration section. It shows a live readout of where the sim currently thinks each lever sits.
2
Set the detent positions
Move your hardware lever to each physical stop in turn — full idle, then the climb (CL) position, then MCT/FLEX, then full forward (TOGA) — and capture each one so the EFB maps that hardware position to the matching virtual detent.
3
Save and test
Save the calibration, then sweep the lever through its range and confirm the on-screen detent indication (and the FMA) reacts at the right spots — CL gives climb thrust, the TOGA gate registers full thrust, and resting in CL keeps A/THR engaged.
The calibration is stored per aircraft — if you fly a different A380 livery or variant from the hangar, check that the throttle still behaves correctly and re-calibrate if needed. A lever that won't sit cleanly in CL is the most common cause of A/THR dropping out unexpectedly — see the Auto-thrust in depth page for why.
Flying with the keyboard or a simple controller? You don't strictly need to calibrate — you can use the assigned "set throttle to detent" key bindings instead, which jump straight to each detent without a physical lever.

The takeoff roll

  • At V1 — do not abort. You are committed to flying.
  • At VR — gently pull the sidestick back. Aim for 10–12° nose-up attitude. Follow the green flight director bars on the PFD.
  • At V2 — maintain this speed or above for best engine-failure climb performance.

After liftoff

1
Gear UP
Raise the gear handle when you have a positive rate of climb. The ECAM briefly shows the WHEEL page confirming gear retraction.
2
Flap retraction schedule
At the S speed marker on the PFD speed tape → retract to Flaps 1. At the F speed marker → retract to Flaps 0 (clean). These speeds are pre-calculated from your weight.
3
Engage autopilot
Press AP1 on the FCU once above 100 feet in a stable climb. The PFD top strip shows AP1 in green.
4
Engage auto-thrust
Move the thrust levers to the CL detent, then press A/THR on the FCU. The label A/THR appears on the PFD.
As you climb through approximately FL280–FL310, the computer transitions automatically from climbing at a fixed airspeed (knots) to a fixed Mach number. This is fully automatic — you do not need to do anything.
Curious what the green words across the top of the PFD mean? The FMA & autopilot modes page decodes every one.

Cruise

Once levelled off at cruise altitude, the autopilot and auto-thrust manage everything. Your job is to monitor the systems, update the flight plan if needed, and prepare for descent in advance.

The ECAM Cruise page

Shortly after gear retraction in climb, the SD automatically switches to the CRUISE page. It shows two areas:

  • Left — Fuel: fuel flow for each engine (kg/h) and total fuel used since engine start. Cross-check these against your fuel plan occasionally.
  • Right — Air: Cabin Altitude (CAB ALT), pressure differential (DELTA P), and target cabin temperatures for cockpit, passenger decks, and cargo.
A CAB ALT reading of 6,000–8,000 feet is completely normal at cruise — even at 40,000 feet. The pressurisation system maintains comfortable cabin conditions automatically.

The ND map in cruise

Your route continues as a magenta line. Watch for two important markers:

T/D
Top of Descent marker — the point where you should start going down. The CDU PERF DES page shows predicted time and distance to T/D.
ETP
Equal Time Point — if you set one up in the CDU, a ring marker shows the point where flying back or continuing forward takes equal time. Useful for oceanic operations.

Step climbs

On long flights the aircraft becomes lighter as fuel burns off, allowing it to fly more efficiently at a higher altitude. Step climbs are mid-flight altitude increases — typically 2,000 feet at a time. To plan one: CDU → VERT REV on a cruise waypoint → STEP ALTS. When you reach the step point, dial the new altitude on the FCU and the autopilot climbs automatically.

Traffic & weather on the ND

Both are off by default. To enable:

  • Traffic — press the TRAF button on the EFIS panel (left of the FCU). Other aircraft appear as symbols on the ND. TCAS collision warnings remain active regardless.
  • Weather — press the WX button on the EFIS panel. Weather radar overlay appears on the ND.

Descent planning & approach preparation

Good approach preparation starts 20–30 minutes before the T/D marker — well before you start going down. The A380 approach system is highly automated but needs the right data entered in advance.

Step 1 — Get the destination weather

Listen to the ATIS (Automatic Terminal Information Service) at your destination — a recorded broadcast with active runway, wind, visibility, QNH pressure setting, and conditions. Note the active runway and QNH; you will need them shortly.

Step 2 — Set up the arrival procedure

On the CDU F-PLN page, press the button next to your destination airport → ARRIVAL. Select:

  • Runway — the active runway from the ATIS
  • STAR — Standard Terminal Arrival Route — the routing from cruise airspace to the approach
  • Approach — the type of approach, e.g. ILS 27L

Press INSERT to confirm. The STAR and approach legs appear on the ND map.

Step 3 — PERF APPR page

CDU → PERF → APPR.

QNH
Enter the destination QNH from the ATIS. Example: 1013.
LANDING CONF
Your planned flap setting. CONF FULL is standard for most arrivals.
VAPP
The computer shows your final approach speed in green. For a typical landing weight this is around 137–145 knots. No action required — just check it.
DH / MDA
Your decision height as published on the approach chart.

Step 4 — Enable the ILS display

The CDU auto-tunes the ILS frequency when you selected the approach. To display the ILS needles on the PFD, press the LS button on the EFIS panel (left of the FCU). Two extra scales appear on the PFD: a vertical scale for glideslope and a horizontal scale for localizer.

Initiating the descent

The aircraft will not start descending on its own at T/D — you must command it.

1
Receive descent clearance
Get clearance from ATC, or descend at T/D if flying without ATC.
2
Dial down the FCU altitude
Rotate the ALT knob to your cleared descent level.
3
Pull the ALT knob
Pulling selects Open Descent mode. The autopilot descends at idle thrust, following the computed profile downward.

Approach & landing

The approach phase is where everything comes together. The autopilot manages runway alignment and glidepath while the flight computer manages speed through each flap setting. Your job is to monitor, configure, and be ready to intervene.

Approach phase activation

Activates automatically when two conditions are met together: you are within approximately 7,200 feet above the destination's elevation AND the flight plan is being tracked in NAV or LOC mode. You can also activate manually: CDU → PERF → APPR → ACTIVATE APPR PHASE.

Flap extension — managed speed

In managed speed mode the aircraft follows a defined sequence tied to flap position. Speeds appear as coloured markers on the PFD speed tape.

Clean
Maintain above GREEN DOT speed (minimum clean manoeuvring speed).
CONF 1
Managed speed drops to S speed.
CONF 2
Managed speed drops to F speed.
CONF 3 / FULL
Managed speed drops to VAPP — typically 137–145 knots.

Gear down

Lower the gear when established on the approach, typically at or before 4 nautical miles from the threshold. The ECAM automatically shows the WHEEL page — confirm three green gear symbols.

ILS capture

With AP1 engaged and approach armed (press APPR on the FCU):

  • LOC captures first as you intercept the extended runway centreline — the PFD shows LOC in green.
  • G/S captures as you cross the glideslope beam, typically 4–5 nm out — the PFD shows G/S in green.

The aircraft then tracks the ILS beam automatically, descending and following the centreline.

BTV — Brake to Vacate

If you pre-selected an exit in Chapter 4, BTV is now ready. After touchdown it applies the brakes automatically to bring you to taxi speed exactly at your chosen exit. No manual brake input needed. BTV disengages automatically once you vacate the runway.

Manual landing technique

Disengage the autopilot at any point — many pilots disconnect around 500 feet AGL. Auto-thrust can remain on.

  • At approx. 50 feet — begin the flare: gently raise the nose by 2–3°
  • At approx. 30 feet — reduce thrust to idle
  • On touchdown — ground spoilers deploy automatically (if armed); apply reverse thrust; use normal braking

Go-around

If you decide not to land at any point during the approach:

1
Thrust levers → TOGA
The aircraft immediately commands a climb pitch. The autopilot transitions to SRS mode targeting V2+10 for a safe climb.
2
Retract flaps to CONF 3
Do not go clean immediately — CONF 3 is the first retraction step.
3
Gear UP (positive climb)
Confirm a positive rate before raising the gear.
4
Follow ATC for re-sequencing
Re-enter the approach sequence as instructed.

After landing & shutdown

After a long flight, the shutdown process is straightforward. The main steps are parking safely, shutting down the engines, and optionally returning to cold and dark.

Clearing the runway

  • BTV disengages automatically once you clear the runway
  • Apply parking brake briefly if you need to stop and configure before taxiing
  • Retract flaps to 0 using the flap lever
  • Confirm taxi clearance with ATC if on a network

Taxiing to the gate

Taxi at 10–15 knots on straight sections, slower on turns. Select ETACS on the ECAM for the belly camera view — especially useful for judging clearance near the jetbridge and ground equipment as you enter the stand.

Engine shutdown

1
Set parking brake
Once stopped on the stand markings, set the parking brake.
2
Connect ground power
EFB → Ground Services → connect GPU. On the overhead ELEC panel, press EXT PWR to accept. This takes the electrical load off the engines.
3
Engine MASTER switches → OFF
Move all four engine master switches to OFF. All engines spool down over about 30 seconds.

APU shutdown

1
APU BLEED → OFF
Turn off APU bleed air first (overhead panel).
2
APU MASTER → OFF
The APU cools for approximately 60 seconds before fully stopping. The ECAM APU page appears during shutdown and clears when done.

Full cold & dark

To leave the aircraft completely powered off:

  1. Turn all three ADIRS / IRS knobs to OFF
  2. Turn off BAT 1 and BAT 2

All screens go dark. The aircraft is cold and dark again.

In the simulator you do not need to run the full shutdown every session. Saving and exiting with engines off is sufficient. The full shutdown is useful for practising a realistic turnaround.

Quick reference — full flow

A condensed checklist covering all nine chapters in sequence. Use it as a reminder once you know the procedures.

Cold & dark → ready to taxi
›BAT 1 + BAT 2 → ON
›EFB → Ground Services → GPU connect → EXT PWR ON
›ADIRS × 3 → NAV (wait ~11 min for alignment)
›CDU → INIT → FROM/TO, CRZ FL, Cost Index
›CDU → FUEL&LOAD → ZFW, BLOCK
›CDU → F-PLN → SID, route, STAR, approach
›CDU → PERF TO → check V1 / VR / V2
›APU MASTER ON → APU START → wait AVAIL
›ENG MODE → IGN/START → MASTER 2, 3, 1, 4 → ON → ENG MODE → NORM
›Transponder squawk set, flaps set, spoilers ARM
›Parking brake RELEASE → taxi to runway
Takeoff
›FCU: speed MANAGED (---), heading set, altitude set
›Thrust levers → FLEX or TOGA
›At VR: sidestick back to 10–12°
›Positive rate → gear UP
›S speed → Flaps 1, F speed → Flaps 0
›AP1 ON, levers to CL detent, A/THR ON
Cruise monitoring
›Check ECAM CRUISE page — fuel flow, cabin altitude
›ND: TRAF ON, WX ON as desired
›CDU: check predicted fuel at destination vs. minimum
Descent prep (20–30 min before T/D)
›Get destination ATIS — runway, QNH, conditions
›CDU F-PLN → ARRIVAL → runway, STAR, approach → INSERT
›CDU PERF APPR → QNH, CONF, check VAPP
›LS button ON (EFIS panel) — ILS needles appear on PFD
›FCU: dial down altitude → pull ALT knob → open descent
Approach
›FCU: press APPR to arm approach modes
›Extend flaps in stages: CONF 1 → 2 → 3 / FULL
›Gear DOWN before 4 nm — check ECAM WHEEL page (3 green)
›LOC + G/S capture → autopilot tracks ILS
›Touchdown → spoilers auto, reverse thrust, BTV brakes
Shutdown
›Parking brake SET at stand
›EFB → GPU connect → EXT PWR ON
›ENG MASTER 1, 2, 3, 4 → OFF
›APU BLEED OFF → APU MASTER OFF
›ADIRS × 3 → OFF → BAT 1 + BAT 2 → OFF (cold & dark)
Crew, aircraft & failures (optional)
›EFB → Onboard → SECT → CREW → ON (the status bar reads LIVEONBOARD AUTO)
›SCHEDULE → NOW +30 (or SIMBRIEF); CDU INIT → flight number & destination
›Open M1L or M2L → START BOARDING (LOAD NOW for a runway start)
›Close every door and put the beacon ON early — the cabin is ready about 6 minutes later
›PROC tab → tap a checklist; set whatever the First Officer holds on
›Parked, brake ON, wait 10 s → END FLIGHT twice (or let deboarding finish) before the next sector
›EFB → Aircraft: GO / GO IF / NO GO; after each flight the 30-minute transit check clears NO GO · 1
›EFB → Failures: tab → row → FAILED; Clear All Failures resets
›REAL WORLD: FAILURES › REAL WORLD ON and the LiveOnboard CREW ON — at the gate, before the APU

Frequently asked questions

Common questions answered in plain language. Click any question to expand it.

First steps

Why are all the screens dark when I load in?

This is intentional. When you spawn cold and dark at a gate, the plane has no electrical power — just like the real aircraft parked overnight. Turn on the batteries and external ground power on the overhead panel to bring everything to life.

The screens did a green flash when I powered up. Is something wrong?

Completely normal. The safety test overlay is a brief green message that appears on the PFD, ND, EWD and SD right after the batteries come on. It simulates the real aircraft's built-in test and clears on its own after a few seconds.

The map shows "ALIGN" and red flags. What do I do?

Turn the three IRS knobs on the overhead panel to NAV. Alignment takes about 11 minutes from cold and dark. Until it finishes, the map is blank and some PFD indicators show red flags — this is correct. If you spawned on a runway or in the air, the IRS pre-aligns automatically.

Flight planning & setup

How do I load a flight plan into the CDU without typing every waypoint?

There are three common ways, and which you use depends on your simulator version: (1) SimBrief import via the aircraft EFB — works on both sim versions; (2) on MSFS 2020, build the plan on the sim's world map and it loads into the CDU automatically when you spawn; (3) on MSFS 2024, build the plan in the native FS2024 EFB and it loads into the CDU. Chapter 3 walks through all three step by step.

How does SimBrief import work?

SimBrief is a free online flight planner (part of Navigraph). Generate your OFP on simbrief.com first, then open the SimBrief / import page on the aircraft EFB and enter your numeric SimBrief Pilot ID (found in your SimBrief account settings). The EFB fetches your latest OFP and imports the route — waypoints, airways, SID, STAR — plus cruise level and cost index, and can pre-fill the fuel and payload. It works the same way on both FS2020 and FS2024.

I made a flight plan on the MSFS 2020 world map — is it already in the aircraft?

Yes. On MSFS 2020, a flight plan built on the world map (departure, arrival, runway, SID, STAR, or a loaded .pln) is automatically loaded into the CDU when you spawn into the A380. Check the F-PLN page and the ND after loading in — world-map routes are sometimes simplified, so you may want to refine the SID, STAR, and approach in the CDU.

I'm on MSFS 2024 and my world-map plan didn't load. What do I do?

FS2024 changed the workflow. Instead of the world-map-to-CDU spawn behaviour, MSFS 2024 uses its own built-in native EFB (the simulator's EFB, separate from the aircraft tablet) to build the flight plan — and a plan made there loads into the A380 CDU. So on FS2024, build or adjust your route in the native FS2024 EFB. (SimBrief import via the aircraft EFB also works on FS2024.) Caveat: the EFB plan only transfers into the CDU correctly once you have actually spawned into the aircraft — make sure the flight has loaded and you're in the cockpit before expecting the route in the FMS. If it looks wrong, give it a moment after spawn and re-check the F-PLN page.

Do I need to calibrate my hardware throttle, and how?

If you fly with a physical throttle, yes — it should be calibrated so your hardware positions line up with the virtual detents (IDLE, CL, MCT/FLEX, TOGA). The A380's auto-thrust is detent-based, so a lever sitting even slightly outside CL will disconnect A/THR. Use the EFB throttle calibration page: move the lever to each detent in turn and capture it, then save and test against the FMA. The calibration is stored per aircraft, so re-check it if you switch livery or variant. Keyboard/simple-controller users can use the "set throttle to detent" key bindings instead. Chapter 5 has the full procedure.

My auto-thrust keeps disconnecting on its own — why?

The most common cause is a hardware throttle lever resting just outside the CL detent band, which disconnects A/THR. Calibrate your throttle on the EFB so CL is a clean, repeatable position. Any time the A/THR label disappears from the PFD without you pressing the button, check the lever positions first.

The map (ND)

I can't see any traffic on the map.

Press the TRAF button on the EFIS panel (left of the FCU). Traffic display is off by default. The TCAS collision avoidance system is always active regardless — you still get audio warnings.

Why doesn't the weather radar show on the map?

Press the WX button on the EFIS panel. Weather is off by default. This controls whether weather is drawn on the map — the underlying weather system has a separate power switch on the overhead panel (SURV section).

What is the dashed circle around my aircraft?

That is the Energy Circle. It shows roughly how far the aircraft needs to fly to descend from its current altitude to landing. If your destination is inside the circle you may need to start descending sooner. It only appears within 180 nautical miles of your destination.

What are T/C, T/D, and DECEL on the route?

These are computed flight path markers: T/C = Top of Climb (where you reach cruise altitude), T/D = Top of Descent (where to start going down), DECEL = where to begin slowing for the approach, S/C = a speed restriction point. The FMS / CDU deep dive explains why they move.

ECAM pages (SD)

How do I change which system page is shown on the lower screen?

Use the ECAM Control Panel (ECP) — the panel with labelled buttons below the SD. Each button calls up that system page. The ALL button cycles through all pages one at a time.

The lower screen keeps switching pages on its own. Why?

The ECAM shows the most relevant page automatically: DOOR at the gate, WHEEL during takeoff/landing roll, CRUISE once airborne with gear up, APU during APU start/shutdown, and the relevant system page for any active warning. You can override it manually at any time.

What is "CAB ALT" on the pressurisation page?

Cabin Altitude — how high the air pressure inside feels to passengers. Flying at 40,000 feet, the cabin is typically pressurised to 6,000–8,000 feet equivalent. A reading in that range is completely normal. It is only a problem above ~10,000 feet.

Autopilot & auto-thrust

How do I engage the autopilot?

Press AP1 or AP2 on the FCU. It only engages if the aircraft is in a stable state — generally above 100 feet after takeoff. A green AP1 or AP2 indicator appears on the PFD to confirm.

What is the difference between managed and selected speed?

Managed speed (FCU window shows ---) means the computer picks the most efficient speed for the current flight phase. Selected speed means you dial in a specific speed manually with the FCU knob, overriding the computer.

The plane pitched up uncontrollably when hand-flying. Is that a bug?

This was a known issue with the pitch trim system that has been fixed. The current build is stable and neutral in pitch during manual flight.

Approach & landing

The ILS needles don't show on the PFD.

Two things are needed: (1) The ILS frequency must be tuned — the CDU does this automatically when you select an ILS approach. (2) Press the LS button on the EFIS panel to enable the ILS scale on the PFD. Without pressing LS the needles stay hidden even if tuned.

What is BTV and how do I use it?

BTV (Brake to Vacate) lets you choose a runway exit and the system brakes automatically to reach taxi speed exactly at that exit. Select your exit on the ND airport map (OANS) before departure. BTV activates on touchdown and releases once you clear the runway.

Crew, aircraft & failures

What is LiveOnboard, and do I need it?

LiveOnboard is an optional crew-and-cabin simulation on the EFB: a First Officer who works the panel, answers your checklists and gives the callouts, a Purser and cabin crew, a ground crew, and passengers who react to how you fly. You never need it — it's off every time you load the aircraft. See LiveOnboard — your crew.

I switched the crew on but nobody says anything.

The crew stay quiet until the flight — what LiveOnboard calls a "sector" — actually starts. Press START BOARDING or LOAD NOW on the LiveOnboard SECT tab, or ask the First Officer for a checklist. Remember: the crew switch resets to off every time you load the aircraft.

How do I board the passengers?

Turn the crew on, set a departure time on the SCHEDULE card, open a forward-left door (M1L or M2L) on Ground Services, and press START BOARDING. Set the load first, on the EFB Dispatch page. Starting on a runway? Use LOAD NOW instead. Details on Sector & boarding.

How do I run a checklist with the First Officer?

Tap a checklist tile on LiveOnboard's PROC tab (the crew must be on). The Captain (a recorded voice speaking for you) reads each item and the First Officer answers, checking the ones he can see; if one is not set he says so and holds for up to two minutes (or until you press SKIP ITEM), then moves on and leaves the list incomplete. See Checklists & announcements.

Why is my aircraft NO GO after every landing?

That's the transit check, owed again each time you push back. Once you're parked, the mechanic handles it — 30 minutes at the default speed — and the status returns to GO on its own. It only ever actually blocks you if REAL WORLD is on. You can speed the mechanic up, or send the aircraft to the hangar — see Maintenance & fleet.

My aircraft says GO IF and I never touched anything.

Accepting the aircraft on the "RECEIVE THE AIRCRAFT" popup deals it one random MEL item — a pack, an IR or the autobrake, for example. Press DISMISS next time for a clean aircraft instead, or repair or clear the item from the AIRCRAFT app's MEL tab. See AIRCRAFT — logbook & dispatch.

How do I practise an engine fire or another failure?

Open the EFB Failures app, pick the ENG/APU tab, and press the button beside ENG 1 FIRE. Then fly the ECAM procedure: FIRE pushbutton, then agent. Clear All Failures resets everything when you're done. See Failures — the basics.

What is REAL WORLD mode?

An optional, airline-style failure mode: failures happen at estimated real reliability rates, are written into the aircraft's logbook and stay with it until repaired (a deferral lets you dispatch with them but does not repair them). It needs the LiveOnboard crew switched on, at the gate. See REAL WORLD failures.

Advanced systems

Deeper dives into the automation behind the A380. Where the Beginner guide tells you which buttons to press, these pages explain what the systems are actually doing — so you can read the aircraft instead of just operating it. Best tackled once you are comfortable flying a full route.

Flight Mode Annunciator (FMA)

The FMA is the single most important read-out in the cockpit during automated flight. It is a narrow strip at the very top of the PFD that tells you exactly what every automation system is doing at any given moment. Misreading it — or ignoring it — is the root cause of most unexpected automation behaviour.

What is the FMA?

Every time you press a button on the FCU, move a knob, or the aircraft transitions through a flight phase, the autopilot and auto-thrust change their active modes. The FMA tells you what those modes are in real time. Real-world Airbus doctrine requires pilots to call out every FMA change — "Speed, Climb, Nav" — to confirm the automation did what was expected and nothing unexpected.

As a simmer, developing the habit of glancing at the FMA after every FCU input is the single biggest upgrade you can make to your scan.

The golden rule: after any FCU action, confirm the FMA changed to what you expected before moving on. If it didn't, the aircraft did not do what you think it did.

The 5 columns — anatomy

The FMA strip is divided into five columns by thin vertical divider lines. Reading left to right:

SPEED ALT NAV DES (armed) AP1 FD A/THR CRUISE STATE EXAMPLE AUTO-THRUST What A/THR is commanding Column 1 VERTICAL MODE How AP manages pitch / altitude Column 2 LATERAL MODE How AP manages heading / roll Column 3 ARMED MODES Modes ready to activate automatically Column 4 AP/FD STATUS What automation is engaged Column 5 ← Automation function ──────────────────────────────────── Engagement status → Columns 1–3 show what the system IS doing · Column 4 shows what it WILL do next · Column 5 shows what IS on Green = active mode · Cyan = armed mode · White = status indicator
FMA strip as shown at the top of the PFD — cruise state with AP1 and A/THR engaged

Colour code

Every text element on the FMA has a specific colour with a specific meaning. You should recognise these without having to think:

GREEN
Active — the system is doing this right now
CYAN
Armed — will activate when conditions are met
WHITE
Status display — FD bars, AP/FD labels
AMBER
Caution — mode degraded or unusual state
MAGENTA
FLS approach mode (non-ILS precision)
GREY
A transient — mode just changed (flashes briefly)
When a mode transitions from armed to active, the new mode flashes green for several seconds before going steady. This is intentional — it demands your attention that something changed.

Column 1 — Auto-thrust modes

The leftmost column tells you what the auto-thrust system is commanding. There is a crucial distinction between thrust law (A/THR is controlling engine output directly) and speed law (A/THR is maintaining a target speed by adjusting thrust continuously).

FMA textWhat it meansWhen it appears
SPEEDSpeed law — A/THR adjusts thrust to hold a managed or selected speed target. This is the normal cruise and approach state.Cruise, approach, whenever speed is managed
MACHSame as SPEED but using Mach as the reference. Replaces SPEED above the IAS/Mach crossover altitude.High-altitude cruise (roughly FL280+)
THR CLBThrust law — A/THR commands climb thrust rating. The autopilot manages pitch to chase speed; A/THR is pinned at CLB thrust.Managed climb. Expect speed to wander slightly.
THR IDLEThrust law — A/THR commands idle thrust. Aircraft descends or decelerates under autopilot pitch control.Open descent (OP DES), managed descent (DES) path-following
THR MCTMaximum continuous thrust — used as the upper limit during single-engine operations.Engine-out scenarios
THR TOGAFull takeoff/go-around thrust commanded.Takeoff roll, go-around initiation
THR FLEXReduced (flex) takeoff thrust. Calculated from your FLEX temperature entry on the EFB.Takeoff with flex thrust selected
A.FLOORAlpha-floor protection — angle of attack exceeded a threshold. A/THR commanded to TOGA regardless of any other selection. Amber.Stall protection activation. Demands immediate attention.
TOGA LKA.FLOOR has triggered and locked TOGA thrust. Thrust cannot be reduced until the pilot explicitly disconnects A/THR and re-engages.After A.FLOOR — thrust is frozen at TOGA
RETARDA/THR commands thrust reduction to idle — used during flare. Flashes briefly.Last ~20 ft during autoland flare
THR CLB vs SPEED — when you see THR CLB, the thrust is fixed at climb rating and the AP adjusts pitch to achieve speed. If the aircraft pitches steeply or speed drops in climb, it is working correctly. When you see SPEED, the thrust is variable and pitch is controlled separately. Confusing the two leads to misidentifying an automation problem that does not exist.

Column 2 — Vertical modes

This column shows how the autopilot is managing pitch and altitude. Vertical modes fall into two families: managed (the FMS chooses the target) and selected (you dialled a target on the FCU).

FMA textWhat it meansNotes
SRSSpeed Reference System — targets V2+10 kt on takeoff. Keeps the aircraft at the best climb-out speed even if an engine fails.Active from liftoff to acceleration altitude
CLBManaged climb — FMS-computed optimal climb profile. A/THR stays at THR CLB; AP adjusts pitch.After SRS clears, aircraft climbs per FMS speed schedule
OP CLBOpen climb — you pulled the ALT knob. AP pitches up at whatever speed is selected/managed until the FCU altitude.Selected mode — no FMS involvement
ALTLevel off — aircraft is holding the FCU altitude. Slight pitch variations to maintain exactly.At any cruising altitude or intermediate level
ALT*Altitude capture — about to level off. Flashes briefly as the aircraft pitches toward level. Transitions to ALT.Short-lived transient — normal
ALT CRZCruise altitude hold — same as ALT but specifically at the CDU cruise flight level. Applies minor speed corrections to maintain.At the programmed cruise FL
DESManaged descent — FMS follows the computed VNAV path. AP commands idle thrust or small corrections to stay on the path gradient.Managed descent after T/D when path is valid
OP DESOpen descent — you pulled the ALT knob below current altitude. AP flies idle thrust and descends at managed speed.Selected descent — faster, ignores FMS constraints
V/SVertical speed hold — AP maintains a pilot-selected rate in ft/min.When you push the V/S knob after setting a rate
FPAFlight path angle hold — AP maintains a selected geometric angle in degrees. Replaces V/S in TRK-FPA mode.FCU in TRK/FPA mode
G/SGlideslope tracking — AP is following the ILS glidepath. One of the most critical modes to confirm before final.After G/S capture on ILS approach
G/S*Glideslope intercept — about to capture the beam. Flashes then transitions to G/S.Short-lived as the beam is acquired
FLAREAutoland flare mode — pitch raised to arrest descent rate over the runway.Last 50 ft, autoland only
ROLLOUTPost-touchdown autoland — AP keeps the aircraft straight on the runway centre line.After touchdown, autoland
SRS GAGo-around speed reference system — targets a safe go-around climb speed.After TOGA pushed on go-around

Column 3 — Lateral modes

FMA textWhat it meansNotes
NAVManaged lateral — AP follows the FMS flight plan. The most common cruise mode. Aircraft banks to track each waypoint.Normal en-route and STAR tracking
HDGHeading hold — AP flies the heading dialled on the FCU. You are responsible for sequencing waypoints.Selected mode. FCU window shows a heading value.
TRACKSame as HDG but holds a true track over the ground rather than magnetic heading. Used in TRK-FPA FCU mode.TRK/FPA mode selected on FCU
LOCLocalizer tracking — AP is following the ILS lateral beam, keeping the aircraft on the runway centreline extended.After LOC capture. Confirm before disconnecting AP.
LOC*Localizer intercept — acquiring the beam. Flashes then transitions to LOC.Short transient as centreline is captured
RWYRunway tracking on takeoff — AP aligns with the runway heading based on the programmed departure runway.Early climb, before NAV or HDG mode takes over
RWY TRKRunway track after liftoff — same idea as RWY but with slight wind correction to track the runway centreline over the ground.Low altitude climbout
GA TRKGo-around track — AP holds the heading that existed at the moment TOGA was pushed. Prevents oscillation during the initial climb-out.Immediately after go-around initiation

Column 4 — Armed modes

Armed modes appear in cyan. They are not active yet — they are waiting for a condition to be met, at which point they automatically transition to active (green). This column can show both a vertical armed mode and a lateral armed mode simultaneously.

Understanding armed modes is key to understanding why the aircraft sometimes does something you didn't explicitly command — you armed it earlier and it just triggered.

ALT
An altitude is dialled on the FCU. The aircraft will capture and level off at that altitude automatically. Always shown when climbing or descending toward an FCU altitude.
CLB
Managed climb is armed but not yet active — typically during takeoff SRS phase. Will replace SRS once the acceleration altitude is reached.
DES
Managed descent path is computed and ready. Will activate when the aircraft reaches the T/D point and begins the descent.
NAV
NAV will engage once the aircraft is established on the departure track. Common on takeoff when HDG or RWY is the active lateral mode.
LOC
Localizer beam capture is armed. Will activate when the aircraft intercepts the ILS centreline. Requires APPR pressed on the FCU.
G/S
Glideslope capture armed. Will activate after LOC is captured and the aircraft intercepts the glidepath from below.
LAND
Full autoland is armed — two APs engaged, conditions met. The aircraft will complete the landing automatically.
FLARE
Autoland flare sequence is armed. Activates at roughly 50 ft radio altitude.
ROLLOUT
Post-touchdown runway tracking armed. Activates at touchdown during autoland.
After pressing APPR on the FCU, you should see LOC and G/S appear in cyan in column 4 simultaneously. If you only see one or neither, something is missing — check that the approach is programmed in the CDU and that an ILS frequency is tuned.

Column 5 — AP/FD status

The rightmost column shows which guidance systems are physically engaged. Unlike the other columns it doesn't describe what the autopilot is doing — it shows what is on.

AP1 / AP2
Autopilot 1 or 2 is engaged and actively flying the aircraft. Both can be engaged simultaneously for CAT3 autoland — the second AP serves as a monitor. In normal single-AP flight you will only see AP1.
FD
Flight Director is on but autopilot is off. The green FD bars appear on the artificial horizon to guide the pilot's manual inputs — the computer tells you where to fly; you do the flying. White text (not green) because it is a status, not an active mode.
A/THR
Auto-thrust is engaged and controlling the throttle. Green when active and doing something. If it disappears, thrust control reverts to the physical lever positions.
1FD2
Both flight directors are active (Captain's FD = 1, First Officer's FD = 2). Seen when AP is off but both FD systems are computing guidance.
A/THR disappearing from Col 5 — if A/THR vanishes from the FMA while you didn't press the A/THR button, check the thrust levers. The most common cause is accidentally bumping a lever outside the CL detent range, which disconnects auto-thrust. The levers control auto-thrust engagement in this aircraft, not just thrust directly.

Phase-by-phase FMA states

Here is what you should expect to see on the FMA at each phase of a typical flight. If your FMA shows something different, something is either wrong or you have selected a mode you did not intend to.

1 — Takeoff (after liftoff, ~200 ft)
THR CLB SRS CLB RWY TRK NAV ALT AP1 FD A/THR
SRS → CLB armed. Thrust at climb rating. AP engaged after 100 ft.
2 — Managed climb
THR CLB CLB NAV ALT AP1 FD A/THR
Thrust pinned at CLB rating. Speed managed by AP pitch. ALT armed for cruise level.
3 — Cruise (managed speed)
MACH ALT CRZ NAV DES AP1 FD A/THR
A/THR varies thrust to hold Mach. ALT CRZ holds cruise FL. DES armed for T/D.
4 — Open descent
THR IDLE OP DES NAV ALT AP1 FD A/THR
Idle thrust, aircraft descends. AP manages speed via pitch. ALT armed for level-off.
5 — ILS approach (established)
SPEED G/S LOC LAND FLARE AP1 AP2 FD A/THR
Both APs on for autoland. G/S + LOC green = beam captured. LAND and FLARE armed.
6 — Go-around (initial)
THR TOGA → SPEED SRS GA GA TRK CLB NAV AP1 FD A/THR
TOGA thrust, SRS GA climbing. GA TRK holds heading. CLB + NAV armed for when established.

Common mistakes & misreadings

1 — Not checking Col 4 after pressing APPR

Pressing APPR on the FCU arms the ILS approach. You should immediately see LOC and G/S appear in cyan in column 4. If they don't, the approach is either not programmed in the CDU or the aircraft is too close to the beam to arm. This needs to be caught before you are in the intercept — not after.

2 — Confusing THR CLB (thrust law) with SPEED (speed law)

In THR CLB the thrust is fixed — the autopilot adjusts pitch to fly a speed. In SPEED the thrust is variable — the thrust adjusts to maintain a speed while pitch is managed separately. If you see the nose pitching significantly in climb, that is normal THR CLB behaviour, not a malfunction. The aircraft is adjusting pitch to hold speed against fixed thrust.

3 — Ignoring mode transitions at level-off

As the aircraft approaches the FCU altitude, you will briefly see ALT* flash green — this means the capture has begun. If ALT* appears but never transitions to ALT, the aircraft has missed the level-off, which usually means you dialled in a new altitude before the previous one was captured. The old target was erased before the aircraft reached it.

4 — Assuming AP is on because the aircraft is flying itself

The Flight Director can fly the bars on the attitude indicator even when the autopilot is off. The FD bars guide your manual flying but do not fly the aircraft. Always confirm AP1 appears in column 5 before assuming the autopilot is in control.

5 — Not noticing when A/THR drops out

If A/THR disappears from column 5 and you do not notice, the engines freeze at whatever position the physical levers are. In cruise this typically means the thrust stays where it was — briefly fine. In descent at idle it means thrust stays at idle after level-off. Speed control is gone. The aircraft will pitch down to maintain speed unless you intervene. The FMA disappearance is the only warning.

6 — Expecting G/S to capture before LOC

The sequence is always LOC first, then G/S. The aircraft intercepts the localizer centreline, then once established on LOC it begins tracking the glideslope from below. If you see G/S armed but LOC has not yet captured, G/S will not activate yet — this is correct. Attempting to hand-fly the glidepath before LOC is captured is a common reason for unstabilised approaches.


FMS / CDU deep dive

The Flight Management System is the brain of the aircraft's automated flight. Everything the autopilot, auto-thrust, and ECAM use for predictions — speeds, altitudes, times, fuel — comes from the FMS. The CDU is the interface to that brain. Understanding what happens behind the scratchpad changes how you read the aircraft's behaviour.

What the FMS actually does

The FMS is not just a moving-map route planner. It is simultaneously doing four things at all times:

Navigation
Computes current position from IRS data, GPS, and radio navaids. Calculates cross-track error, bearing to the next waypoint, and lateral steering commands to the autopilot.
Performance
Using your weight, cost index, and atmospheric conditions it continuously computes the optimal speed, altitude, and thrust setting for each phase. This is the engine behind managed speed.
Predictions
Calculates estimated time of arrival and fuel remaining at every waypoint in the plan, continuously updating as the flight progresses. The ETA and EFOB you see on the F-PLN page are live predictions.
Guidance
Outputs lateral and vertical guidance commands to the autopilot. When the AP is in NAV or DES mode it is following the FMS output, not doing its own path calculation.
Because the FMS drives the predictions, any incorrect data entry — wrong ZFW, wrong fuel block, wrong CRZ FL — cascades into wrong ETAs, wrong EFOB, wrong managed speeds. Garbage in, garbage out.

CDU anatomy

The CDU face has three distinct zones. Understanding the zones tells you how to interact with it without hunting for keys.

INIT 1/2 FROM/TO COST INDEX EGLL/KJFK 30 ALTN CRZ FL/TEMP EGCC 370/M-56 IRS INIT TROPO [ ] 36090 FLT NBR LAT/LONG EK001 N51.5/W000.2 DATE OPT FL / MAX FL 20JUN26 358 / 400 _ INIT FUEL F-PLN PERF SURV DATA MENU DIR HOLD PROG SEC ATC A B C D E F G H I J K L M N O P Q R S T U V W X Y Z SP 1 2 3 4 5 6 7 8 9 0 . / ± CLR DEL ENTER SCREEN Title + 6 data rows + scratchpad LSK / RSK 6 buttons per side — select adjacent field FUNCTION KEYS Jump to major pages KEYPAD Type into scratchpad SCRATCHPAD Type here, then press an LSK/RSK
CDU face — INIT page A loaded, showing the three interaction zones

Colour code on the screen

CYAN
Field labels — the small text above each data entry. Not interactive.
GREEN
FMS-computed or confirmed data. The FMS has this value and is using it.
AMBER
Data required — this field must be filled before the FMS can function correctly. A box [ ] means entry needed.
WHITE
Scratchpad content, or a value you are in the process of entering.
MAGENTA
FMS-recommended value (e.g. optimal FL, computed VAPP) — you can accept it by pressing the adjacent LSK/RSK.

The scratchpad workflow

Every data entry on the CDU follows the same pattern, no exceptions. Understanding this prevents 90% of CDU confusion:

  1. Type your value using the keypad — it appears in the scratchpad at the bottom of the screen. The rest of the screen is unchanged.
  2. Press the LSK or RSK adjacent to the field you want to fill. The value moves from the scratchpad into that field.
  3. The FMS validates it — if the entry is valid, the field turns green and the scratchpad clears. If invalid, the scratchpad shows an error message like NOT ALLOWED or FORMAT ERROR.
To delete a value from a field: press CLR once (scratchpad shows "CLR"), then press the LSK/RSK next to the field you want to clear. To delete a character you are typing, press CLR without pressing any LSK/RSK.
If you press an LSK while the scratchpad is empty, most pages copy the field's current value back down into the scratchpad so you can edit it in place. This is the quickest way to modify an existing entry.

INIT page — the cascade anchor

The INIT page establishes the fundamental parameters that every other calculation in the FMS depends on. Enter it wrong and every downstream number — predicted fuel, ETAs, managed speeds — is wrong.

FieldWhat it doesWhat to enter
FROM/TOSets the departure and destination airports. The FMS uses these to anchor the route, automatically pre-select ILS frequencies near the destination, and set transition altitudes.EGLL/KJFK — ICAO codes separated by a slash. Mandatory first entry.
ALTNThe alternate airport for fuel planning. The FMS reserves enough fuel to fly from destination to alternate in the EFOB calculation.Alternate ICAO. If omitted, no alternate fuel is reserved — dangerous for real-world planning.
COST INDEXThe single most important performance parameter. Balances time cost vs fuel cost. See the Cost Index section below for full detail.0–999. Typical: 20–60 for long-haul. Higher = faster, more fuel.
CRZ FLInitial cruise flight level. The FMS builds the vertical profile from this — T/C placement, climb speed schedule, and DES profile are all referenced to this altitude.370 for FL370. Can be changed in flight but triggers a profile recalculation.
CRZ TEMPTemperature deviation from ISA at cruise altitude (ISA+N). Affects thrust required and managed cruise Mach. Leave blank to use standard ISA.FMS usually fills this from atmospheric data. Only enter if you have specific SIGMET data.
TROPOTropopause altitude. Affects the IAS/Mach crossover computation. Almost never changed.Default 36,090 ft. Only change with flight planning system output showing a non-standard tropopause.
OPT FL / MAX FLFMS-computed optimal and maximum cruise altitude for your weight. Magenta — these are recommendations, not fields you enter. OPT FL is the most fuel-efficient. MAX FL is the ceiling.Read-only. If your cleared FL is above MAX FL, expect reduced performance.
The IRS INIT field on page 1 pre-positions the IRS to a lat/long you enter if the IRS alignment has not yet completed. In practice, the IRS reads its position from GPS automatically during alignment so you rarely need to fill this manually.

FUEL & LOAD — the weight foundation

Every performance prediction in the FMS is weight-dependent. The FUEL & LOAD page is where you define the weight. Get this wrong and V speeds, managed climb speeds, VAPP, EFOB, and even the optimal FL will all be wrong.

FieldWhat it meansNotes
ZFWZero Fuel Weight — the total weight of the aircraft plus everything in it (passengers, cargo, crew, catering) before any fuel is added. In tonnes.This is the single most important weight entry. A full A380 at max pax is typically 370–390 t ZFW. If the EFB has loaded passengers and cargo, this field pre-fills.
ZFWCGZero Fuel Weight Centre of Gravity — the CG position at ZFW expressed as % MAC (Mean Aerodynamic Chord). Affects trim requirements and VAPP correction.Normal range: 26–40% MAC. Values outside this range need to be flagged. The EFB Mass & Balance page calculates this.
BLOCKTotal fuel loaded in kg. This is the fuel in all tanks at the gate before any taxi burn.Must match what you actually loaded in the EFB or the fuel state page. The FMS uses this to compute EFOB at every waypoint.
TAXIEstimated fuel burned during taxi to the runway. Subtracted from BLOCK to give the Trip Fuel calculation.Typically 500–1,000 kg for a long haul. Affects the EXTRA FUEL display but not the EFOB chain directly.
TOWTakeoff Weight — FMS-computed from ZFW + BLOCK − TAXI. Read-only.Cross-check against your SimBrief OFP TOW. A meaningful discrepancy means something was entered wrong.
GW / CGLive Gross Weight and CG, updated every few seconds from fuel burn. Read-only during flight.Watch this during long cruise — as fuel burns and CG moves, the FMS continuously refines predictions.
The prediction cascade: ZFW → TOW → V speeds → climb speed → managed Mach → EFOB at every waypoint → ETA at every waypoint → VAPP. Every one of these is a function of weight. A 10-tonne ZFW error propagates through every prediction on every page.

F-PLN page — how the route is structured

The F-PLN page is not just a list of waypoints. Each entry is a leg with a specific type, and the type determines how the autopilot flies it. The page also hosts constraints, pseudo-waypoints, and the discontinuity — all of which behave differently from normal waypoints.

F-PLN 1/8 → EGLL CRZ FL370 0000 DET2F DETLING BIG 250↓ SILVA -DISCONTINUITY- MIMKU +FL290 (T/C) 3:24 DOLIR (T/D) CAMRN FL100↓ (S/C) 250↓ (DECEL) ILS27L KJFK KJFK EFOB 22.4 ---END OF F-PLN--- Active leg Magenta arrow, green text Speed constraint 250↓ = at or below 250 kt Discontinuity Gap in route — AP will fly direct to next wpt Altitude constraint +FL290 = at or above Pseudo-waypoints (T/C) (T/D) (DECEL) (S/C) Computed, not in navdata EFOB at destination Estimated fuel on board Updates every few secs
F-PLN page showing key entry types — active leg, constraints, discontinuity, pseudo-waypoints

The TMPY F-PLN system

Any modification to the flight plan — inserting a waypoint, changing a SID, adding a direct-to — first creates a temporary copy of the plan. You are editing the TMPY plan, not the active one. This lets you preview changes before committing. The yellow TMPY F-PLN prompt at the bottom right of the CDU appears whenever a temporary modification is pending:

  • INSERT (RSK6 on most pages) — the TMPY plan replaces the active plan. Autopilot immediately follows the new route.
  • ERASE (LSK6) — the TMPY plan is discarded. Active plan unchanged.
While in TMPY, the CDU shows the temporary route in a different colour. If you navigate away from the F-PLN page without inserting or erasing, the TMPY modification remains pending — don't leave it hanging.

Discontinuities

A discontinuity appears in the F-PLN when the FMS cannot connect two consecutive legs automatically — typically after inserting a SID that ends at one waypoint and a route that starts at a different one, or after a DIRECT TO creates a route gap. It is shown as a yellow -DISCONTINUITY- line.

When the autopilot reaches a discontinuity in NAV mode it does not stop — it flies direct to the waypoint immediately after the discontinuity. Depending on the geometry this could be directly ahead, or it could turn the aircraft 180 degrees. Always check the ND map after any plan modification to see what the magenta line does at the discontinuity.

To remove a discontinuity: on the F-PLN page, press the LSK next to the discontinuity line. This connects the two surrounding waypoints with a direct leg.

Altitude and speed constraints

Constraints come from navdata and define what altitude or speed the FMS must achieve at a specific waypoint. They appear in magenta on the F-PLN page and as magenta circles on the ND. The FMS respects these in managed descent — it builds the DES path to satisfy every constraint. In OP DES it ignores them.

250↓
At or below 250 kt at this point. The FMS will slow through this speed before the waypoint.
+FL100
At or above FL100 at this point. Important for obstacle clearance on SID procedures.
FL80
Exactly at FL80 at this point — both AT constraints. The FMS treats this as a hard target.
FL100↓/210↓
Combined altitude and speed constraint at the same waypoint — both must be met.

PERF pages — phase by phase

The PERF key cycles through performance sub-pages matching the current or next flight phase. Each sub-page contains the performance data relevant to that phase. They do not need to all be filled in advance — the FMS activates each one when its phase begins.

PageKey fieldsWhat the FMS does with them
PERF TOV1, VR, V2, FLEX temp, TOGA/FLEX selection, flap configV1/VR/V2 appear as speed bugs on the PFD tape. FLEX temp sets the reduced thrust limit. Without V speeds, the FMS cannot arm SRS mode.
PERF CLBManaged speed target, thrust limit (CLB/MCT/DCL1-3)Sets the climb thrust rating that appears as THR CLB on the FMA. Derate selections reduce climb thrust for noise abatement or engine life.
PERF CRZPredicted TOC, ETA, EFOB at top of climb; step climb planningMonitoring page. No entries required in normal operations. Shows live predictions updating against actual fuel flow and ground speed.
PERF DESPredicted TOD distance/time, EFOB at destinationShows when T/D will be reached. Helpful 20–30 min before descent to confirm the profile is realistic.
PERF APPRQNH, landing flap config, VAPP, DH/MDA, auto-brake modeVAPP is computed as VLANDING + wind correction (1/3 headwind, capped at +15kt, with a minimum floor of VLS). QNH entry updates the altimeter reference for the approach.
VAPP explained: VAPP is not just a number you pick — it is computed from your landing weight via the speed tables, then corrected for wind. If you have a 30-knot headwind, VAPP = VLANDING + 10 kt (1/3 of 30, capped at 15). The FMS also applies a VLS floor so VAPP can never be below the minimum safe speed. Overriding VAPP manually by entering a lower value forces VAPP below what the weight demands — not recommended.

FMS operating phases

The FMS transitions through a defined sequence of operating phases. Each phase changes which managed speed is active, which PERF page is current, and which constraints the FMS respects. Understanding the phase prevents surprises when managed speed changes unexpectedly.

G PREFLIGHT Data entry V speeds IRS align T TAKEOFF SRS targets V2+10 kt THR FLEX/TOGA C CLIMB Econ climb kt Speed constraints apply from navdata R CRUISE ECON or LRC Mach number Step climbs D DESCENT Econ DES kt SPD LIM 250↓ below FL100 A APPROACH VAPP managed Flap schedule auto-activates GA GO-AROUND GA altitude SRS GA speed Thrust set Accel alt T/C reached T/D / descent NAV+<7200ft Phases activate automatically — the CDU changes its managed speed target with each transition APPROACH phase can be activated manually via PERF → ACTIVATE APPR PHASE if the auto-trigger fails
FMS operating phase timeline — each transition changes the managed speed law
Phase transition speeds: When the FMS transitions from CLIMB to CRUISE, managed speed switches from climb schedule (e.g. 310/M.85) to cruise ECON Mach — this is a jump, not a ramp. If your CI is set correctly, it is a small change. With a very high CI the cruise Mach can be noticeably faster than the top of climb speed, causing a brief acceleration after levelling. This is correct, not a bug.

Pseudo-waypoints — what they are and why they move

Pseudo-waypoints appear on the F-PLN page in parentheses — (T/C), (T/D), (DECEL), (S/C). They are not in the navigation database. The FMS computes them continuously from your current weight, wind, speed, and altitude. Because the inputs change constantly, the pseudo-waypoints move.

Pseudo-wptWhat it marksWhy it moves
(T/C)Top of Climb — where the FMS predicts you will reach cruise altitude at the current climb rate and CI. Marked with a white arrow on the ND.Moves earlier if you are climbing faster than predicted, later if slower. Headwinds push it later.
(T/D)Top of Descent — where the FMS predicts descent should begin to arrive at the destination approach altitude via the computed DES profile. Shown as a white downward arrow on the ND.Moves with changes to CRZ FL, destination, winds aloft, and weight (fuel burn). Do not begin descent early just because T/D feels far away — the FMS profile accounts for tailwinds.
(DECEL)Deceleration point — where the FMS computes you should begin slowing from approach speed to VAPP via the flap schedule. Placed before the FAF (Final Approach Fix) or IAF.Moves with changes to VAPP, wind, and landing flap config.
(S/C)Speed Change — a point in climb or descent where a speed restriction from navdata takes effect. For example, the mandatory 250 kt below FL100 is marked here.Fixed to the FL100 crossing point — moves if your vertical profile changes.
The FMS will not begin the descent automatically at T/D. You must command it — either by pulling the ALT knob on the FCU (OP DES) or by pushing it once the FCU altitude is set lower (managed DES, if a valid profile exists). T/D is a marker, not a trigger.

Cost Index — what it actually does

The Cost Index (CI) is the FMS's instruction for how to balance time against fuel. It is not a fuel-saving switch — it is an economic input that shifts the entire speed schedule across all phases simultaneously.

Mathematically: CI = time cost ($/hour) ÷ fuel cost ($/kg). A CI of 30 means your airline values one hour of flight time the same as 30 kg of fuel. A higher CI means time is relatively more expensive, so fly faster. A lower CI means fuel dominates, so slow down.

CI 0
Maximum Range Cruise (MRC)
The FMS flies at the speed that gives the furthest distance per kg of fuel. Slowest option. Mach is noticeably lower than typical — typically M0.80–0.82 for the A380 at FL370.
CI 20–60
ECON (typical operation)
The FMS computes the economically optimal speed for your airline's time/fuel cost ratio. Most real-world long-haul operations are in this band. CI 30 gives roughly M0.85 at FL370 for the A380.
CI 100+
High-speed / time priority
The FMS pushes toward Maximum Operating Mach (MMO). Used when recovering schedule delay is worth the fuel cost. Above CI ~120 you hit the Mach ceiling and the CI has no further effect.
CI does not only change cruise Mach. It also shifts the climb speed (higher CI = higher climb IAS, gets to cruise faster but burns more in climb) and the descent profile (higher CI = steeper managed descent angle). The effect is across all phases simultaneously.

Common CDU mistakes

Entering ZFW but forgetting BLOCK — or entering them in wrong units

ZFW and BLOCK must both be in kilograms (or tonnes depending on units setting). If you enter your block fuel in pounds thinking the CDU expects pounds, you will load roughly half the actual fuel on paper — predictions will show fuel exhaustion mid-ocean. Always confirm the units displayed on the FUEL&LOAD page match what you intend.

Not inserting the TMPY after plan changes

After changing the STAR, adding a direct-to, or modifying the arrival, the yellow TMPY F-PLN chip appears. Simmers frequently navigate away to another CDU page without pressing INSERT, then wonder why the ND still shows the old route. The modification is pending, not applied, until you explicitly confirm it.

Ignoring discontinuities on the ND

A discontinuity between two waypoints that are far apart geographically can cause the AP to turn 90 or 180 degrees when the upstream waypoint is passed. Always check the ND after any plan change — look at what the magenta line actually does. If it goes somewhere unexpected, find and close the discontinuity first.

Activating the approach phase too early via PERF APPR

The approach phase changes managed speed to VAPP, which at full flap is typically 137–145 kt. If you manually activate it from the PERF APPR page while still at FL200 in clean configuration, managed speed drops immediately to VAPP. The aircraft decelerates at idle to that speed 200 miles out. Let the approach phase auto-activate, or only manually activate it when established inbound below 10,000 ft.

Not programming the arrival early enough

The STAR, approach, and runway should be entered at least 20–30 minutes before T/D. The FMS needs time to compute the descent profile including all constraints. If you enter the arrival after T/D, the profile recalculates mid-descent and T/D and DECEL markers jump — potentially leaving you high and fast.

Expecting the DIR TO page to work like a GPS "direct"

DIRECT mode on the CDU creates a direct leg to the selected waypoint — but the leg starts from the current aircraft position, not the last passed waypoint. This creates a new leg that may cut across the original route. The ND will show this immediately. If you wanted to stay on the planned route to a waypoint further down the plan, use the F-PLN page and simply delete intermediate waypoints instead.


VNAV & the vertical profile

VNAV — vertical navigation — is the FMS managing the aircraft's altitude and speed along a computed path, instead of you dialling vertical speeds by hand. It is the most misunderstood part of the automation, because the path is invisible until you learn to read the three places it shows up: the FMA, the PFD vertical deviation symbol, and the Vertical Display.

What VNAV is — and isn't

On takeoff and climb the FMS builds a vertical path up to cruise. In descent it builds a path down from the T/D to the runway that satisfies every altitude and speed constraint on the arrival. VNAV is the autopilot flying that path. The key distinction that governs everything:

Managed
The FMS owns the vertical target. In descent this is DES — the aircraft follows the computed profile and honours constraints. The FCU altitude is only a floor/clearance limit; the FMS picks the path within it.
Selected
You own the vertical target. OP DES, V/S, FPA — you pulled a knob and the FMS path is ignored. Constraints are no longer protected. This is how most simmers accidentally bust a crossing restriction.
The single rule that prevents most descent confusion: push = managed, pull = selected. On the A380 FCU, pushing the ALT knob engages the managed profile (DES); pulling it engages an open/selected mode (OP DES) that throws the profile away.

The descent profile

When you program the arrival, the FMS works backwards from the runway: it starts at the destination, applies the approach gradient, then each constraint, then an idle-thrust geometric path up to cruise altitude. Where that path meets your cruise level is the T/D. The profile has two characteristic segments:

FL distance to go → CRZ FL370 (T/D) idle-thrust segment FL100/250↓ geometric segment (DECEL) 3.0° GP DEST Built backwards from the runway · idle segment from T/D · geometric (fixed-gradient) segments between constraints
The managed descent profile — the FMS plans down from the threshold so every constraint is met at idle or near-idle thrust
Idle segment
From T/D, the aircraft descends at idle thrust at the managed descent speed. The path angle is whatever idle thrust produces — typically shallow up high, steeper lower down.
Geometric segment
Between two altitude constraints the path is a fixed straight gradient. The FMS may need a touch of thrust or speedbrake to hold it, because the geometry — not idle thrust — sets the angle.

DES vs OP DES — the two ways down

ModeWhat it doesConstraints
DESManaged descent. Follows the computed VNAV path. Manages speed and altitude together, adding drag or thrust to stay on the profile. Engaged by pushing the ALT knob with a lower FCU altitude set.Honoured — the path is built to meet them all.
OP DESOpen descent. Idle thrust, AP pitches to hold the selected/managed speed, descends until the FCU altitude. Ignores the VNAV path entirely. Engaged by pulling the ALT knob.Ignored — you are responsible for meeting them by hand.
V/SVertical speed. A fixed rate in ft/min you dial. Precise but you own the energy — easy to get slow or fast.Ignored.
OP DES is the most common cause of a "the plane won't level at the constraint" complaint. It was never going to — open descent flies to the FCU altitude and nothing else. If you need the crossing restrictions protected, you must be in managed DES.

Vertical deviation — the PFD symbol

In managed descent the PFD shows how far you are above or below the computed path. On the A380 this is a small symbol on the right side of the altitude tape — sometimes called the "bird" or the VDEV donut. It is the single most important VNAV instrument.

On path
The symbol is centred. The aircraft is exactly on the computed vertical profile. Thrust at or near idle.
Above path
The symbol sits low (the path is below you). You are high — the FMS will add drag or steepen. If it can't catch up, you need speedbrake. Persistent "above" is why arrivals get rushed.
Below path
The symbol sits high (the path is above you). You are low — the FMS shallows or adds thrust to recapture from beneath.
If you are consistently above the path in DES and idle + the FMS's own drag isn't recovering it, deploy speedbrake early. Energy is far easier to lose at altitude than at 3,000 ft. Waiting until short final to be high and fast is an unstable approach.

Why you end up high or low

The profile is a prediction. When reality differs from the prediction, the deviation grows. The usual culprits:

  • Wind — a tailwind stronger than forecast pushes you along faster than the path assumed, so you arrive at each point high. Headwind does the opposite.
  • Late arrival programming — entering the STAR or approach after the profile was built moves the constraints and recomputes T/D, often after you have already passed where you should have started down.
  • ATC altitude holds — being held high by ATC past T/D means the path runs away below you. The deviation symbol pegs at the bottom.
  • Speed intervention — selecting a faster descent speed than the managed schedule flattens the achievable idle gradient, putting you above path.

The Vertical Display (VD)

Below the ND, the A380 can show a Vertical Display — a side-on view of the terrain, your altitude, the computed path, and the constraints ahead. It is the clearest way to see whether the descent is going to work out, because it draws the profile and your position on the same picture.

Path line
The computed descent profile drawn ahead of the aircraft. If your altitude trend is diverging from it, you can see it developing miles in advance.
Constraints
Drawn as markers at their waypoints — white when satisfied by the plan, amber if the profile cannot meet them (a "constraint missed" situation).
FL marker / messages
The VD also shows the selected FCU altitude and posts messages like TRAJ NOT AVAIL when a valid path can't be computed, or VD RANGE CHANGE when the scale adjusts.
The VD only draws a profile when the ND is in ARC or ROSE-NAV mode. In PLAN or other modes there is no path to project, so it shows a reduced display.

Common VNAV mistakes

Pulling the ALT knob and expecting constraints to be honoured

Pulling selects OP DES — an open, idle descent to the FCU altitude that ignores every crossing restriction. If you need "cross WAYPT at FL100", you must be in managed DES (push), not OP DES. The aircraft will happily blow through the constraint in OP DES because, by design, it isn't looking at it.

Starting down late and never catching the path

If ATC or indecision keeps you at cruise past T/D, the path drops away beneath you and the deviation symbol pegs. Idle thrust alone often won't recover it on the A380. Use speedbrake, and accept a steeper-than-ideal descent — or request a delaying vector to lose the altitude. Don't expect managed DES to perform magic recovery.

Confusing the FCU altitude with the descent target in managed DES

In DES the FCU altitude is a clearance floor, not the thing you are descending to. The FMS descends along its profile and will level at the FCU altitude if it reaches it first. Set the FCU to your cleared altitude; the FMS handles the steps in between via constraints.

Selecting a faster descent speed and then wondering why you're high

A faster descent speed produces a shallower idle gradient — you cover more ground for each foot lost, so you stay above the path. If you want to get down, slow down (or add drag), counter-intuitive as that feels. Speed and path are coupled in idle descent.


Auto-thrust in depth

Auto-thrust (A/THR) on the A380 behaves unlike the throttle on most aircraft, and the single fact that trips up every newcomer is this: the physical thrust levers do not move when A/THR is working. You set them in a detent and leave them. The lever position becomes a limit and an arming switch, not a direct command. Understanding that one idea explains almost every A/THR surprise.

Speed law vs thrust law

A/THR is always operating in one of two laws. The FMA column 1 tells you which (see the FMA page), and they feel completely different:

Speed law
A/THR continuously varies thrust to hold a speed target (SPEED / MACH on the FMA). The autopilot controls pitch for something else (a path, an altitude). This is cruise and approach. Thrust moves; speed is rock-steady.
Thrust law
A/THR pins thrust at a fixed rating — climb (THR CLB), idle (THR IDLE), TOGA. The autopilot then controls speed with pitch. This is climb and open descent. Thrust is fixed; speed is held by the elevator, so it wanders a little.
Who-holds-speed is the whole game. In speed law the engines hold speed. In thrust law the elevator holds speed. If you see the nose hunting in a climb, that's thrust law working normally — not a fault.

The four detents

The thrust levers have physical notches. With A/THR active, the lever you rest in sets the maximum thrust A/THR is allowed to command, and it arms A/THR engagement. From idle forward:

IDLE 0.0 CL ~0.89 · the home detent MCT ~0.95 (FLEX at same gate, on TO) TOGA 1.0 · max In the cruise the levers sit in CL and never move — A/THR modulates thrust underneath the detent
Thrust lever detents. After takeoff the levers are set to CL and left there for the entire flight until the flare.
DetentWhat it commandsWhen you use it
TOGAFull thrust. On the ground arms takeoff; in flight triggers go-around. The absolute maximum.Takeoff (full power), go-around, windshear escape.
FLEX / MCTSame physical gate. On takeoff it's FLEX (reduced thrust to your assumed temperature). In flight it's MCT — maximum continuous, the cap for engine-out.Flex takeoff; single-engine operations.
CLClimb thrust limit — and the home detent. With A/THR active and levers in CL, A/THR is free to modulate anywhere from idle up to climb thrust.Set just after takeoff; stays here all flight.
IDLELevers fully back. With A/THR active this is still the floor; A/THR commands above it. Pulled back manually it's how you disconnect into idle.Flare/landing, manual idle.

Active vs armed — and how the levers control it

A/THR has two states that the FMA distinguishes. Active (green A/THR in FMA column 5) means it is moving thrust right now. Armed (the levers are out of the active range) means it is ready to take over but the lever position is currently commanding thrust directly.

  • Below or in the CL detent, A/THR active → A/THR commands thrust up to the CL limit. The levers don't move.
  • Push a lever above CL → that lever commands thrust directly (manual), A/THR goes to armed. This is how you'd add thrust manually if needed.
  • Idle thrust levers fully back with A/THR off → fully manual thrust at idle.
The disconnect trap. Because lever position controls A/THR engagement, accidentally moving a lever out of the CL detent — even slightly, even by bumping a hardware throttle — disconnects A/THR or drops it to armed. The FMA A/THR label is your only warning. If it vanishes unexpectedly, your first check is always the lever positions.

Alpha floor & TOGA LK

A/THR includes a stall protection that overrides everything else. If angle of attack exceeds a threshold, A.FLOOR triggers and commands TOGA thrust regardless of lever position or mode — shown amber on the FMA. It is one of the strongest protections in the aircraft.

A.FLOOR
Active alpha-floor protection. TOGA thrust commanded automatically because AoA got too high. You'll see it in low-speed/high-pitch situations. Lower the nose and the condition clears.
TOGA LK
After A.FLOOR conditions pass, thrust stays locked at TOGA ("TOGA Lock") so you can't accidentally sink again. To release it you must disconnect A/THR (instinctive disconnect button) and re-engage — thrust then returns to normal control.

Managed vs selected speed targets

In speed law, A/THR holds a target — but where the target comes from depends on the FCU speed knob:

ModeTarget sourceFCU window
ManagedThe FMS picks the speed for the phase — climb schedule, ECON Mach, the approach VAPP. Knob pushed in.Dashes --- with a magenta dot.
SelectedYou dialled a specific speed. A/THR holds exactly that. Knob pulled out.The number you set, in cyan.
On approach in managed speed, A/THR targets VAPP — computed from landing weight via the speed tables, then corrected for up to 1/3 of the headwind (capped +15 kt) and floored at VLS so it can never command an unsafe speed. See the CDU PERF APPR notes for the full VAPP logic.

Common auto-thrust mistakes

Treating the levers like a normal throttle and "flying" them

With A/THR active the levers stay in CL. Constantly nudging them pushes A/THR in and out of armed, fights the automation, and risks a full disconnect. Set CL after takeoff and don't touch them again until the flare.

Not noticing A/THR dropped out after bumping a hardware throttle

A physical throttle even slightly out of the CL detent band disconnects auto-thrust. If you have hardware, calibrate the detents on the EFB (see Chapter 5 — Calibrating hardware throttles) — and any time the A/THR FMA label disappears without you pressing the button, suspect the levers first. Thrust then freezes wherever the levers are.

Pulling thrust to idle to "help" the descent with A/THR on

In managed descent A/THR is usually at idle already in thrust law; if it's in speed law it's holding speed. Hauling the levers back manually disconnects A/THR. If you want more drag, use speedbrake — that's what it's for. Leave the thrust automation alone.

Expecting to cancel TOGA LK by pulling the levers back

TOGA LK survives lever movement by design — it's protecting you. The only way out is to disconnect A/THR with the instinctive disconnect button and re-engage. Pulling the levers back while locked does nothing to the thrust.


Approach modes

The A380 can fly several kinds of approach, and the automation behaves differently for each. The job on final is to know which one you've armed, confirm it captured in the right order, and understand exactly what the aircraft will and won't do for you down to the runway.

The three approach families

ILS
Radio precision approach. The ground transmits a localizer (lateral) and glideslope (vertical) beam. The AP flies LOC and G/S — both shown green. Supports full autoland to CAT3. This is the gold-standard approach.
FLS
FMS Landing System. For non-precision approaches (VOR, NDB, LOC-only), the FMS synthesises an ILS-like beam from the navdata. Flown as F-LOC and F-G/S — shown magenta, the colour that says "computed, not a real radio beam".
RNAV / RNP
Satellite/FMS lateral with a computed vertical path. Flown using APP NAV + FINAL (or FINAL APP). Relies on FMS position accuracy rather than a ground transmitter.
Colour is the instant tell. Green LOC/GS = real ILS radio beam. Magenta = FLS computed beam. If you briefed an ILS and the FMA is magenta, the ILS didn't tune — stop and fix it before you go below the platform altitude.

The APPR button & capture sequence

Pressing APPR on the FCU arms the approach. For an ILS that arms LOC and G/S together — they then capture in a strict order. Getting the order right is the difference between a stable approach and a scramble.

RWY glideslope beam (from below) localizer centreline 1 ARM APPR pressed LOC+GS cyan 2 LOC* centreline captured 3 G/S* beam captured from below Always LOC first, then G/S from below. Intercept the localizer level, beneath the glideslope.
ILS capture geometry — arm both, capture the localizer level, then let the glideslope come down to you
  1. Arm — press APPR. LOC and G/S appear cyan in FMA column 4. (If only one appears, the approach isn't fully set up.)
  2. LOC capture — intercepting the centreline, LOC* flashes then goes steady green. The aircraft turns onto the runway heading.
  3. G/S capture — established on LOC and approaching the beam from below, G/S* flashes then green. The aircraft starts down the glidepath.
Intercept the glideslope from below, level at the platform altitude. If you arrive above the beam it cannot capture downward — the aircraft will fly level under an uncaptured G/S and sail through the approach. This is the classic "why won't it descend on the ILS" trap.

Autoland & CAT levels

An ILS approach can continue to a fully automatic landing. Autoland needs both autopilots engaged (press AP1 and AP2) so one monitors the other. The FMA then arms the landing sequence:

CAT3 / DUAL
Displayed on the PFD when the aircraft has the capability armed — both APs, both beams valid, systems healthy. CAT3 DUAL means autoland to the lowest minima is available.
LAND
Below ~400 ft the modes lock to LAND — LOC and G/S can no longer be disarmed by anything but a go-around. The aircraft is committed to the automatic landing path.
FLARE
At ~50 ft the nose is raised to arrest the descent. A/THR commands RETARD — thrust to idle.
ROLLOUT
After touchdown the AP keeps the aircraft on the centreline using rudder/nosewheel until you take over.
The CAT level you can use depends on the airport's ILS, your minima, and systems status. For simming, CAT3 DUAL autoland on a good ILS is the most satisfying to fly — arm both APs and watch LAND → FLARE → ROLLOUT sequence on the FMA.

Approach phase & managed deceleration

Separately from the AP modes, the FMS enters its APPROACH phase (see the FMS phases). This is what drives managed speed down through the flap schedule to VAPP. It auto-activates within ~7,200 ft of destination elevation while tracking NAV/LOC, or manually via PERF → ACTIVATE APPR PHASE.

  • At the (DECEL) pseudo-waypoint, managed speed begins stepping down as you extend flaps.
  • Each flap setting unlocks a lower managed target: clean → S → F → VAPP.
  • A/THR (in speed law) holds each target as you configure.

Go-around

A go-around is initiated by pushing the thrust levers to TOGA — the one time in the flight you move them out of CL deliberately. The aircraft transitions instantly:

SRS GA
Vertical mode targets the go-around climb speed. Pitch up to fly it.
GA TRK
Lateral mode holds the track that existed when TOGA was pushed, preventing wander during the initial climb.
CLB / NAV armed
Cyan in column 4 — they activate once you clean up and re-establish on the missed-approach routing.

Then it's the standard sequence: positive climb, flaps to CONF 3, gear up, follow the missed-approach. The full FMA picture for this is the sixth phase card on the FMA page.

Common approach mistakes

Arming APPR while above the glideslope

The glideslope captures from below only. If you press APPR already above the beam, LOC will capture but G/S stays armed and never triggers — the aircraft holds altitude and flies through the approach. Get down to the platform altitude and intercept level, beneath the beam.

Forgetting the second AP for autoland

Autoland requires AP1 and AP2 both engaged. With a single AP you'll fly the ILS down beautifully but the FMA won't arm LAND/FLARE and the aircraft won't complete the landing automatically. Press both before the LAND mode is needed.

Briefing an ILS but flying a magenta FLS

If the ILS frequency didn't auto-tune (wrong approach selected, or a navdata quirk), the FMS may give you an FLS approach instead — magenta F-LOC/F-G/S. It looks similar but it's a computed path, not a precision radio beam, and it can't autoland. Verify the FMA is green before committing.

Pressing APPR too early and arming far from the beam

Arm APPR when you're being vectored toward the intercept, not 60 miles out. Arming too early can capture a false course or sequence oddly. The standard is to arm once cleared for the approach and inside the intercept geometry.


ECAM system pages

ECAM — the Electronic Centralised Aircraft Monitor — is the system that watches every part of the aircraft for you and tells you, in plain text, what to do when something goes wrong. It lives on the two centre screens. Most of the time it manages itself; learning to read it (and when to override it) turns a wall of symbols into a clear picture of the aircraft's health.

The two screens: EWD and SD

ECAM information is split across the upper and lower centre displays:

EWD — Engine/Warning Display 82 82 82 82 N1 ×4 T.O MEMO AUTO BRK ... SIGNS ...ON SPLR ...ARM Fuel-on-board · flap/slat position · warnings, cautions, memos SD — System Display CRUISE / system schematic (auto-selected page or one you call up) ENG · BLEED · PRESS · ELEC · HYD · FUEL ... PERM DATA TAT +12 SAT +10 G.W 412 14:32z ECP buttons: ENG BLEED PRESS ELEC HYD FUEL APU COND DOOR WHEEL F/CTL ALL
EWD on top (engines + alerts), SD below (system schematics + permanent data), driven by the ECP buttons
EWD
Upper screen. Always shows the four engine N1 gauges, fuel on board, flap/slat position — and the warning/caution/memo list. This is where ECAM tells you what's wrong and the procedure to fix it.
SD
Lower screen. Shows one system schematic at a time — fuel, electrics, hydraulics, etc. — plus permanent data (temperatures, gross weight, clock) down the side. This is where ECAM shows you the system.

Auto-display logic

The SD chooses a page automatically based on what the aircraft is doing. You rarely need to select one by hand — but knowing the logic stops it feeling random:

The SD shows......when
DOOROn the ground at the gate, doors being operated.
APUDuring APU start and shutdown.
WHEELTakeoff and landing roll — gear, brakes, tyre status.
CRUISEAirborne, clean, in the cruise — a fuel + air summary.
ENGEngine start, or any engine parameter exceedance.
The relevant failed systemWhenever a warning or caution fires — ECAM jumps straight to the affected system so you can action the procedure.
If the SD "keeps changing pages on its own", it's the auto-logic doing its job. You can always override with an ECP button; press ALL to cycle through every page one at a time if you want the full tour.

The system pages

Every ECP button calls up one schematic. What each one is for:

ENG
Secondary engine parameters — oil pressure/temp/quantity, vibration, fuel used per engine.
BLEED
Pneumatic system — engine bleed air, packs, crossbleed, APU bleed feeding the air conditioning.
PRESS
Cabin pressurisation — cabin altitude, vertical speed, differential pressure, outflow valves.
ELEC AC / DC
Electrical network — generators, bus ties, batteries, external power. Two pages: AC and DC sides.
HYD
The green and yellow hydraulic systems — pumps, pressures, reservoir levels.
FUEL
Tank quantities, pumps, crossfeed, and the transfer/jettison state across the A380's many tanks.
APU
Auxiliary power unit — N, EGT, generator and bleed status during start/run.
COND
Air conditioning — cabin zone temperatures and the trim-air valves per deck.
DOOR
Every cabin and cargo door, plus slide-arming status.
WHEEL
Landing gear, brake temperatures, anti-skid, tyre pressures.
F/CTL
Flight controls — the position of every aileron, elevator, rudder and spoiler surface, and the computers driving them.
CRUISE
A combined summary page (fuel + pressurisation + temps) shown automatically in the cruise.
STATUS
The aircraft status summary — inoperative systems, limitations, and what's left available after a failure.

Warnings, cautions & the alert workflow

When something goes wrong, ECAM classifies it by severity and presents it on the EWD with an audible and visual cue:

Warning (red)
A condition needing immediate action — fire, configuration error, cabin pressure. Accompanied by the master WARN light and a continuous repetitive chime or specific aural.
Caution (amber)
A condition needing awareness and usually action, but not immediately critical. Master CAUT light and a single chime.
Memo (green/white)
Not a failure — reminders of normal items (e.g. SEAT BELTS, LDG GEAR) and the T.O / LDG configuration memos. Green = set correctly, amber = not yet.

ECAM lists the failure title, then a procedure: the actions to take, line by line. As you complete each action the line clears. The workflow buttons sit on the ECP:

CLR
Clears a completed alert or the procedure once actioned. Removes it from the EWD and reveals the STATUS page if there are consequences.
RCL
Recall — brings back alerts you previously cleared, in case you need to review them again.
STS
Calls up the STATUS page on demand to review limitations and inoperative systems.
The golden ECAM discipline: read the title, do the actions top to bottom, CLR only when done. Don't clear an alert to make the noise stop before you've actioned it — the procedure is the aircraft telling you how to handle the failure.

Common ECAM mistakes

Clearing a caution before actioning the procedure

Pressing CLR silences and removes the alert, but the underlying condition is still there. Work the procedure top to bottom first, then CLR. If you cleared too early, RCL brings it back.

Fighting the auto-display instead of using it

The SD jumping to the affected system on a failure is a feature — it's putting the right schematic in front of you. Let it. Use ECP buttons to look at other systems, not to stop it showing you the failed one.

Ignoring an amber memo as "just a reminder"

An amber T.O memo line means the aircraft is not configured for takeoff — spoilers not armed, flaps not set, etc. It's a reminder, but an important one. Green across the memo is your config check before you roll.

Not checking STATUS after a failure

After actioning a caution and clearing it, the STATUS page summarises what's now inoperative and any limitations (speed, altitude, approach category). Skipping it means flying the rest of the flight unaware of a restriction the failure imposed.


Operations

The Beginner guide teaches you to fly the aircraft. This section is about everything around the flight: a live crew who talk to you, an aircraft with a history and its own mechanic, and failures you can practise or leave to chance. It all runs from the EFB tablet. Use as much or as little as you like — every feature here is optional, and each one starts switched off.

How the pieces fit together

Think of an airline day. You fly a flight with a crew; something sometimes goes wrong; what went wrong is written into the aircraft's logbook; a mechanic repairs it or defers it; and that decides whether the next flight can leave on time. The three parts of this section walk through that whole loop.

LIVEONBOARD CREW First Officer · Purser · ground crew · score crew ON → new failures YOU FLY a sector handling counts FAILURES training tools REAL WORLD LOGBOOK legs · tech log defects stay MECHANIC repair · service or defer (MEL) DISPATCH GO GO IF NO GO the next flight can leave — or not
A REAL WORLD failure becomes a logbook defect that stays with the aircraft until it is repaired (a deferral lets you dispatch with it but is not a repair); dispatch decides whether the next flight can leave.
They work together, but you can use just one. LiveOnboard, AIRCRAFT and most of FAILURES all work fine on their own. The one link between them is REAL WORLD mode: it needs the LiveOnboard crew switched on to create new failures, and it writes them into the AIRCRAFT logbook.

LiveOnboard — your crew

AIRCRAFT — your airframe

FAILURES — practice and consequences

Where to start

Just a crew
Read LiveOnboard — your crew, switch CREW on, set a departure time and press START BOARDING.
A living aircraft
Open the Aircraft app and read AIRCRAFT — logbook & dispatch. Fly a few legs and watch the totals and the transit check.
Practice emergencies
Open Failures, set an engine fire on ENG/APU, and read Failures — the basics for what to do about it.
The whole airline
Switch the crew on, then REAL WORLD on, and fly.
Two simulators, one guide. LiveOnboard, AIRCRAFT and FAILURES work the same way on FS2020 and FS2024. A couple of things differ: the six failures marked EXP rely on the simulator's own failure system to work (on FS2024, the cabin pressure leak needs Sim Update 1 or later), and the AIRCRAFT app reads your livery a little differently on each sim.

LiveOnboard — your crew

An A380 is never flown by one person. LiveOnboard fills the other seats. Switch it on and you become the Captain of a full crew: a First Officer who works the panel and answers your checklists, a Purser and cabin crew who welcome and brief the passengers and secure the cabin, a ground crew on the headset for pushback, and — on long flights — a relief pilot to spell you in the cruise. The passengers have opinions too, and will tell you how the flight went. It all runs from one page on the EFB tablet, and every part of it is optional.

Who is aboard

First Officer
Reads the flight-mode annunciator and gives the standard callouts. Ask him to and he'll work the panel for you (a flow). He also answers your checklists: for the items he can check against the real aircraft, he holds with "Not yet, Captain." if one isn't set. (A recorded Captain's voice, standing in for you, reads out each checklist challenge.) He speaks up when something is wrong, and remembers what you brushed off.
Purser & cabin crew
Welcome the passengers, run the safety demonstration, secure the cabin for departure and landing, serve meals and snacks, and phone the flight deck when something needs your attention.
Ground crew
One voice on the headset for pushback: connecting the tug, checking the bridge, doors and catering, and clearing you to push.
Relief pilot
On long sectors, lets you take a rest break in the cruise.
Passengers
Four passengers and the two crew can each tell you how the flight is going, in their own words.

The flight is judged on two meters, each running from 0 to 100:

PASSENGER PULSE
How the cabin feels, made up of Comfort, Punctuality, Trust and Warmth. It starts at 75 and can go up or down.
CREW CONFIDENCE
How the flight deck rates you, made up of Precision, Discipline, Composure and CRM (crew resource management — how well you work with the First Officer). It starts at 95 and is only ever marked down, other than a small, temporary dip that fades back on its own.

See LiveOnboard — flight, score & events for what moves them.

LiveOnboard is off every time you load the aircraft. With it off, the aircraft behaves exactly as it always did before LiveOnboard existed: loading, ground services and audio are all unchanged, and the older cabin-crew chime and announcements play instead.

Getting started in five steps

1
Open LiveOnboard
Tap the Onboard tile on the EFB home screen, or use its icon in the sidebar. The page opens on the SECT tab, headed LIVEONBOARD / Sector.
2
Turn the crew on
On the first card, CREW, press ON. The status bar chip changes from LIVEONBOARD OFF to LIVEONBOARD AUTO. The crew are now on — but quiet until the sector starts (step 5).
3
Give the flight a schedule
On the SCHEDULE card set a departure time: SIMBRIEF pulls it from your plan, NOW +30, +45 or +60 sets it relative to the sim clock, or type it in Zulu (1455). Put the flight number and destination on the CDU INIT page (or import a SimBrief plan there), and press SYNC SIMBRIEF on the FLIGHT card to pull the schedule, destination and airline from your plan.
4
Set the load and open a door
Set passengers, cargo and fuel on the EFB Dispatch page (or take them from SimBrief). Open a forward-left door, M1L or M2L, on the Ground Services page — or use JETWAY or STAIRS in the stand row on the CREW card.
5
Press START BOARDING
On the BOARDING card. The crew come alive, and the passengers begin to board. The next pages take you from here to the gate on arrival.
Not using SimBrief? That's fine. You just need a departure time, plus either an arrival time or a route typed into the CDU — with a route, the arrival time works itself out. Put a destination on the CDU INIT page and the Captain can name the city and read out the arrival weather; without it, he can't. The flight number only labels the logbook entry.

Crew on is not the same as crew talking

The crew stay quiet until the flight begins. Any of these starts it: pressing START BOARDING or LOAD NOW, an instant load, GSX boarding, being airborne, or asking the First Officer for a checklist. Once started, it stays started for the rest of the session. Sitting cold and dark at the gate before any of that, you won't hear a word from the crew.

If you load the aircraft with an engine already running — typically a runway spawn — LiveOnboard treats it as a "ready" start. There's no boarding, door, safety-demo or pushback calls, since there's nothing left to board. The crew still wait for the flight to start: press LOAD NOW, which also puts the passengers and cargo aboard, or ask for a checklist. After that, the cabin gets secured for takeoff as normal.

The six tabs

A rail on the left of the page switches between six tabs — a short label on the rail, and the full name in the header above it.

RailTabWhat it is for
SECTSECTORSetting up and closing this flight: the crew switch, schedule, boarding, cabin service, loadsheet, your break and END FLIGHT. Next page.
PAANNOUNCEMENTSYour voice to the cabin: a menu of announcements, and — in MANUAL — the ones waiting on you.
RPRTREPORTLive scores, a graph of the flight, and what moved the meters.
LOGLOGBOOKYour last twenty sectors, and a transcript of what the crew said this flight.
PROCPROCEDURESAsk the First Officer to do flows, and run checklists with him.
SETSETTINGSWho your crew are and how they behave. Everything here is remembered.

A small cluster in the corner of every tab shows the flight at a glance: a schedule pill (NO STD SET, ON TIME · 11:45Z, LATE +n, OFF ON TIME, IN ON TIME, ON BLOCKS), the current CABIN and CREW scores, and, in MANUAL, a chip such as 1 PA WAITING. The scores read about 75 and 95 once the crew is on — a bare -- only shows for a moment as the page opens. Tap the cluster to open the REPORT.

You'll rarely need to type — mostly you're setting times and tapping buttons. On the checklist and flow tiles, and the PA rows, a drag or a scroll never fires a button by accident. But the CREW switch, START BOARDING, END FLIGHT and a few settings are ordinary buttons that respond to any tap, so be deliberate with those.

AUTO or MANUAL?

On the SET tab, CREW SIMULATION is either:

AUTO
The default. "The crew runs itself. Announcements and First Officer callouts fire on their own as the flight progresses." This is the easiest way to fly with LiveOnboard: just fly, and let the crew talk.
MANUAL
"You call the announcements. The crew queues what it would say and waits for you to trigger it." Only your own announcements — the Captain's, or the First Officer's if you made him the announcer — wait for you, on the PA tab under WAITING ON YOU. Say them, decline them, or leave them: they expire on their own eventually. Everything else — the First Officer's callouts, the checklists, the ground crew and everything the Purser says — carries on by itself, just as in AUTO.

There is no OFF here: that is the CREW switch on the SECT tab.

The status-bar chip

In the middle of the EFB's top bar, on every page:

  • LIVEONBOARD OFF — crew off.
  • LIVEONBOARD AUTO or LIVEONBOARD MANUAL — crew on. Turn on CABIN MOOD IN THE STATUS BAR (SET tab) and it also names the cabin's mood, for example LIVEONBOARD AUTO · SETTLED, coloured mint, amber or red.
  • LIVEONBOARD SILENCED — this tablet's switch is ON, but the other tablet's is still OFF, so the crew stay silent. Nothing on screen explains this. Turn the crew ON on the other tablet too, or press OFF then ON again here. (Each tablet has its own CREW switch.)

The SET tab

Everything on SETTINGS saves automatically, applies at once and is kept between flights. Defaults are shown in bold.

Who is flying today

SettingOptionsWhat it does
CREW SIMULATIONAUTO / MANUALSee above.
TODAY'S CREWNORTH AMERICAN / EUROPEAN / ASIAN / EUROPEAN · F CAPTThe voices and accents of Captain, First Officer and Purser together. F CAPT is a European crew with a female captain.
WHO MAKES THE ANNOUNCEMENTSCAPTAIN / FIRST OFFICERThe First Officer gives a shorter version of the announcements. He still covers pre-departure, cruise, descent, arrival, cabin-preparation, delay, weather-hold, thunderstorm, tail-strike and medical calls — but he has no lines for welcoming the cabin, naming the destination, the flight time, the cruise level or the arrival forecast. The INTRODUCE YOURSELF menu on the PA tab is always spoken as the Captain, whichever you choose here.
CAPTAIN'S MANNERWARM / PROFESSIONAL / FORMALChanges the wording of the PAs recorded in all three registers.
STAND SERVICES ON ARRIVALAUTO / OFF, and JETWAY / STAIRSWhen you park after a flight — brake set, engines all shut down — AUTO connects chocks, ground power, air and the door service for you. Under GSX, the jetway or stairs are left to GSX, but the chocks, power and air still connect.
RELIEF PILOTAUTO / ALWAYS / NEVERAUTO carries a third pilot when the planned sector is six hours or more.
CABIN MOODREALISTIC / EXTREMEEXTREME widens the live swing of the passengers' mood.
WHO IS ABOARDAUTO / BUSINESS / MIXED / LEISURE / CHARTER / COMMUTER / REPAT, and HOW NERVOUS: CALM / NORMAL / ANXIOUSChanges what the passengers care about most. AUTO guesses from the local time and the flight length: a short flight at commuting hours reads as business travel, a very long one as leisure. Anxious passengers weigh comfort and trust more heavily.

How much you hear

SettingOptionsWhat it does
FIRST OFFICER — MANNERRELAXED / NORMAL / SERIOUSHow often he repeats himself on things he's already said. Safety callouts are never affected — those always play.
FIRST OFFICER — VOICEFULL / NO REMINDERS / CALLOUTS OFFNO REMINDERS silences his nudges — lights, anti-ice, seat belts and so on. CALLOUTS OFF also silences hundreds, minimums and speed calls. Either way, the checklists and his cabin announcements still play, and your score is unaffected.
CABIN MOOD IN THE STATUS BARON / OFFAdds the mood word to the status-bar chip.
FMA READOUTON / OFFThe First Officer reads mode changes aloud.
APPLAUSE ON LANDINGON / OFFThe cabin applauds a smooth landing (under 100 ft/min) if they're in a good mood — or a relieved one after a rough flight. A bounced landing cancels it.
MEDICAL DIVERSIONSON / OFFOFF keeps every medical event routine.

The operation

SettingOptionsWhat it does
AIRLINEAUTO / SIMBRIEF / LIVERY / MANUALWhich airline the crew work for. AUTO takes the airline from your SimBrief plan if you synced this flight, otherwise from the aircraft's livery. MANUAL lets you pick from 50 carriers, or NONE. If nothing matches, you get a generic crew, and the card tells you why.
GROUND SERVICESAUTO / GSX / BUILT-INWho runs the ramp. Aircraft-wide, not just LiveOnboard.
PURSER CLOSES THE DOORON / OFFON lets the Purser shut door M1L once per flight — but never while GSX is running the ramp.
The airline you pick isn't just cosmetic: the Purser uses its name in the welcome and thank-you, and premium carriers — Singapore Airlines, Qatar Airways, Cathay Pacific, ANA and similar — grade you more harshly. Good scores count for a bit less, mistakes for a bit more. Some airlines also care more about punctuality and less about comfort than others.

Common questions

The crew are ON but nobody says anything.

The flight hasn't started yet. Press START BOARDING (or LOAD NOW), or ask the First Officer for a checklist. Both need a departure time plus an arrival time or a route, and START BOARDING also needs an open door. Also remember: the crew switch resets to OFF every time you load the aircraft — it's never saved.

The chip says LIVEONBOARD SILENCED.

The other tablet is still switched off. Turn the crew ON there too, or press OFF and then ON again on this one.

Do I need SimBrief? GSX?

No to either. Without SimBrief, the crew work from your CDU flight plan and the simulator's own weather, and you pick the departure time yourself. Without GSX, the built-in ground services handle everything. Choose which one runs the ramp with GROUND SERVICES on the SET tab.

Can I change the settings mid-flight?

Yes, and they take effect at once. Turning the crew OFF mid-flight clears out anything queued or waiting on you.

The crew's lines don't play.

You only hear the crew from the cockpit or cabin views. Switch to an external, chase or drone view and no new line starts — anything already queued keeps its own clock running, so a time-sensitive line is more likely to be dropped than played late. Check the transcript on the LOG tab to see what you missed (it leaves out FMA readouts).

LiveOnboard — sector & boarding

The SECT tab is about this flight: what it is, when it leaves, who is aboard, and when it ends. LiveOnboard calls one gate-to-gate flight a sector, and everything on this tab belongs to the sector you're flying now — its own footer says so: "This flight only. Everything here resets when the next one starts." From the top, the cards are CREW, FLIGHT, SCHEDULE, BOARDING, CABIN SERVICE, LOADSHEET and FLIGHT DECK.

CREW — the switch and the stand

The crew switch (OFF / ON) belongs to this tablet and is never saved: it starts OFF every time the aircraft loads. Underneath it, the card tells you exactly where you stand. With the crew off: "The crew are off. The aeroplane behaves exactly as it does without LiveOnboard — loading, ground services and audio all unchanged. Turn them on and they will be ready when boarding starts." With the crew on but the flight not yet started: "The crew are on, in AUTO, and waiting for the sector to start — they come alive when boarding does."

The stand row — CHOCKS, GROUND POWER, AIR COND, JETWAY, STAIRS — repeats the same controls as the Ground Services page, so you never have to leave this tab to connect the stand. JETWAY and STAIRS both open door M1L and switch each other off; withdrawing either shuts the door again. CHOCKS always works. The rest are greyed out until the parking brake is set (or the chocks are in) and every engine is near idle — the card explains why: "Ground crew need the aeroplane stopped: set the parking brake or leave the chocks in, and shut the engines down…"

A red banner shows up here only when the First Officer wants you back from your break: THE FIRST OFFICER WANTS YOU BACK, followed by the reason — The ride is deteriorating, Approaching top of descent, Injuries in the cabin, Emergency on board or Medical diversion.

FLIGHT — what the crew know about this sector

Read-outs: FLIGHT NO, ROUTE (origin → destination), AIRLINE, ABOARD (for example BUSINESS · CALM) and TOUCHDOWN (your landing rate, and how it's judged). A summary line tells you what the crew will do — "The crew will work this sector as <airline> <flight no> into <city>." — or tells you what's missing: no destination means the Captain can't name the city or read out the arrival weather; no flight number means the flight is logged unnamed; no airline means a generic welcome. It ends with "Set what is missing on the CDU INIT page, or import a SimBrief plan."

SYNC SIMBRIEF
Pulls the schedule, destination, airline, weather hazards, transition altitude and planned load from your latest OFP into this flight. (Your route still comes from the CDU, as always.) SimBrief is opt-in for each flight: the plan-source line reads "PLAN SOURCE: manual — no SimBrief data is used on this flight." until you sync it here, or on the CDU or SimBrief page.
CLEAR SIMBRIEF
Only shown when SimBrief is in use and the aircraft is not yet off blocks.
SHIFT TO SIM CLOCK / KEEP SIMBRIEF TIMES
Only shown with the crew ON, before the turnaround starts, and only when your plan's times don't match the simulator clock — for instance if the plan is already 10 minutes or more in the past. Shift the plan to today's clock, or keep it exactly as written.
END FLIGHT
Closes the sector. See the end of this page.
SYNC SIMBRIEF refuses. What do the messages mean?

"No SimBrief ID set — add one on the SimBrief page first." means enter your Pilot ID first. "SimBrief plan is for <type>, not the A380 — re-plan it on an A388 airframe." is self-explanatory. "This SimBrief plan departs <ICAO>, <n> nm from the aircraft — not this flight's plan…" means the plan's departure airport needs to be within 10 nm of where you actually are. "Off blocks — the schedule is locked for this sector, so the plan cannot be pulled over it." means you've already pushed back. And "Could not reach SimBrief." is a connection problem.

SCHEDULE — when this flight leaves

LiveOnboard needs a departure time. It uses it to judge punctuality, announce delays, quote a flight time to the cabin and size the mechanic's turnaround time. It is never invented — you always set it:

SIMBRIEF
The same pull as SYNC SIMBRIEF.
NOW +30 / +45 / +60
Sets the departure to the simulator's Zulu clock plus that many minutes.
CLEAR
Empties both times.
OFF BLOCKS
The scheduled departure time (STD), in Zulu. Type it as 1455, 14:55, 455 or 4:55 — any of those work.
ON BLOCKS
The scheduled arrival time (STA). It reads ON BLOCKS · FROM PLAN when worked out for you: with a route in the CDU, the STA is your departure time plus the route's flight time plus 12 minutes. This only happens on the ground.
TOLD CABIN OFF / TOLD CABIN IN
The times you've told the passengers to expect. Promise an arrival time and keep it, and Trust rises; break your promise and Trust falls.

Type something that isn't a valid time and you get "x" is not a time — type a Zulu departure like 1455 or 14:55. Once you're off blocks, the schedule locks itself: "Off blocks — the schedule is locked for this sector. Estimates stay open." — though the TOLD CABIN fields stay editable. The page will warn you, but never stop you, if the simulator clock is three hours or more past your STD, or if the scheduled block time is an hour or more off from what the route would actually take.

BOARDING — START BOARDING

The card's buttons are ACCEPT AIRCRAFT (only shown if you've switched on Simulate arriving aircraft — see AIRCRAFT), START BOARDING, STOP, LOAD NOW, DEBOARD NOW (only while deboarding) and BOARD ANYWAY (only during a temperature hold). Below them is LOAD TIME: 5 MIN, 10 MIN, 15 MIN, 20 MIN or REALISTIC, the default, which the tablet remembers.

What START BOARDING needs

  1. The aircraft accepted, if you've switched on Simulate arriving aircraft. (With the crew ON, you get the full narrated boarding described here. With the crew off, see the tip below instead.)
  2. A forward-left door open — M1L or M2L (Ground Services page, or JETWAY / STAIRS above). "Nobody can board through a closed door — open M1L or M2L on the Ground Services page first, then press this again."
  3. A departure time (STD), plus either an arrival time or a route. If either is missing, the card tells you what to set: "This sector has no departure time, so nothing can be early or late — … Set STD on the SCHEDULE card: SIMBRIEF pulls it from your OFP, or use NOW +30 / +45 / +60, or type it."
  4. A payload. Your load comes from the Dispatch page's PLANNED column, or from SimBrief if this flight is synced. With nothing planned, the status line says "Set a passenger load on the Dispatch page, then start boarding here and the crew will work it in real time."
  5. A comfortable cabin. If a passenger deck sits at or above 29 °C or at or below 17 °C for 30 seconds, boarding is held. START BOARDING is refused while the hold is active, and a boarding already running pauses at the point servicing turns into boarding — until the cabin cools or warms back into range, or you press BOARD ANYWAY (below).

If the CDU's INIT page has no destination or flight number, the card just warns you — it won't stop you.

What happens

  1. Fuel is drawn down to a low figure and the pax and cargo stations are emptied, ready to be filled.
  2. First a servicing phase (fuelling and catering), then a boarding phase, with cargo loading throughout. The status line narrates all of it: "Fuelling — n% of the uplift, and catering the cabin…", then "<b> of <n> aboard — <l> still to come, about <m> minutes.", and finally "All <b> of <n> aboard. Holds closed."
  3. The whole thing takes your chosen LOAD TIME. REALISTIC works out to 8 minutes of servicing plus roughly 18 passengers boarding a minute, capped at 45 minutes in total — about 36 minutes for a full 500 passengers. Expect a small last-minute change too, a few passengers or a little cargo either way.
  4. The Purser reports boarding complete, runs the safety demonstration and reports the cabin secure. The next page shows the timings.
STOP
Ends a running load and resets the ramp.
LOAD NOW
Loads the whole aircraft in one press — for a runway start, or any flight where you don't want a realistic boarding to run. The crew "join you already boarded", since there's no turnaround to simulate. The only check it skips is the door check.
BOARD ANYWAY
Overrides a temperature hold. The Purser phones up: "Flight deck, cabin - it's far too warm to start boarding. Could we hold until the cabin's cooled down a bit?" (or the cold-weather version), and the card reads "Boarding held — the cabin is too warm to start boarding. BOARD ANYWAY below will proceed at a cost to the score." Pushing through costs about 10 Comfort and 8 Discipline (scaled a little by the airline and, for Comfort, the flight length). The hold also lifts by itself once the temperature's back in range: "Cabin's cooled down now - we're ready to start boarding whenever you are."
DEBOARD NOW
Finishes deboarding instantly (below).
With the crew off, START BOARDING still works — it just starts a plain, unnarrated load from the Dispatch page (still needs an open door, a departure time, and an arrival time or a route). On Dispatch's LOAD AIRCRAFT button, it then reads VIA LIVEONBOARD, and a banner points you back here: "Loading is being run from LiveOnboard — go there to start boarding."

GSX. If GSX owns the ramp, LiveOnboard skips the last-minute change, the chocks and ground power it would otherwise connect on deboarding, and the Purser closing the door — GSX's own boarding drives the ramp instead, and the crew still narrate it. (Parking is different: AUTO stand services still connect chocks, power and air under GSX, and only leave the jetway or stairs to GSX.) GROUND SERVICES (AUTO, GSX, BUILT-IN) decides who runs the ramp.

CABIN SERVICE

Buttons: AUTO (default), NO SERVICE, SNACK, FULL MEAL, 2 FULL MEALS. AUTO picks for you, based on the planned flight length:

Planned lengthAUTO serves
Under 30 minutesNothing
30 minutes to under 2 hoursA snack
2 hours to under 6 hoursOne meal
6 hours or moreTwo meals (plus duty free about an hour out)
UnknownOne meal

You can serve less than the flight earns, but never more — anything above what's allowed stays greyed out. A line underneath confirms your choice, for example "3h 20 planned — the cabin will serve one full meal." A meal starts about 20 minutes into the cruise, a snack a minute after the seat-belt sign goes off, and the descent ends whichever is running. Each service earns a little Warmth and Comfort.

LOADSHEET

The card is titled ESTIMATED LOADSHEET until boarding finishes, then FINAL LOADSHEET. Before boarding it shows PAX n · FUEL n t · CARGO n t — as planned. and EST ZFW n t · EST ZFWCG n% · EST TOW n t. Afterwards, it shows how boarding actually went against the plan — n no-shows., n extra late. or No change since the estimate. — plus the final GW · ZFW · CG. SEND TO CDU sends ZFW, ZFWCG, passenger count and block fuel straight to the CDU, and confirms with ESTIMATE SENT ✓ or FINAL SENT ✓.

FLIGHT DECK — the Captain's break

On a flight long enough for a relief pilot, the card is titled FLIGHT DECK — HEAVY CREW. The button reads TAKE A BREAK, or RETURN TO FLIGHT DECK while you're away.

  • When. Only when you're airborne, above 15,000 ft, and flying. "Available in the cruise, above 15,000 ft. A break is not offered in a phase of flight that needs both pilots."
  • The relief pilot. Set RELIEF PILOT to ALWAYS, or leave it on AUTO for a flight of six hours or more, and the relief pilot rings the door camera when you step away. Otherwise, the Purser asks to come in twelve seconds later, and it's up to you to open the door.
  • While you are away. "The First Officer has control. He will set the signs if the ride turns, and call you back if he needs you." He turns the seat-belt signs on if the ride gets rough, and switches them off again after two minutes of calm.
  • Being recalled. The red banner calls you back for 30 seconds of real turbulence, when you're 25 minutes from the destination, or for injuries, an emergency or a medical diversion.
  • Coming back. Press RETURN TO FLIGHT DECK, or you're counted as back automatically the moment the gear or flaps change, the speedbrake moves more than 10%, the autopilot switches off (if it was on when you left), or the descent begins. The break itself is never scored.

Ending the flight — and flying a second one

A flight ends in one of two ways: deboarding finishes (or you press DEBOARD NOW), or you confirm END FLIGHT. Nothing else ends it — not landing, not parking, not shutting down, not the logbook closing.

  • Deboarding starts by itself once you've flown, stopped, set the parking brake, opened a forward-left door, and have a payload aboard. Passengers leave at about 24 a minute (45 minutes at most), and the cargo holds keep unloading for around nine more minutes: "Passengers leaving, about 24 a minute. The holds keep going for a few minutes after the cabin is clear." Unless GSX owns the ramp, the chocks and ground power connect for you automatically. Doors still shut? The card tells you: "At the stand with every door shut. Open a forward left door — M1L or M2L — so the passengers can get off." When it's all done: "Cabin clear and the holds are empty. That sector is closed — the next one starts fresh."
  • END FLIGHT asks you to confirm: the first press turns the button amber and shows CONFIRM? for six seconds, and the second press shows ENDED. This closes the flight, switches the crew back ON, and — if you actually flew — has the First Officer give his spoken debrief. It doesn't remove any passengers. If you've landed but haven't closed the flight, the card reminds you: "Landed and parked. Press END FLIGHT above to close this sector — until you do, the next flight inherits this one's checklists, announcements and reminders, and the crew will not run a departure again."
Wait about ten seconds after parking, with the brake set, before pressing END FLIGHT. The flight is only saved to your LOGBOOK once you've been stopped with the brake on for those ten seconds — and only if the crew simulation was on for the whole flight.

Second flight without reloading

  1. Park with the brake set and the engines shut down. With STAND SERVICES ON ARRIVAL on AUTO, the chocks, power, air and jetway or stairs connect for you automatically — under GSX, everything except the jetway or stairs.
  2. End the flight: let deboarding finish on its own, press DEBOARD NOW, or press END FLIGHT twice.
  3. Set up the next flight: accept the aircraft if you use that step; set a new departure time (plus arrival, or a route in the CDU); sync SimBrief again if you're using it; put the flight number and destination on the CDU INIT page; and set the load on Dispatch (deboarding empties the aircraft, but your PLANNED column stays as it was).
  4. Open M1L or M2L and press START BOARDING or LOAD NOW.

A new sector resets almost everything about the last one: the schedule, your announced arrival estimates, both scores, the report graph, the transcript, every checklist and flow's "done" mark, the First Officer's reminders, which PAs you've already said, the SimBrief link, whether the aircraft was accepted (so the welcome popup returns), and the worked-out arrival time. What carries over: the crew switch, everything on the SET tab, your LOAD TIME, your CABIN SERVICE choice, the planned load, and your last twenty logbook entries.

Skip step 2, and the next flight inherits the last one's checklists, announcements and reminders — and the crew won't run a departure again.

Common questions

START BOARDING is greyed out, or does nothing.

Read the card — it tells you why. It's greyed out when the door is shut, boarding is already running or finished, the aircraft is still deboarding from its arrival, or it hasn't been accepted yet (with Simulate arriving aircraft on). Missing a departure time doesn't grey it out, but pressing it just refuses with a message. And if you loaded with an engine already running, there's simply no boarding left to run — use LOAD NOW instead.

The boarding time seems long.

REALISTIC takes about 36 minutes for a full 500 passengers. For something quicker and fixed, pick 5 MIN, 10 MIN, 15 MIN or 20 MIN — or LOAD NOW to skip it entirely.

The Captain didn't name the destination city.

The crew only know the destination if it's on the CDU INIT page, or in a SimBrief plan you synced. Set it before boarding starts — the FLIGHT card's summary line shows what's still missing.

No flight shows in my LOGBOOK.

A flight is only recorded once you've actually flown, stopped with the parking brake on for ten seconds, and had the crew simulation on the whole time. A flight flown with the crew off from the start is never kept.

LiveOnboard — checklists & announcements

There are two ways to talk to your crew. On the PROC tab you ask the First Officer to do flows — the panel work he does before a checklist is read — and to run checklists with you. On the PA tab you speak to the cabin. Neither needs your voice or the keyboard: you just tap the tablet, and the crew answer out loud.

PROC — flows and checklists

The tab's subtitle is "The flows the First Officer runs, and the checklists that confirm them". A real Airbus procedure works the same way: first the flow, setting the panel up, then the checklist that confirms it's done right. The tab has both.

Flows — ask the First Officer to work the panel

The first card, ASK THE FIRST OFFICER TO DO FLOWS, has nine tiles, in the order a flight actually needs them. Tap one and he works that part of the panel himself:

TileWhat he movesOffered
PUSHBACKBeacon ON, cockpit door shutOn the ground, before you have flown
AFTER STARTEngine start selector NORM, APU bleed OFF, APU master OFF, spoilers ARM, flaps to the takeoff configuration you chose on PERFORMANCE or the CDU (flaps are left alone if you chose none)On the ground, before you have flown
TAXIAutobrake RTO, transponder AUTO, nose light TAXIOn the ground, before you have flown
LINE-UPStrobes ON, landing lights ON, nose light T.OOn the ground, before you have flown
ACCELGear UP, spoilers disarmed, flaps 0, landing lights OFFAirborne
CLIMB 10KLanding lights OFF, seat belts OFFAirborne
DESCENT 10KLanding lights ON, the signs switch to AUTO if it was OFF (the seat-belt sign then lights with the gear or slats)Airborne
AFTER LDGSpoilers disarm, flaps 0, strobes OFF, landing lights OFF, transponder STBY, APU start; he arms the APU bleed, but selects it only if the APU reaches about 95 % speed within two minutes of that step — otherwise select APU BLEED yourself (the PARKING list checks it)After a flight, on the ground below 40 kt
PARKINGFuel pumps OFF, seat belts OFF, beacon OFF (the NAV lights stay on)After a flight, stopped

"Landing lights" here means the LAND switch. Only the TAXI and LINE-UP flows touch the nose light — nothing else does.

  • He works one step every 2.5 seconds, silently — there's no "flow complete" call, and he skips anything already set. A finished tile turns mint.
  • Each flow runs once per flight, and pressing it again while it's already running does nothing. If the aircraft leaves the ground for more than three seconds during a ground flow, he stops and the flow doesn't get marked done. AFTER LDG and PARKING can be run again after your next landing, but the four departure flows can't — they're only offered before you've flown.
  • A tile that doesn't fit the moment is dimmed, but you can still press it — the status line explains why ("Not available — this aeroplane has not flown yet.", "… — already done this sector.") and the press is simply ignored, not saved for later. One message is misleading: "Not yet — wrong moment for …. He will take it when the aeroplane is where it belongs." He won't — you need to press it again yourself once the moment is right.
  • The tile itself doesn't say what it will do — use the table above for that.

Checklists — RUN A CHECKLIST

The second card has nine tiles, each labelled with a code: BS BEFORE START, AS AFTER START, BT BEFORE TAKEOFF, TC AFTER TAKEOFF / CLIMB, AP APPROACH, LD LANDING, AL AFTER LANDING, PK PARKING and SA SECURING THE AIRCRAFT — plus SKIP ITEM and SKIP LIST.

1
Call it
Tap the tile. (You can also tap a section title on the EFB's own Checklist page, or use either OIT's checklist app.) There's no voice command, keyboard shortcut or cockpit button for this — just a firm tap. The crew need to be ON: with the crew off, the tap does nothing at all. Asking for a checklist also starts the sector, if it hasn't started already.
2
Listen and respond
A recorded voice, standing in as the Captain, calls the title and reads out each challenge; the First Officer answers. For the items he can check (marked ✓ below) he looks at the real aircraft first; for the rest, he takes your word for it. The status line shows BEFORE START — item 3 of 11.
3
If something is not set, fix it
He says "Not yet, Captain.", "That's not set." or "Check that again." and waits for you. The status turns amber: WAITING ON YOU — <ITEM> · <VALUE>. Set it and the First Officer will answer. Set the switch and he replies within a second or two, then carries on.
4
Finish
He closes out with that list's own phrase, for example "Before start checklist complete.", and the tile turns solid mint. A finished checklist earns no points, so it won't show up on the REPORT either.
  • Stuck items. Leave an item unset for two minutes (the clock pauses while the crew are actually talking) and he drops it and reads on — each item you leave him hanging on can cost another two minutes. At the end he says "That's the checklist - we've still got items open, Captain." The list gets no done mark, and it costs 1 Discipline. He won't repeat himself if he's already offered or nudged you about a list, but he will still give you whichever of the two he hasn't done yet.
  • SKIP ITEM counts the current item as done, so the checklist can finish. SKIP LIST abandons the whole thing: it stays unfinished, and he stops reminding you about it. Skipping itself is free — but once he's nudged you about an unfinished list, or you've pressed SKIP LIST, or the flight started on the runway or in the air (leaving earlier checklists undone), your Discipline meter sags a little, and CRM a bit later, until that list finally gets finished.
  • Re-pressing. Tapping a checklist that's already running does nothing — it's ignored for ten seconds after it starts, and after it finishes it stays ignored until you leave it alone for 90 seconds (each extra tap resets that wait). Tap a different checklist and it takes over. Note that MANUAL mode doesn't hold checklists back the way it holds PAs.
  • He offers them himself. At the right moment he says "Ready for the Before Start checklist." — every checklist except Securing the Aircraft gets this offer, early ones first and later ones as the flight goes on. If it's still open a minute later, he nudges you: "Before Start checklist isn't done yet, Captain." Each offer and nudge only happens once per flight. Silence his nudges by setting FIRST OFFICER — VOICE to NO REMINDERS.
  • Every done mark clears when the next flight starts.

The third card shows whichever checklist is running, item by item — the current row highlighted, finished rows dimmed, and the item he's stuck on shown in amber. It's empty when nothing is running.

What he checks in the aircraft

An item marked ✓ is checked against the real aircraft — if it's not set, he holds. Everything else he takes on your word, and any sensor he can't read simply counts as set.

ChecklistItemsHe holds if these are not set
BEFORE START11T.O DATA (a V1 of 80 kt or more in the CDU), PARK BRK, SIGNS (AUTO or ON), WINDOWS / DOORS (13 of the 16 cabin doors — the three upper-deck starboard doors are not checked), BEACON
AFTER START6RUDDER TRIM (within 1 % of neutral), EXTERIOR LIGHTS (NAV on)
BEFORE TAKEOFF10V1 (set in the CDU, as for T.O DATA — VR, V2 and FLEX are not checked), SIGNS, SPLRS ARM, FLAPS T.O (any takeoff setting), AUTOBRAKE RTO
AFTER TAKEOFF / CLIMB6LDG GEAR UP, FLAPS 0, PACK 1+2 ON (excused if an MEL item has deactivated a pack), APU MASTER OFF, LAND LIGHT OFF, ALTIMETER STD
APPROACH9LAND LIGHT ON, SEAT BELTS ON
LANDING5SIGNS, LDG GEAR DOWN, FLAPS LDG (handle 3 or higher), SPLRS ARM
AFTER LANDING4EXTERIOR LIGHTS, SPLRS DISARM, FLAPS 0, APU START
PARKING6PARK BRK ON, APU BLEED ON, all engines OFF (N1 under 5 %), FUEL PMPs OFF (all 20), SEAT BELTS OFF
SECURING THE AIRCRAFT7ADIRS OFF, APU BLEED OFF, SIGNS OFF, APU OFF, ALL BATTERIES OFF
The BEFORE START items and his replies, in order

SECURITY INSPECTION — Complete · CKPT PREP — Complete · OXYGEN — Set · GEAR PINS & COVERS — Removed · FUEL QTY — Checked · T.O DATA ✓ — Set · ALTIMETER — Set · PARK BRK ✓ — Set · SIGNS ✓ — On, auto · WINDOWS / DOORS ✓ — Closed · BEACON ✓ — On.

The AFTER START items and his replies, in order

ANTI ICE — As required · F/CTL — Check · RUDDER TRIM ✓ — Neutral · PITCH TRIM — Check · GROUND EQUIPMENT — Clear · EXTERIOR LIGHTS ✓ — Set.

The BEFORE TAKEOFF items and his replies, in order

FLIGHT INSTRUMENTS — Check · TAKEOFF BRIEFING — Confirmed · V1 / VR / V2 / FLEX ✓ — Check · SIGNS ✓ — On · SPLRS ✓ — Armed · FLAPS ✓ — Takeoff · AUTOBRAKE ✓ — R. T. O. · T.O CONFIG — Normal · CABIN CREW — Ready · PACK 1+2 — As required.

The AFTER TAKEOFF / CLIMB items and his replies, in order

LDG GEAR ✓ — Up · FLAPS ✓ — Zero · PACK 1+2 ✓ — On · APU MASTER ✓ — Off · LAND LIGHT ✓ — Off · ALTIMETER ✓ — Standard, set.

The three APU switch items — APU MASTER OFF, APU START and APU OFF — check whether the APU has actually been started, not just whether the MASTER pushbutton is on. So a MASTER left ON but never started will still pass APU MASTER OFF. The two APU BLEED items check the bleed switch itself instead.

The Purser's "Cabin crew, arm doors and cross-check" call and the E/WD's CABIN … READY memo don't wait for the CABIN CREW checklist item — they follow the cabin's own timing, covered on the next page.

PA — announcements to the cabin

The tab's subtitle is "Your voice to the cabin — what is waiting on you, and how long since they last heard it". Its cards, from the top:

SINCE THE CABIN LAST HEARD YOU
Tells you how long it's been: "The cabin has not heard from the flight deck yet this sector.", "The cabin heard from you a moment ago." or "The cabin last heard from you N minutes ago." Past 25 minutes it adds that it's long enough that they have noticed.
AUTOMATIC
Shown in AUTO mode — the crew are speaking for themselves. Switch to MANUAL on the SET tab (with the crew ON) and your announcements will wait here instead.
WAITING ON YOU
MANUAL only. The cabin announcements the crew would otherwise have made for you — welcome, pre-departure, flight time, destination and cruise level, delays, weather, holding, turbulence, descent, arrival — each wait here as a block you can say or decline. Details below.
WHAT TO SAY NOW
"What fits the situation, and why. Tap one and he says it." This is the only PA menu, and it works in AUTO mode too.
WHAT YOU HAVE SAID THIS SECTOR
Every Captain-voice line said so far, newest first, each tagged YOU SAID IT or CREW.

WHAT TO SAY NOW

INTRODUCE YOURSELF offers three versions: "Introduce yourself, the flight time and the cruise", "Introduce yourself and welcome them to the A380" and "The full welcome" (any part it has no data for is simply dropped). RECOMMENDED NOW lists up to twelve announcements that fit the moment, most urgent first, each with the actual words and why it's suggested: "You have not spoken to the cabin yet this sector.", "Departure is running N minutes behind.", "The flight deck is ready — time to secure the cabin." (only once the BEFORE TAKEOFF checklist is fully complete — not after SKIP LIST or a timed-out list), "You are in the hold and they can feel the turns.", "Warn them if you are expecting a rough ride." Tap one and it plays at once, in your voice, jumping any queue. If the First Officer is your announcer, a recommended line goes to him where he has a matching recording, is dropped where he doesn't (welcome, destination, flight time, cruise level, forecast), and otherwise still goes to the Captain — the crew-seating call, for instance. The INTRODUCE YOURSELF lines always stay yours either way. If the crew are off, or not yet active, tapping does nothing at all.

WAITING ON YOU (MANUAL)

Each waiting announcement shows how many sentences it has, a countdown timer (amber under 30 seconds), and its text. SAY speaks one sentence; SAY ALL n speaks the whole thing; NOT NOW (or NOT NOW · ALL) declines it entirely. A header reading SAY ALL n WAITING shows up once two or more sentences are held — note that this counts sentences, not whole announcements, so a three-sentence PA alone reads 3 PAS WAITING. The card sums it up: "Yours to say. Turning one down is a decision like any other, and the cabin will notice if it was one they needed. Held lines expire on their own — say them while they are still true."

  • Expiry. Gate announcements — welcome, flight time, destination, delays — have no clock while you're on the ground, but disappear once the takeoff roll passes 40 knots or you're airborne. "Flight attendants, prepare for departure" and "be seated" both end at the roll; the call to prepare the cabin ends at touchdown. Once airborne, most announcements have about three minutes to be said (four for the longer descent and arrival ones) and weather announcements up to four. The Purser's sign and turbulence calls are never held back — they always play at once, in either mode.
  • Nothing chimes to remind you. That's deliberate — the First Officer's nudge is switched off in MANUAL. Watch the PA WAITING chip in the corner (1 PA WAITING, 2 PAS WAITING…), or the count on this tab.
  • Only interior views. Switch to an external, chase or drone camera and no new line starts — the queue just waits, while its entries keep ageing toward expiry.

What it costs

The point values below are the base numbers — the airline you fly for scales them up or down, and on the passenger meter the cabin's mood and the flight length do too (see the next page).

  • Declining an announcement the cabin actually needs — delay, weather hold, turbulence, medical, injury, diversion, return to gate, tail strike — costs 1 Trust (the REPORT calls it Declined an announcement the cabin needed) plus a little temporary unease. Declining anything else is free.
  • Silence slowly erodes Warmth once you're airborne, if the cabin hears nothing at all for about 25 minutes. The Purser's calls and the crew's own PAs count just as much as yours toward breaking that silence.
  • Too many words. Counting every announcement the cabin hears in one phase of flight, the first two count in full, the third about 60%, the fourth 25%, the fifth nothing — and from the sixth on, it actually costs you. Half an hour of quiet forgets one of those announcements.
  • Being honest earns credit — Told the cabin something good and Kept the cabin informed both raise Warmth and Trust; being straight with them about bad news raises Trust, at a small cost to Comfort and Warmth.
Sterile flight deck. In MANUAL, saying a held announcement (SAY or SAY ALL) below 10,000 ft on the departure climb costs 6 Discipline and 4 CRM, up to twice. Just wait until you're above 10,000 ft — or let the crew's own welcome PA handle it.

Common questions

I tapped a checklist and nothing happened.

The crew are probably off — the tap does nothing when they are. Turn the crew ON on the SECT tab. Also check you didn't drag your finger: only a deliberate tap counts, and two taps within 0.9 seconds count as just one.

The First Officer keeps saying "Not yet, Captain".

One of the items he checks against the aircraft isn't set. The amber status line names it — set that switch, or press SKIP ITEM, and he carries on.

The flows don't seem to do anything.

That's by design — they're silent, and he skips anything already set. A tile turns mint once it's done. If a tile refused to run, the status line tells you why.

Do I have to run the checklists?

No. He never blocks you, and skipping a list has no penalty by itself. But once he's nudged you about an unfinished list, your Discipline meter sags a little (and CRM a bit later) until you finish it, and finishing a list with items still open costs a point of Discipline.

LiveOnboard — flight, score & events

This page follows one flight from gate to gate: what the crew do and say at each stage, what they expect of you, and how it's all scored. In AUTO mode this all happens on its own — you just fly the aircraft as you normally would, and the crew respond to what you do. The tables below give the crew's actual recorded lines, and your part in each stage.

A few of the numbers here — points, timings — come from the aircraft's current settings and may change in later updates. What matters most is the structure: which calls happen when, and what they mean.

Gate to takeoff

PhaseThe crewYou
BOARDINGThe Purser welcomes everyone aboard a few seconds after boarding starts; catering reports in with "Catering's complete, and we're stocked and ready." Once about half the passengers are aboard, the Captain makes the boarding PA — a greeting, the destination city and the flight time. At the end: "Boarding is complete, and the cabin is secure." The crew keep the cabin lights at full brightness while boarding is under way.Stay on schedule: if boarding hasn't started by about 30 minutes before your departure time, it starts costing you Punctuality — though you get it back if you still push on time. And if either passenger deck sits at or above 29 °C or at or below 17 °C for 30 seconds before boarding starts, boarding gets held (BOARD ANYWAY overrides it, at a cost).
DOORS & DEMOGround crew call "Ready for pushback whenever you are." once the doors the crew monitor are shut. Once every door is shut and the beacon is on: "Cabin crew, arm doors and cross-check, all decks." Two minutes later comes the safety demonstration, about 80 to 105 seconds (an Emirates crew runs a longer video, nearly four minutes). Two minutes after that: "Cabin crew, take your stations on both decks for departure.", then twenty seconds later, "Both decks are secure."Close every door and switch the beacon on early and the cabin will be ready about six minutes later (around eight with the longer Emirates demo). With the crew on, the T.O memo's CABIN … READY line only turns green once you hear "Both decks are secure." The Captain also adds "Flight attendants, prepare for departure." once the AFTER START checklist is done, or you reach 15 knots.
PUSHBACKA ground voice reacts as the tug connects: the bridge, doors, catering and power all get checked, and you're always cleared in the end — "Brakes released, cleared to push." Nothing here is ever actually blocked. The First Officer says "Beacon, Captain?" if a tug is rigged or you move with the beacon off, and "Door's still open, Captain." if the beacon goes on with a door still open. At the end: "Pushback complete. Set parking brake.", then "Steering pin is out, you're clear to taxi."On Ground Services › Pushback: connect the tug, choose a direction arrow and release the parking brake. (If the Pushback page runs it, the ground calls follow its own steps; started another way — key command, GSX or ATC — they're triggered by the tug connecting and disconnecting instead.) Ask for the PUSHBACK flow too.
ENGINE STARTIf he saw the engine start cold, he calls it as it happens: "N two rotation.", "E G T rising.", "Fuel flow." and "Starter cut out." once for the whole sequence, then "Engine one stabilized." for each engine, and "All engines stabilized." once all four are running. None of this plays if you spawned with the engines already running. And if the flight-deck door stays open 45 seconds with an engine turning: "Door's still open, Captain."BEFORE START checklist beforehand; AFTER START flow and checklist afterwards.
TAXI"Wingtip clearance on the left, Captain." for sharp turns on taxi-out (up to twice per session — the count doesn't reset with each new flight); "Speed, Captain." if you hold above 30 knots for five seconds (costs 2 Comfort and 2 Discipline). At night, the cabin lights dim to 40% while you're taxiing.Taxi below 30 knots. TAXI flow.
LINE-UP"Strobes, before we line up?" (or, at the hold short, "Strobes are still off, and we're at the hold short."). Ignore this and your CRM score can suffer. Once the BEFORE TAKEOFF checklist ends, the Captain announces "Flight attendants, please be seated for departure."BEFORE TAKEOFF checklist; LINE-UP flow; strobes ON.
TAKEOFF ROLLHe reads out the flight-mode annunciator as thrust is set — "Man flex 60", "S R S", "Runway" — then "Thrust set." at 40 knots and "One hundred knots." V1 is the aircraft's own aural callout. "Rotate." comes at VR, if you've entered one in the CDU, and never less than 1.5 seconds after V1. Flaps still up at 40 knots gets you "Captain, flaps are still up." (18 Discipline), and rejecting the takeoff above V1 gets "That was above V1." (22 Discipline).Set your takeoff data and flaps before you roll, then use TOGA or FLX thrust.

Climb to parking

PhaseThe crewYou
CLIMB"Positive rate." — select gear up within 12 seconds, or it starts costing you: 1 Discipline if you're 12–30 seconds late, then 3 CRM if you ignore it for 30 seconds, rising with every further ignored call. Then "Gear up.", and "Autopilot one engaged." (only if he heard both "Thrust set." and "Positive rate."), then "Flaps three … two … one … zero." as you retract them. Get too close to the tail-strike limit (11.5° on the ground, 13.5° airborne) and you'll hear "Watch the pitch, Captain." The welcome PA plays at 10,000 ft, and the Purser tells the cabin they can move about once the seat-belt sign switches off above that height.In MANUAL, saying a held announcement below 10,000 ft on the climb costs 6 Discipline and 4 CRM, up to twice — the crew's own PAs are always free. Keep your speed at or under 265 kt below 10,000 ft, or it's 8 Discipline. Run the ACCEL and CLIMB 10K flows; the AFTER TAKEOFF checklist is offered once the gear's up, flaps are at 0, and you're above 10,000 ft or the transition altitude, whichever is higher. "Standard, Captain?" is called just above the transition altitude, taken from your OFP or, failing that, the CDU PERF page.
CRUISEA top-of-climb announcement plays, cabin service runs on its planned schedule, and you'll hear "One thousand to go" on level changes. If the ride turns rough with the seat-belt signs off, he'll ask you to switch them on, and the Purser and cabin react accordingly. This is also where weather-hold PAs, medical events and cabin-temperature remarks happen. You can take a break here too.Switch the sign ON before rough air, and keep the crew seated. Hold your cleared altitude — drift more than 300 ft off it for ten seconds and it costs 10 Precision and 6 Discipline (though a new FCU selection counts as a fresh clearance). Keep the cabin told about delays, holds and turbulence.
DESCENTThe descent announcement covers the destination, time, temperature, arrival weather and asks passengers to return to your seats. Descending through 12,000 ft with the signs still off gets you "Seatbelt sign, Captain - we're on the way down."; through 10,000 ft with the landing lights still off, "Through ten thousand - landing lights, Captain?"; under 2,000 ft with them still off, "Landing lights, Captain?" He calls out "Flaps one … full" as you select each stage. Below 20,000 ft the Captain asks the cabin to prepare, and the Purser secures it — landing preparation, crew to stations, then cabin secure below 10,000 ft.Get seat belts on within a minute of his call and it's free; 60–150 seconds costs 1 Discipline; later than that, 3 CRM. Run the DESCENT 10K flow, then the APPROACH and LANDING checklists. "We're still on standard, Captain." is called below the transition level, from your OFP or the CDU PERF page.
APPROACHYou'll hear "Gear down, five greens." eight seconds after both main gear legs lock. The 1,000 ft gate (checked between 750 and 1,000 ft RA) needs the gear down, flaps 3 or more, and sink under 1,000 ft/min — speed isn't checked. Missing that gate costs 3 Precision on its own, even if you then fix it or go around; still unstable at 500 ft costs a further 25 Discipline, 15 Precision, 8 CRM and 12 Trust. Deviation calls (LOC, GLIDE, SPEED, SINK RATE, PITCH, BANK) are spoken, but never scored.Be fully configured and stable by 1,000 ft, or go around. Land anyway after a runway too short ROW/ROP call and you lose 25 Discipline, 12 Precision, 8 CRM and 12 Trust.
LANDINGYour touchdown is judged on the worst sink rate over the last 0.7 seconds: under 100 ft/min earns +6 Comfort, under 300 earns +2, under 600 costs −3 Comfort and −2 Precision, and anything harder costs −8 and −6. A bounce within 15 seconds costs a further 5 Comfort and 4 Precision, once. Thirty seconds later he passes judgement — a greaser gets two lines, otherwise firm, hard or a mention of the bounce. On the rollout: "spoilers", "reverse green", "decel", "70 knots".Flare gently. Run off the pavement and your score drops — a runway excursion can cost up to 30 Precision and 30 Trust, scaled by how fast you were going.
TAXI IN"Speed, Captain." again if you're above 30 knots. Leave the strobes or landing lights on for 12 seconds after vacating the runway and you'll get a call about it. The AFTER LANDING checklist is offered 45 seconds after you leave the runway, and the arrival PA follows 45 seconds after you're down to 40 knots or less. The Purser asks the cabin to stay seated after about three minutes of slow taxiing, or once you've stopped with the brake set.AFTER LDG flow and checklist.
ON BLOCKSOnce you've been stopped with the brake set for ten seconds, the arrival gets scored: arriving within 15 minutes of schedule earns +3 Punctuality, later costs 6 to 20, recovering a delay earns +4 Punctuality and +2 Trust, and keeping a promised arrival time earns +3 Trust. The flight is saved to your LOGBOOK at this point. The Purser calls "disarm doors" once the engines are off, and the PARKING checklist is offered once you're stopped with the brake set and down to one engine or fewer still running.PARKING flow and checklist. Hot brakes cost you 4 Precision, and parking on hot brakes with the brake set for two minutes costs a further 2 Discipline.
DEBOARDINGStarts by itself once a forward-left door is open with a payload aboard: "Chocks are in", the deplaning announcement, then an airline-specific thank-you. When the flight closes, the First Officer gives his spoken debrief, judged from your crew score at the moment deplaning began: 85 or more gets "Sharp on the callouts today…", 70–84 gets "Solid flight.", and below that, "Bit of a rough one today."Open the door, then either press END FLIGHT or let deboarding finish on its own. See Sector & boarding.
Cabin announcements, the safety demonstration and the Purser's calls all come from the crew — in AUTO, you never have to say a word yourself. In MANUAL, only your own announcements wait for you, as the previous page explains.

How the flight is scored

Two meters, each made of four axes, and each running 0 to 100. On screen, the number itself is colour-coded: 90+ bright mint, 80–89 mint, 65–79 white, 50–64 amber, below 50 red. There are no letter grades.

  • PASSENGER PULSE — made of Comfort (the ride, the landing, the temperature), Punctuality (the schedule), Trust (being told the truth) and Warmth (how long since they last heard from you). It starts at 75. The overall score is weighted by who's aboard: a business cabin cares most about punctuality, an anxious one about comfort and trust.
  • CREW CONFIDENCE — made of Precision, Discipline, Composure and CRM (crew resource management). It starts at 95 and only ever gets marked down — a simple average of the four.
  • Each axis combines earned events, which are permanent, with a live mood that swings up to ±10 (±22 with CABIN MOOD set to EXTREME) on the passenger axes — on the crew axes, mood can only ever subtract. Mood drops fast and recovers slowly.
  • The point values below are base numbers. Premium airlines grade harder: passenger gains are worth ×0.75 and losses ×1.2, with crew losses also ×1.2. On the passenger meter, the cabin's mood, the flight length and fatigue scale things further — a very short flight sharpens both gains and losses by up to twice over, a long one softens the losses instead. Budget-tier carriers (Skytrax three-star, such as Delta, United and American) instead weight Punctuality ×1.4, Comfort ×0.7 and Warmth ×0.85 on the passenger meter.

What earns and what costs

AxisFalls withRises with
ComfortHard landing (8), firm (3), bounce (5), rough ride, injuries (20), tail strike (20), the cabin too hot or cold for ten minutes (6 or 12), holdsA smooth landing (+6 under 100 ft/min, +2 under 300), a meal (+1.2)
PunctualityA late arrival, holds, a diversion (12), tail strike (15)Arriving on time (+3), recovering a delay (+4)
TrustInjuries (25), tail strike (25), an unstable approach (12), a needed PA declined (1), sign off in rough air (6), a misleading PA (3)Warning before turbulence (up to +6), sign on in chop (+2), advising a hold (+2), keeping your promised arrival time
WarmthLong silences (after about 25 minutes), unwarned turbulenceGood and neutral PAs, meal service (+2)
PrecisionTail strike (30), stall (20), unstable approach (up to 18), VMO exceedance (14), level bust (10)—
DisciplineUnstable approach (25), rejecting above V1 (22), unconfigured takeoff (18), an ECAM ignored (8), speed limit below 10 000 ft (8), sterile-cockpit PA (6)—
ComposureA stall (10), rejecting above V1 (6), crew hurt (3)—
CRMA crew call ignored (3, more each time), an ECAM ignored (5), an unstable approach (8), the crew caught standing in turbulence (4)—

Ignoring an ECAM message is judged like this: the First Officer says "Captain, we've got an ECAM I'd like you to see" two seconds after the master light comes on. Clear it or act on it within twenty seconds and nothing happens; leave it longer and a warning costs 8 Discipline and 5 CRM, a caution costs 4 and 2 (airborne cautions only). Exceeding VMO, a flap or gear speed limit, or stalling the aircraft all cost Precision and Trust too.

The REPORT tab

Its subtitle is "How the cabin and the flight deck rate this sector, and what moved it". It refreshes once a second while you have it open.

HOW THE FLIGHT WENT
A graph of the PASSENGER PULSE headline, sampled once a minute at first, then less often on long sectors (every 2 minutes after about 2 hours, every 4 after about 4, and so on) so the whole flight always fits, in bands for GATE, TAKEOFF, CLIMB, CRUISE, DESCENT, APPROACH, ARRIVAL and GO AROUND, with green and red event dots and a baseline at 75. Tap an axis name to overlay it, and again to clear.
PASSENGER PULSE
The total with a mood-word chip, and bars for Comfort, Punctuality, Trust and Warmth.
CREW CONFIDENCE
The total and bars for Precision, Discipline, Composure and CRM.
WHAT MOVED THE METERS
The latest 32 scored events, newest first, each with its Zulu time, reason and ± points — for example Firm landing, Taxiing fast, Off blocks after schedule. Nothing scored yet, and it just says "Nothing has moved the meters yet this flight."
HOW IS IT GOING?
Press ASK THEM, then ASK AGAIN for more. Six people give you their honest opinion, in character: the First Officer, the Purser, and four passengers — a business traveller in 14A, a holiday-maker in 52C, a nervous flyer in 31F, and an influencer in 2K. Once deboarding starts, the cards switch to "WHAT THE CREW MADE OF IT" and "WHAT THE CABIN MADE OF IT".

Turn on CABIN MOOD IN THE STATUS BAR and a single word describes the cabin's mood — anywhere from DELIGHTED and HAPPY, through SETTLED and RESTLESS, down to FED UP, BATTERED, FURIOUS, FRIGHTENED and ABANDONED.

The LOG tab

Its subtitle is "Your last twenty sectors, recorded automatically on shutdown" — really it's recorded when you park with the brake on after landing. CAREER HISTORY shows a summary line (N sectors · Xh logged · best pulse P · average A) plus one row per flight, newest first: date, flight number, time, PULSE, CREW and event count. Flights flown with the crew off aren't kept. Below that, THIS FLIGHT — WHAT THE CREW SAID is a full transcript of what the crew said this flight (FMA readouts are left out), timestamped and tagged CAPTAIN, F/O, PURSER or GROUND, with a LATEST button to jump to the end. It clears when the next flight starts.

Don't confuse this with the AIRCRAFT app's LOGBOOK tab — they're separate. This one keeps your scores; that one keeps the aircraft's technical history.

Events

Turbulence & injuries
Turbulence comes from the simulator's own weather, not from a script. A TURB chip in the status bar rates the ride as NONE, LIGHT, MODERATE or SEVERE, judged from how the aircraft is actually moving — so rough hand-flying can trigger it too. Injuries follow stricter, separate checks based purely on vertical g-force. Severe air with the seat-belt sign off for a whole minute, or a single hard jolt (0.9 g or more above 500 ft, 0.55 g in smooth air) with the sign off, hurts both passengers and crew: 25 Trust, 20 Comfort, 10 Warmth, and on the crew side 15 Precision, 15 Discipline and 10 CRM. It also marks the flight "abnormal", so normal announcements stop. The Purser reports it ninety seconds later, the First Officer recommends a course of action, and about twelve seconds after that the Captain either says continue (usually, once you're three hours or more into the flight) or turning back (20 Punctuality, and the flight is marked diverted). Nothing turns the aircraft for you — you still fly it. With the sign on, sustained rough air hurts nobody. A single violent jolt with the sign on only hurts the cabin crew (8 Comfort, 4 Trust, 3 Composure, flight stays normal) — unless severe air had already sent them to their seats, in which case nobody is hurt at all. Switch the sign ON before rough air, and fly gently.
Medical emergency
On a flight planned at six hours or more, LiveOnboard rolls the dice once, about 45 minutes after takeoff and once you're above 20,000 ft (it waits if you're still lower, and gives up after 150 minutes). With REAL WORLD off, the odds are a fixed 12%; with it on, they follow FREQUENCY, from 0.25% at ×1 up to 12.5% at ×50. If it happens: the Purser reports a passenger who needs medical attention, the Captain answers six seconds later (or the First Officer if you're on your break, who then makes the announcement himself), a doctor is paged, the Captain makes a PA, and the First Officer tells ATC to have medical staff standing by. None of this is scored, and the flight stays normal. About one time in five it escalates to something more serious, if MEDICAL DIVERSIONS is on: normal PAs stop, you're called back from any break, and the crew recommend turning back — almost always, since this happens early in the flight (they only suggest pressing on if it's about 97 minutes or more in). The flight then gets marked diverted (20 Punctuality). Nothing forces you to actually divert.
Depressurisation
If the cabin altitude passes about 9,550 ft while you're above 10,000 ft, the First Officer warns you. Above 16,000 ft, the emergency-descent PA plays automatically, even in MANUAL, and ATC is told once you're descending at 1,500 ft/min or more. The Purser calls the masks once the cabin altitude passes 13,800 ft, or the passenger oxygen masks are switched on. Masks dropping cost 10 Comfort and 8 Trust; failing to start descending within a minute above FL160 costs 8 Discipline and 4 CRM. You can trigger this yourself with the failure scenario CABIN DEPRESSURISATION IN CRUISE (experimental).
Emergencies & failures
An engine fire, engine damage, cargo smoke or emergency descent frightens the cabin; a flameout or double hydraulic failure unsettles them a little less. Either way, the crew drop their normal announcements, call you back from any break, and react with matching lines — the Purser's fire report, the First Officer's engine secured, the smell of cargo smoke. If something breaks while you're still on the ground before your first takeoff, the crew may announce a return to the gate once you've been under 40 knots for 15 seconds. Leave a failure to get worse instead of dealing with it, and it costs 6 Discipline and 3 CRM.
Tail strike
Costs 20 Comfort, 25 Trust, 15 Punctuality, 30 Precision and 10 Discipline. The First Officer calls it out; if it happens on departure, he tells ATC you're returning, and two minutes later the Purser reports it and the Captain makes an announcement.
Diversion
Change the CDU destination in flight and hold it for ten seconds, or touch down more than 10 nm from the plan, and the First Officer tells ATC you're diverting while the Captain gives a diversion announcement. It costs 12 Punctuality and 3 Comfort, normal announcements stop, and the late-arrival scoring is skipped entirely.

Common questions

My CREW score dropped and I don't know why.

Open RPRT and check WHAT MOVED THE METERS — every scored event is listed with its time and reason (slow drifts, like the cabin's mood, aren't events and won't show up there). The First Officer's calls usually warned you before it happened.

How do I get the applause?

Switch APPLAUSE ON LANDING on (SET tab), then land under 100 ft/min with a happy cabin, or bring them down safely after bad weather. A bounce cancels it.

Nobody made the welcome PA.

It plays at 10,000 ft, or four minutes after acceleration altitude — but it's skipped if the flight has already gone "abnormal". In MANUAL it waits for you on the PA tab. And if WHO MAKES THE ANNOUNCEMENTS is set to the First Officer, there's no welcome PA at all.

The score says CABIN and CREW are "--".

-- only shows for a moment as the page opens. With the crew on, the corner reads about 75 and 95 right from the start, and moves as events get scored. With the crew off, nothing gets scored at all.

AIRCRAFT — logbook & dispatch

The AIRCRAFT app on the EFB turns "an A380" into this A380: one specific aircraft with its own flight history, its own checks coming due, and its own list of defects — the same idea as an airline's technical log. Every leg you fly gets recorded automatically, and before each departure the aircraft is judged GO, GO IF or NO GO.

With REAL WORLD off — the default — the dispatch status is just advice. It never stops you taxiing or taking off. The parts that can actually hold you at the gate belong to REAL WORLD failures. One exception either way: a deferred pack or bleed is genuinely held shut regardless, and Aircraft State's Restore — plus ACCEPT AIRCRAFT, if you give it both a turnaround gap and a prior flight length — really do change the aircraft's fuel and brake state.

Where to find it

Tap the Aircraft tile on the EFB home screen, or its icon — the second one — in the sidebar on any other page. The page has four tabs:

LOGBOOK
Flights, totals, checks, the tech log and the dispatch status. Opens first, and is the subject of this page.
MAINTENANCE
The mechanic, the task list and fluids. It reads MAINTENANCE · WORKING while the mechanic is busy. See Maintenance & fleet.
MEL
Deferred items and logbook defects. It reads MEL (n) with the number of open items. See MEL, defects & NO GO.
FLEET
Which airframe you are flying, and what a new one starts as. See Maintenance & fleet.

The header above the tabs tells you at a glance:

Airframe
For example 9V-SKA · GP7270 · ATC ID — the registration, the engine type (GP7270 or TRENT 972) and where that identity came from.
Logbook line
Reads LOGBOOK KEPT ON THIS TABLET (or names the Captain's or First Officer's tablet instead). Both tablets show the same logbook, but only one of them actually keeps it up to date — the other just passes its requests across, showing SENT and then APPLIED. You can look at either tablet, but do ACCEPT AIRCRAFT (below) only on the one whose header says it keeps the logbook.
Status pills
The dispatch status (GO, GO IF · n MEL, NO GO · n) and REAL WORLD ON or REAL WORLD OFF.
INOP chips
Amber chips such as INOP: APU or INOP: IR 2, one for each valid MEL deferral in the logbook (manual MEL items get none).

Which aircraft is this?

The logbook belongs to an airframe — a tail number plus its engine type. So the RR and GP versions of the same registration count as two separate aircraft, each with its own history. The A380 works out which one it is in this order:

  1. A registration you've chosen yourself on the FLEET tab, if you've picked one.
  2. Otherwise, the ATC ID (tail number) set in the simulator's aircraft settings — an empty ID, 380 or XX-XXX is ignored, since none of those actually name an aircraft.
  3. Otherwise, the livery — the folder or name on FS2024, the title on FS2020. So with no tail number set, each livery you fly counts as its own separate aircraft.

For about 30 seconds after loading, the header reads IDENTIFYING AIRFRAME… while it works this out. The dispatch pill and most buttons only appear once it's settled on an answer.

Two liveries sharing the same tail number end up sharing one logbook — and so do all the liveries of one of FS2024's built-in presets, if the simulator reports no tail number, livery folder or livery name at all. An amber banner warns you when this happens: LIVERY NOT IDENTIFIED — every livery of this preset shares one logbook. Set a tail number (ATC ID) to separate them. (or AIRFRAME NOT IDENTIFIED if nothing can be identified at all). Fix it by setting a tail number in the simulator, or picking a registration on the FLEET tab.

Dispatch status: GO, GO IF, NO GO

The aircraft's status is re-judged all the time. You'll see the result as a pill on the AIRCRAFT header, and as a chip in the middle of the EFB's top bar whenever it's anything other than a plain GO.

GO
Nothing open, deferred or overdue
GO IF · n MEL
Can depart if the conditions are respected
NO GO · n
Something must be fixed first (n reasons)

GO IF means at least one item is validly deferred — the aircraft can fly with it out of use — or a DAILY or WEEKLY check is overdue but still within its 24-hour grace period. NO GO means at least one of these:

ReasonWhat it looks likeHow it clears
An open defectENG 2 FAIL FLAMEOUT OPENRepair it, or defer it if it is deferrable
A deferral has expiredIR 2 — MEL C EXPIREDRepair it
A deferral is waiting for its (m) procedureIR 2 — (m) PENDINGThe mechanic completes the task
An inspection is dueHARD LANDING — INSPECTION REQUIREDThe mechanic inspects (only inspections that read NO GO block dispatch; those raised by flying beyond a limit, like a hard landing, appear only with REAL WORLD active, but a flat tyre, an oil-starved engine or a disconnected engine-driven pump is inspected whatever REAL WORLD says)
Too many systems out at onceTWO OR MORE IRS INOP, BOTH PACKS INOP, TWO OR MORE ENG BLEEDS INOPRepair one of them
A fluid is below minimumENG 2 OIL TANK 8.5 QT — MIN 10.0, CREW OXY 700 PSI — MIN 740, HYD G RSVR … GAL — BELOW NORMAL RANGEThe mechanic services it
A tyre is flat or lowTYRE 7 DEFLATED, TYRE 7 … PSI COLD — MIN …The mechanic inflates or changes it
The transit check is owedTRANSIT CHECK NOT DONEThe mechanic does it (30 minutes)
A DAILY or WEEKLY check is overdueDAILY CHECK OVERDUE — NO GO SINCE …The mechanic does it
The limits, MEL categories and repair times here are the developers' own estimates for the simulator, not real-world MEL or maintenance-manual data.

After every flight: the transit check

The moment you push back, the aircraft is marked as owing a transit check before its next departure. So a minute or two after you park, expect to see NO GO · 1 with the reason TRANSIT CHECK NOT DONE. That's completely normal, not a fault — once the aircraft is properly parked, the mechanic starts the check (30 minutes at the default speed) and the status goes back to GO on its own. It stays hidden while you're taxiing or flying, so it never nags you mid-flight.

In a hurry? Speed the mechanic up with MAINTENANCE SPEED, or use SEND TO HANGAR — both on the MAINTENANCE tab. None of this actually holds you up unless REAL WORLD is switched on; see MEL, defects & NO GO.

The LOGBOOK tab

The left column holds a summary of the aircraft; the right column holds its full history.

STATUS
CURRENT LEG (for example LEG 58 · TAXI OUT · OFF BLOCK 10:02Z · 0:14 — the stages are AT GATE, TAXI OUT, AIRBORNE and TAXI IN), the DISPATCH status with up to six reason lines (red grounds the aircraft, amber means a deferral or a grace period), the OPEN / DEFERRED / ITEMS counts, and a REAL WORLD line.
ACCEPT AIRCRAFT
Take the aircraft over before you push back — explained in the next section.
TOTALS
FLIGHT HOURS, BLOCK HOURS, LEGS, CYCLES, LANDINGS, POWERED HOURS and GEAR CYCLES — plus a grid breaking each engine and the APU down by hours, cycles (not for the APU), starts and hours since the last weekly check.
CHECKS
TRANSIT, DAILY and WEEKLY, with their due times. A DAILY check is due 48 hours after the last one, a WEEKLY after 8 days, and each gets a further 24 hours of grace — GO IF, not yet NO GO — before it's actually overdue. All of this runs on the aircraft's own calendar, following the simulator's Zulu clock.
RESET AIRFRAME LOGBOOK
Wipes every leg, defect and tech-log entry for this aircraft, along with its mechanic history and any manual MEL items — releasing any pack or bleed those items held shut. It clears the failure flags its defects were holding, and returns the aircraft "as delivered", fluids and all. It is not a repair. Press it twice within five seconds: the first press turns it red and reads CONFIRM: RESET 9V-SKA.

On the right, two sub-tabs list the history, newest first:

  • FLIGHTS — one row per leg: DATE · FLIGHT · ROUTE · BLOCK · FLT · LDG, ten to a page. Small chips flag anything unusual: REAL WORLD, NO GO (departed NO GO), DIV, RETURN, INTERRUPTED and UNIDENTIFIED legs. Tap any row for the full detail — off-block, take-off, landing and on-block times, block and flight time, go-arounds, rejected take-offs, exceedances and any defects raised.
  • TECH LOG — a running journal: DATE · ENTRY · BY, where BY is MECH (the mechanic), CREW (you), SYSTEM or ADMIN. Repairs, deferrals, night stops and hangar visits all get logged here.

The logbook keeps roughly the last hundred legs and tech-log entries for each aircraft.

Receiving the aircraft — ACCEPT AIRCRAFT

A real captain "accepts" the aircraft at the stand before pushing back. You do the same thing here, at the gate — and it lets you decide how the aircraft arrived: fresh out of the hangar, or just off a long-haul flight with hot brakes and half-empty tanks. There are two places to do this.

The RECEIVE THE AIRCRAFT popup

Once the aircraft has identified itself, a popup covers the tablet whenever you're at a gate and this flight hasn't been accepted yet. It reappears for every new LiveOnboard sector, not just when you first load — but after you press DISMISS, it stays away until the EFB restarts. Its sections:

FLEET
Up to eight stored tail numbers for the engine type you've loaded, each with a SELECT button. A row known only by its livery, or by an ATC ID that can't be typed as a registration, instead reads BY LIVERY or BY ATC ID and can't be selected.
OR START THIS ONE AS…
Only shown for an aircraft that's never flown — choose its age and condition. See Maintenance & fleet.
RECEIVED AS
TURNAROUND GAP and PRIOR FLIGHT LENGTH — how long ago it landed, and how long it had been flying.
GROUND EQUIPMENT
Chocks, Ground Power (GPU), Air Conditioning, Jetway and Stairs. Each one connects the moment you tap it. Chocks always work; the rest need the parking brake set (or the chocks in) and the engines stopped. Jetway and stairs switch each other off.

Then choose ACCEPT AIRCRAFT, which confirms with AIRCRAFT ACCEPTED, or DISMISS — SET UP LATER ON AIRCRAFT. The switch DON'T SHOW THIS POPUP ON STARTUP turns it off for good; bring it back under Settings › GENERAL › Aircraft Welcome Popup.

ACCEPT deals you one random MEL item. Unless the aircraft already has a deferred item, accepting from the popup adds one at random from a pool of 27 possibilities — a PACK, an IR, AUTO BRK, an ENG BLEED, a feed-tank pump, and so on (seven of the 27 shut a pack or bleed). This is by design: aircraft don't always arrive in perfect shape, and it puts the aircraft at GO IF. Want a clean aircraft instead? Press DISMISS, or switch the popup off entirely.

The ACCEPT AIRCRAFT block on the LOGBOOK tab

This does the same job, with more control over the details. The block is headed "Simulate this leg as an arrival, at the gate before push":

SIMULATE ARRIVING AIRCRAFT
ON/OFF. It's OFF every time you load, and switching it ON reveals the rest of the block.
TURNAROUND GAP
AS-IS / NO CHANGE, JUST LANDED (5 minutes since landing), SHORT TURN (30 minutes), STANDARD TURN (60), LONG TURN (120).
PRIOR FLIGHT LENGTH
AS-IS / NO CHANGE, SHORT HAUL (2 hours), MEDIUM HAUL (6 hours), LONG HAUL (10 hours), ULTRA LONG HAUL (14 hours).
ARRIVE WITH A RANDOM MEL ITEM
ON/OFF. Adds one deferred MEL item, exactly as though the crew had deferred it themselves.
ACCEPT AIRCRAFT
Applies your choices and confirms with AIRCRAFT ACCEPTED.

Set both the gap and the prior flight length, and the aircraft is treated as though it had just made that flight: one imaginary leg gets added to the totals (though never to FLIGHTS), the engines and APU have burned a little oil, the brakes start hot — around 180°C, cooling over the gap — and the tanks have burned fuel at roughly 11 tonnes an hour. Leave either one at AS-IS / NO CHANGE and ACCEPT just logs that you've taken the aircraft over, with nothing else changed.

  • ACCEPT only works at the gate, before pushback. On the tablet that keeps the logbook, the button greys out anywhere else, and LiveOnboard's own ACCEPT button explains why: Not allowed right now — this only works at the gate, before push. On the other tablet, it just passes the request across, which the keeping tablet then refuses. You only need to press it once per flight.
  • Being "accepted" only lasts until LiveOnboard's sector ends — deboarding finishing, or you confirming END FLIGHT — which is why the popup comes back at your next gate.
  • With two tablets, press ACCEPT on whichever one's header reads LOGBOOK KEPT ON THIS TABLET. From the other tablet, the logbook totals and oil change do apply, but the brake heat and fuel burn don't — and if ARRIVE WITH A RANDOM MEL ITEM is on, the whole ACCEPT is refused outright.
  • With SIMULATE ARRIVING AIRCRAFT ON, that tablet's LiveOnboard START BOARDING and LOAD NOW both refuse until you accept: This aircraft has not been accepted yet — press ACCEPT AIRCRAFT above, or on the AIRCRAFT page, before boarding. LiveOnboard's own BOARDING card has its own ACCEPT AIRCRAFT button for exactly this. See LiveOnboard.

Aircraft State — save and restore a parked aircraft

A separate EFB app — the Aircraft State tile — saves a named snapshot of the parked aircraft, so you can pick up later close to where you left off. Type a name (the field suggests e.g. Overnight KJFK; leave it blank and it just uses the date and time), press Save As, and later press Restore on that entry under SAVED STATES. Delete removes one you no longer need.

  • Saved: fuel in all 11 tanks, brake temperature, whether the APU is running, external power, exterior lights, doors, the cockpit/cabin/cargo air-conditioning knobs, the seat-belt and no-smoking signs, and whether the IRS is aligned.
  • Not saved: the battery switches.
  • Requirements: on the ground with the parking brake set, and a few seconds after the EFB has finished starting up. A pill reads READY — on ground, parking brake set or NOT READY — until it's ready, Save and Restore stay greyed out.
  • Snapshots are kept on the tablet you saved them from. Brake temperature comes back as one cooled value applied to all the brakes, adjusted for however much real time has passed since you saved.

Switching the AIRCRAFT section off

Don't want any of this? Use Settings › GENERAL › Aircraft Section, ON by default. Switching it OFF hides the Aircraft tile and its sidebar icon, and stops the aircraft sending maintenance messages to the company over datalink. The logbook, dispatch status, MEL holds and the welcome popup all keep running quietly in the background regardless. While REAL WORLD is holding the aircraft, the section stays visible no matter what you choose, with the hint OFF — showing because REAL WORLD is active.

Common questions

The header says IDENTIFYING AIRFRAME… and the buttons do nothing.

Give it about 30 seconds after the aircraft loads. It checks the identity every ten seconds and settles once three checks agree in a row — or after five minutes at the very latest. Until then, there's no dispatch pill, ACCEPT and RESET stay disabled, and the welcome popup won't show.

Why does every flight end with NO GO · 1?

That's the transit check. It's owed again every time you push back, and clears once the mechanic finishes it — 30 minutes at the default MAINTENANCE SPEED, once you're parked at the gate with the engines off. It's hidden while you taxi or fly, and it only ever actually blocks you if REAL WORLD is switched on.

My aircraft is GO IF and I never touched a thing.

Most likely you pressed ACCEPT AIRCRAFT on the welcome popup, which adds one random MEL item. Open the MEL tab to see what it is. You can leave it as-is, have the mechanic repair it — once the repair fits the time you've given him (a longer TURNAROUND or a faster MAINTENANCE SPEED, both on the MAINTENANCE tab), press RUN on its task, or send the aircraft to the hangar — or just clear it with RETURN TO SERVICE.

Two of my liveries share one logbook.

They report the same tail number — or, for one of FS2024's built-in presets, nothing at all. Give each livery its own ATC ID in the simulator, or pick a different registration for each on the FLEET tab.

The ACCEPT AIRCRAFT block is greyed out.

It stays greyed until the aircraft has identified itself, and on the tablet that keeps the logbook it also greys out away from the gate — check you haven't already pushed back. And note that everything under the SIMULATE ARRIVING AIRCRAFT switch, including the ACCEPT AIRCRAFT button itself, stays hidden until you switch that on.

MEL, defects & NO GO

A real airline can dispatch an aircraft with certain items broken, as long as they're on the Minimum Equipment List (MEL) and the rules are followed. The AIRCRAFT app models that. When something's wrong, you have three choices: have the mechanic repair it, defer it under the MEL and fly on as GO IF, or — for the serious faults — leave the aircraft NO GO. This page covers the MEL tab, and, once REAL WORLD is switched on, the NO GO banner, the parking-brake hold and OVERRIDE.

Categories, time limits, procedures and repair times here are simplified simulator estimates, not real MEL or maintenance-manual data. The references you see, like ME-ECAM-36-21, are the kind of MEL item numbers the FCOM cites — but the (o) and (m) wording under a deferral is the simulator's own generic text, not real MEL wording.

Where defects come from

  • REAL WORLD failures — with that mode active (switched on, and the LiveOnboard crew on too), failures get written into the logbook as defects. See REAL WORLD failures.
  • Inspections — with REAL WORLD active, flying beyond a limit (a hard landing, an overspeed) creates an inspection for the mechanic. The serious ones ground the aircraft — INSPECTION — HARD LANDING · 1:30 · NO GO, for example — while minor ones are just a quick data review that doesn't.
  • Physical items — a flat tyre, an engine oil leak or a disconnected engine-driven pump gets recorded whether REAL WORLD is on or not.
  • ACCEPT AIRCRAFT — the arrival MEL item described on the previous page.

The MEL tab

The tab has two lists. The one on the left is yours to fill in; the one on the right belongs to the aircraft itself.

ADD DEFERRED ITEM — your own MEL items

Use this to record a deferral of your own — and, if you name a system, to shut a pack or bleed for real, say to practise flying with a pack inoperative. Manual items are just your own paperwork: they never change GO / GO IF / NO GO, and show no INOP chip. The form is headed "MEL (Minimum Equipment List): manual items follow this aircraft, and so do logbook deferrals".

ATA Code
Free text, up to 12 characters (the field suggests 32-40).
Description
Free text, up to 80 characters.
Category
A has no fixed interval, B lasts 3 days, C lasts 10 days, D lasts 120 days. B is the default.
Deactivates
NONE for paperwork only, or a real system — AIR PACK 1, AIR PACK 2, ENG 1 BLEED through ENG 4 BLEED — which stays held shut while the item is open. Pick a system and Add Item fills in the ATA code (21-51 for packs, 36-11 for bleeds) and the description for you.
Add Item
Adds the row. Leave the ATA code or description empty and nothing happens, unless you've chosen a system to deactivate — that fills the blanks in for you.

Your items appear under OPEN ITEMS, soonest-expiring first, with a live countdown (3d 4h left, EXPIRED or as specified). Clear removes one, with no confirmation asked. A category-A item never expires. And an expired item only reads EXPIRED — its system stays shut until you actually clear it.

Manual items count real days on your computer's own clock. Logbook deferrals, on the right, run on the aircraft's own calendar instead, which follows the simulator's Zulu clock.

LOGBOOK DEFECTS — what the aircraft carries

The right-hand list, "Deferred, open and pending items this aircraft carries", shows six rows a page — DEFERRED items first, then OPEN, then PENDING, oldest of each first. What a row says tells you exactly what to do about it:

Row stateWhat it showsYour options
DEFERRED[C] ME-ECAM-36-21 — ENG 2 BLEED · (o)(m) · 7D 4H LEFTFly on (GO IF), or repair (once the repair fits the time available, RUN its task on the MAINTENANCE tab)
OPEN, deferrableGO IF DEFERRED: MEL C ME-ECAM-… (o)(m) · REPAIR 3:00DEFER it, or let the mechanic repair it
OPEN, must be repairedNO GO — REPAIR 5:00Repair only
OPEN, deferral refusedNO GO — DEFERRAL REFUSED: TWO OR MORE IRS INOP WITH IR 1 DEFERREDRepair one of the items
OPEN, expiredMEL C EXPIRED — NO GO UNTIL RECTIFIEDRepair (it can never be deferred again)
PENDINGINSPECTION — HARD LANDING · 1:30 · NO GOThe mechanic inspects

Every row also has RETURN TO SERVICE, and an OPEN row that can be deferred also has DEFER.

DEFER
Turns an open, deferrable defect into a deferral. Many rows then read (m) PENDING — the deferral only becomes valid, and the aircraft only stops being NO GO, once the mechanic has finished a short (m) maintenance task, 10 to 45 minutes. A few rows need no such task (GPS 1+2, AUTO BRK, RAT and the four battery rows) and become valid straight away.
RETURN TO SERVICE
Closes an item without repairing it. Press twice — the first press reads CONFIRM: NOT A REPAIR. It clears the failure flag, and the tech log records it as RETURNED TO SERVICE BY ADMIN (NOT A REPAIR). This is your override for an item you simply want gone.

The (o) and (m) letters on a row stand for the operational and maintenance procedures a real MEL deferral carries. The mechanic will often defer something for you automatically — if a deferrable repair won't fit before your departure, his plan defers it on its own (the tech log then reads DEFERRED … BY MECH).

How long a deferral lasts

Category B items last 3 days — only RAT FAULT and the four battery rows. Category C items, everything else, last 10 days. The clock starts the day you defer it, and that first day is free — so a category-C item deferred on the 15th is good until midnight at the end of the 25th (its tech-log line reads EXPIRES with the day it lapses, here the 26th). After that, it reopens as NO GO and can only be repaired, not deferred again.

What can be deferred

Only some faults can be deferred and flown with. They fall into three groups, based on what deferring them actually does:

Deferral typeWhat happensFaults
System held shutThe pack or bleed is kept closed whatever its pushbutton saysPACK 1, PACK 2, PACK OVHT, ENG 1–4 BLEED
Caution cancelledWith REAL WORLD on, the failure stands but its ECAM caution is suppressed, and it is listed on STATUS as CANCELLED CAUTIONAPU AUTO SHUTDOWN; FEED TK 1–4 MAIN and STBY PMP; TRIM TK XFR; GPS 1+2 receiver fault; IR 1, 2, 3; AUTO BRK; FWD, AFT and BULK CARGO SENSOR; CABIN DOOR SENSOR; RAT FAULT; BAT 1, BAT 2, BAT ESS, APU BAT
Paperwork onlyThe flag is cleared; the deferral is just a recordSTART FAULT (no light-up), DRAGGING BRAKE

Everything else stays NO GO until it's repaired: engine and APU fires, engine failures, cargo smoke, hot or hung starts, EGT OVER LIMIT, TANK and ENG FEED LEAKS, GREEN and YELLOW hydraulics, BLEED LEAK, CABIN PRESSURE LEAK, pitot/static blockage, LEG NOT LOCKED DOWN, ANTI-SKID, LEFT/RIGHT BRAKES and N/W STEERING. GPS jamming and spoofing never turn into defects at all.

A few combinations of deferrals are refused, because together they'd leave the aircraft unsafe: two or more IRs, both packs, two or more engine bleeds, or both the MAIN and STBY pumps of one feed tank.

What a deferred system does to the aircraft

  • Packs and bleeds are really shut. Once a PACK or ENG BLEED deferral becomes valid — whether you DEFERed it here after its (m) task, added a manual item naming the system, or it was dealt to you by ACCEPT AIRCRAFT — the aircraft keeps that pack or bleed closed, no matter what the overhead pushbutton says. The SD valves and pack indications follow suit.
  • ECAM STATUS lists it. The affected system shows in amber under INOP SYS — PACK 1, PACK 1+2 or ENG 1 BLEED, for example — even at the gate. With an engine running, the E/WD also adds AIR ENG n BLEED OFF.
  • Other deferrals just show up as logbook records and INOP chips. With REAL WORLD on, the ones that cancel a caution — feed pumps, IRs, AUTO BRK, sensors, batteries — get raised again at every new flight with the caution cancelled, so you genuinely fly with the item failed each time. START FAULT and DRAGGING BRAKE deferrals are paperwork only, with no real effect.

REAL WORLD: the NO GO banner, the brake hold and OVERRIDE

The dispatch status is only advice until REAL WORLD is switched on and the aircraft's identified — though deferred packs and bleeds stay held shut either way. Once it's on, a NO GO aircraft is actively held at the gate.

1
The NO GO banner
A red banner pulses under the EFB's top bar, on both tablets and over every page, whenever the aircraft is stopped on the ground and NO GO. It names the main cause and counts any others — NO GO — REPAIR DUE BEFORE DEPARTURE: ENG 2 FAIL FLAMEOUT, NO GO — INSPECTION DUE BEFORE DEPARTURE: HARD LANDING, NO GO — MEL ITEM EXPIRED: IR 2, NO GO — OIL BELOW MINIMUM: ENG 3, NO GO — TYRE DEFLATED: TYRE 7, NO GO — TRANSIT CHECK NOT DONE, and so on, with +n for further reasons. Tap it to jump to AIRCRAFT › MAINTENANCE. It stays hidden while you're moving or airborne, and if the only reason is TRANSIT CHECK NOT DONE away from a gate.
2
The parking-brake hold
At the stand, with no tug connected and no pushback running, the aircraft sets the parking brake back on within half a second of you releasing it — so you can't roll under your own power while NO GO. A tug always wins, though: the hold never blocks a pushback. Each time it stops a release, the banner flashes harder for about eight seconds and its second line reads PARKING BRAKE HELD. With the chocks in, it waits and sets the brake the moment they're removed. It never applies away from the stand, or after a runway or engines-running spawn, and it ends the instant the status becomes GO or GO IF.
3
Get out of NO GO
Let the mechanic repair or inspect it on the MAINTENANCE tab, defer the item if it can be deferred, use SEND TO HANGAR to get everything done at once, or use RETURN TO SERVICE to clear an item without repairing it.
4
Or press OVERRIDE
While the hold is active, the banner shows an amber-outlined OVERRIDE button. One tap, no confirmation asked: the hold lets go and stops resetting the brake, though allow up to ten seconds for it to catch up — you still have to release the parking brake yourself. The banner's second line then changes to DEPARTURE WILL BE LOGGED — NO GO. Whenever a NO GO aircraft leaves the gate with REAL WORLD active — after OVERRIDE, on a pushback (which the hold never blocks anyway) or after a runway start — the flight gets recorded as DEPARTED NO GO in the tech log, with a matching chip on the FLIGHTS list.
OVERRIDE only stops the hold — it repairs nothing. The aircraft is still NO GO, the departure gets logged as such, and the override cancels itself once the aircraft leaves the gate.

Common questions

I pressed DEFER and it still says NO GO.

The row probably reads (m) PENDING. A deferral with a maintenance (m) procedure only becomes valid once the mechanic has finished that task, which needs the aircraft parked at the gate. Wait for him, or speed him up with MAINTENANCE SPEED.

Can I fly with a pack deferred?

Yes — that's exactly what GO IF means. The pack stays held shut, ECAM STATUS shows it under INOP SYS, and you'll be without its air conditioning. Defer both packs at once, though, and that combination is refused: the aircraft goes NO GO instead.

Why can't I DEFER this item?

Either the fault isn't on the MEL at all — engine failures, fires, leaks and the like must always be repaired — or deferring it would create an unsafe combination (the row will say DEFERRAL REFUSED), or its earlier deferral has already expired.

The brake keeps setting itself.

That's the parking-brake hold at work: REAL WORLD is on and the aircraft is NO GO at the stand. Read the banner for the reason and fix it, or press OVERRIDE to depart anyway — it'll be logged.

An expired manual item is still shutting my pack.

Yes — a manual item only reads EXPIRED, it doesn't actually clear itself. Press Clear to remove it and release the system.

Maintenance & fleet

Between flights, your A380 has a mechanic. With the aircraft parked, he services the fluids, does the checks, and inspects and repairs on his own — while you get on with planning the next flight. The MAINTENANCE tab shows what he's doing and lets you steer him. The FLEET tab is where you choose which aircraft you're flying, and how worn a brand-new one starts out.

When does the mechanic work?

There's no start button — the MECHANIC block says "Works on its own while the aircraft is parked at the gate: nothing to start". It lists six conditions, shown as green ticks, red crosses or grey dashes:

ENGINES OFF
All four engine master switches OFF.
STOPPED
On the ground and below 1 knot.
PARK BRK OR CHOCKS
The parking brake set, or the chocks in.
NO TUG
No tug or pushback attached.
AT GATE
The logbook has closed your last leg and opened the next one, at the gate. After landing, that happens about a minute after you stop with the brake or chocks on — plus either the engines off, a door open, ground power connected, or the chocks in. Spawning at a stand counts as being at the gate right away. A runway or engines-running spawn only counts once you've actually parked properly — brake or chocks, engines off, clear of the runway — and if you taxied first, you also need a door, chocks or ground power held for a minute, or ten minutes simply parked.
POWER
Ground power, or the APU available (up to speed, N1 at 95 % or more). Only some tasks need it — the DAILY and WEEKLY checks, hydraulic servicing and many repairs. Without power those tasks wait (WAIT: NO POWER (GPU OR APU)) while the others carry on.

Once every condition holds for 30 seconds, work begins. Start an engine, attach a tug, leave the gate or start moving, and he stops (INTERRUPTED), keeping whatever progress he'd made. The status line reads one of: WORKING, DONE — READY, NO PLAN, AUTO MAINTENANCE OFF, INTERRUPTED — …, WAITING FOR THE AIRCRAFT (he's idle while the leg is still away from the gate — on the taxi-in, or in the minute right after you park), WAITING — PARKED, WORK STARTS WITHIN 30 S, or WAITING — … naming whichever condition is still missing, for example WAITING — ENGINES RUNNING. Work interrupted when you left keeps showing INTERRUPTED — … until the leg reopens, and a runway or engines-running spawn instead shows WAITING — NOT AT THE GATE.

He works two lanes at once, one task in each: lane A handles servicing and checks, lane B handles repairs and inspections. The block shows both, for example A: WORKING — DAILY CHECK 42 % · 1:27 LEFT.

A tyre change also waits for a hot brake on that wheel to cool below 150°C first. Brakes cool slowly — roughly 50 minutes to noticeably drop, longer still with the parking brake set.

The controls

AUTO MAINTENANCE
ON (default) or OFF, remembered across every aircraft you fly. OFF means no work happens unless you release a task yourself with RUN. Night-stop credits and SEND TO HANGAR still work either way.
MAINTENANCE SPEED
Controls how long the mechanic takes — never what he does: REALISTIC (default, real time), DAILY 15 MIN (a 150-minute DAILY check takes just 15), DAILY 10 MIN, DAILY 5 MIN and INSTANT. Every task scales with this setting. He works on simulator time at normal (1×) rate, so pausing the sim pauses him too, and a faster sim rate speeds him up. Even INSTANT still needs every parking condition above, and finishes roughly one task per lane every five seconds.
TURNAROUND
The time budget his plan has to fit into: AUTO (LIVEONBOARD) (default), 45 MIN, 1 H 30, 3 H or OVERNIGHT (12 hours). AUTO uses LiveOnboard's scheduled departure time minus 20 minutes, or 90 minutes if there's no schedule set. A line underneath shows the actual figure, for example LIVEONBOARD ETD 11:45Z → 1:25 AVAILABLE or NO SCHEDULE → 1:30. It resets back to AUTO after a reload.
SEND TO HANGAR
Finishes every planned task at once, follow-ups included, and moves the aircraft's calendar forward by however long it all took. Press it twice within five seconds — the first press reads CONFIRM: HANGAR +16:30, using whichever lane takes longer. It's logged as a hangar visit, not a line repair. It's greyed out, with a reason shown beside it, if no plan exists yet (NO PLAN TO SEND), a hangar visit or night-stop credit is already running, or the aircraft isn't parked at the gate (NEEDS THE AIRCRAFT PARKED AT THE GATE).

The task list

The TASKS list shows everything in the plan, up to 16 rows. A header line gives the totals, for example LANE A 3:15 · LANE B 2:00 · AVAILABLE 1:30. Each row shows the lane, the task (REPAIR · ENG 2 BLEED), its time and progress, and a status chip:

DONE
Finished.
WORKING
A lane is on it now.
QUEUED
Waiting its turn.
WAIT
The lane's skipped it for now — usually no power, or a hot brake, for example WAIT: BRAKES HOT (TYRE 7).
WON'T FIT
It doesn't fit inside your TURNAROUND time. The row suggests a fix, for example STAY PARKED 8:00 · CHOOSE OVERNIGHT · OR SEND TO HANGAR. It'll still complete on its own if the aircraft simply stays parked long enough.
DEFER
A MEL (m) procedure.

A red NO GO chip marks any task that will clear a reason the aircraft is currently NO GO.

  • RUN / RUN ALL — with AUTO MAINTENANCE off, RUN on a row (or RUN ALL above the whole list) works through the plan once, exactly as it stands. With AUTO on, RUN only shows up on a deferred-MEL repair — which AUTO won't repair by itself — and on tasks a PRIORITIZE is holding back. Either way, a released task still has to wait for the 30-second hold and the power and brake conditions.
  • PRIORITIZE — with AUTO on, a WON'T FIT repair (or MEL (m) task) tied to an open defect can be moved to the front of the queue. The button reads PRIORITIZED; press it again to cancel. Mandatory NO GO items never give way to this, and every other ordinary repair-lane task stops running by itself — each gets a RUN button instead — until the prioritised one is done or cancelled.
  • HISTORY — the newest ten task results, out of the last 30 kept, each marked DONE, FINDING, INTERRUPTED, SKIPPED or FOLLOW-UP DONE. For example 15 SEP 11:40Z · A · DAILY CHECK · DONE or … · B · INSPECT · HARD LANDING · FINDING, with a trailing · NIGHT STOP or · HANGAR where it applies. It's recorded whether the tab was open or not.

How long things take

At REALISTIC speed:

TaskMinutes
TRANSIT CHECK30
DAILY CHECK150
WEEKLY CHECK (covers the DAILY)480
Service engine oil (per engine) / APU oil15 / 15
Service hydraulics (per system)25
Service crew oxygen / cabin oxygen45 / 60
Inflate tyres10, plus 3 per tyre
Change a tyre / reconnect an engine-driven pump60 each
Repairs60 to 1 440 (an engine fire 270, an engine change 960, a tank leak 1 440)
MEL (m) procedures / inspections10 to 45 / 30 to 720 (findings add follow-up repairs of 3 to 68 hours)

The plan works to a priority order: grounding inspections and low fluids come first, then NO GO repairs, reconnecting an engine-driven pump, the transit check, GO IF defects, the DAILY and WEEKLY checks, non-grounding inspections, and finally routine servicing last.

On TURNAROUND 1 H 30 (or AUTO with no schedule, which assumes 90 minutes), a 150-minute DAILY check just won't fit — you need a departure around 3 h 20 min away, or the 3 H setting, to fit it in (the 30-minute transit check runs first in the same lane, and AUTO keeps 20 minutes back for doors and pushback). The 480-minute WEEKLY needs OVERNIGHT, a hangar visit, a night stop, a faster MAINTENANCE SPEED, or a departure roughly nine hours out. Since a DAILY is only due every 48 hours (plus 24 hours of grace), you have plenty of slack — but neglect it for days and the aircraft eventually slides from GO IF into NO GO.

Night stops

If the simulator's Zulu date and time has moved on by 30 minutes or more since you last flew this aircraft — you load with live time the next day, say, or pick a later date — the mechanic treats that whole gap as a night stop, and gets on with whatever fits into it, up to 30 days' worth. This only counts if the aircraft hasn't taken off and is either parked (engines off, stopped, brake or chocks, no tug, at the gate) or still on the ground at a runway or engines-running spawn — otherwise the gap is wasted with nothing done, and the tech log says NIGHT STOP NOT CREDITED: AIRCRAFT NOT PARKED AT SPAWN. When it works, the tech log records it, for example NIGHT STOP 11:40 — DAILY CHECK · ENG OIL ×4 · …. If you set the clock back, or always load the same fixed date, there's no real gap to credit — use SEND TO HANGAR instead. Spawning on a runway or with the engines running, with no real gap in the clock, credits nothing at all — except that with REAL WORLD on and the aircraft NO GO, it gets cleared as though it were fully serviced anyway.

The FLUIDS pane

Beside the task list, FLUIDS shows what the aircraft actually reports against the minimum for your next departure. Values turn red below their minimum (the APU oil row also turns red under 2.38 gal, though it never causes NO GO on its own). Everyone sees the fluid levels drop — the real consequences of running low, a starved engine, an APU shutdown, a hydraulic loss, only apply with REAL WORLD active. Even so, an engine that ran short of oil and was shut down undamaged (REAL WORLD off, or shut down within a minute) still leaves an ENG OIL LOSS inspection behind.

RowExampleFull / targetNO GO below
ENG OIL 1–4SD 14.2 · TANK 18.6 QT · MIN 10.021.0 qt (GP), 18.0 qt (RR)10 qt (more only for a planned flight over 10 hours), judged on the tank figure
APU OIL4.21 GAL4.50 galNever NO GO
HYD G, HYD Y12.1 GAL · RANGE 11.4-13.012.0 galBelow the low end of the RANGE shown
CREW OXY1 812 PSI · MIN 7401 850 psi740 psi for three crew, plus 73 psi per planned flight hour when the planned cruise is above FL410 (never more than 1 843 psi)
CABIN OXY1 845 PSI · MIN 597 FOR 2711 850 psiEnough for the occupants (at least 271 masks)

The oil hint explains a common puzzle here: the SD reads low until about 20 minutes after shutdown, because oil stays in the sumps. A FAULTS: line lists any active fluid faults, such as ENG 2 OIL LEAK · TYRE 7 SLOW LEAK.

The tyre grid mirrors the ECAM WHEEL page. Each cell shows the pressure corrected to cold ambient temperature (TYRES · PSI COLD AT −12 °C). Green means fine, amber means low enough to ground the aircraft, red FLAT means deflated, and a small IND 245 appears when the raw tyre-pressure reading (not temperature-corrected) differs from the cold-corrected value by 5 psi or more — typically just warm tyres after landing. Mains are nominally 217.5 psi, the nose wheels 205 psi. A tyre more than about 5% under nominal gets inflated by the mechanic; more than about 11% under, or an axle where the two tyres differ by more than 15%, or any deflated tyre, is NO GO. A tyre that's deflated, leaking, or more than 20% down is changed rather than inflated. For a deflated tyre the tab also reminds you of the FCOM limits — taxi at no more than 3 knots, nosewheel steering no more than 30° — though the simulator itself doesn't enforce them.

Once a servicing task finishes, the fluid resets to full and tyres go back to their cold target. Tyres are never deliberately let down.

The FLEET tab

Its subtitle is "Which aeroplane this flight is, and what a new one starts as". Three blocks sit on the left, and the fleet list on the right.

THIS AIRCRAFT

Shows the current aircraft, for example 9V-SKA · 30 120 FH · 4 002 CYCLES, and your CHOICE: line — CHOICE: SIMULATOR AIRCRAFT (ATC ID OR LIVERY) by default, or CHOICE: 9V-SKB once you've picked one. A choice takes effect while parked at a gate before pushback — right away if you're already at one, otherwise at the next gate — and the flight already in progress stays with its own aircraft regardless. Your choice sticks until you press USE SIMULATOR AIRCRAFT. While one is active, the tail number and livery you set in the simulator no longer change the logbook.

START AS — a preset for a new aircraft

An aircraft that's never flown can start with some history behind it, instead of "as delivered". Choose Operation, Hours and Condition, then press START AS PRESET — the first press asks START AS SHORT HAUL · MID LIFE · HARD WORKED? CLICK AGAIN, and the second confirms with PRESET APPLIED. This only works while the aircraft has never recorded a single flight (even a pushback and return counts, as does an ACCEPT arrival turn) and it's sitting at the gate — otherwise the block explains: "a preset would rewrite its history. Create a new airframe instead". Applying a preset rebuilds the logbook completely from scratch.

ChoiceOptions and what they do
OperationLONG HAUL means 7.5-hour legs, so flight hours dominate its wear. SHORT HAUL means 1.5-hour legs, so cycles dominate instead. Compared with short-haul, long-haul leaves the engines, airframe, fuel and hydraulics more worn; short-haul leaves the APU, landing gear and doors far more worn. None of this matters for a WELL KEPT aircraft, where everything simply starts at zero.
HoursFACTORY NEW (zero hours), LOW TIME, MID LIFE or HIGH TIME. Long-haul values: 6,000 h / 800 cycles, 30,000 / 4,000, 70,000 / 9,300. Short-haul values: 3,000 / 2,000, 12,000 / 8,000, 24,000 / 16,000. Mid-life and high-time give one engine a more recent overhaul. Think of the hours as an odometer reading — on their own, they don't change how often things fail.
ConditionWELL KEPT means as delivered, every check just done. HARD WORKED means the WEEKLY check is due within a day, and wear is high. NEGLECTED means the WEEKLY check is already overdue, so the aircraft starts out NO GO until one's been done. With REAL WORLD on, Condition is really the one thing that changes your failure odds (Operation just decides which systems are the worn ones; Hours never affect it): roughly 1.1 to 2 times more likely than a well-kept aircraft, depending on the system, rising to about 4 times for the APU of a HARD WORKED short-haul aircraft. NEGLECTED caps every system at around 1.9 times, whatever else is going on.

NEW AIRFRAME

Type a registration — the field suggests 9V-SKA — choose the same three preset options, and press CREATE AND SELECT. Registrations get upper-cased automatically, and can only use letters, digits and -, up to eight characters (LETTERS, DIGITS AND - ONLY, 8 AT MOST if you break that rule). If that tail is already stored, you simply select it and its own history carries on (STORED AIRFRAME, ITS OWN HISTORY KEPT). The new aircraft is actually created once the switch happens at a gate.

The on-screen keyboard takes over your simulator key bindings while a text field is focused, so typing a 9 doesn't also trigger a keyboard command. Press ENTER or ESC to hand the keys back to the simulator.

The FLEET list

Up to 20 aircraft are stored across both engine types, most recently used first — the header reads, for example, 7 of 20 stored on this tablet · GP engines shown, most recent first. Each row has one button:

FLYING
The aircraft you are flying now.
KEEP
You are flying it, but another choice is waiting for the next gate; press to take that choice back.
CHOSEN
The choice waiting for the gate.
SELECT
Choose this aircraft.
BY LIVERY / BY ATC ID
This row is identified only by its livery, or by a tail the request can't handle — spaces, unusual characters, more than eight letters. You can't select it directly: set that livery or tail in the simulator instead, then press USE SIMULATOR AIRCRAFT.
Once all 20 slots are full, storing a new aircraft deletes whichever one was flown longest ago — by its own calendar, across both engine types, so it might not even be one you can currently see in the list — along with its whole logbook and MEL items. CREATE AND SELECT asks you to confirm twice (STORE FULL: DELETES 9V-SKA? CLICK AGAIN), and an amber warning sits under the list. There's no separate delete button, though — and note that an aircraft newly identified straight from the simulator can quietly evict one without asking, if the store is already full. The same tail flown with the other engine type counts as a separate aircraft, and only shows up when that model is loaded.

Common questions

The mechanic isn't doing anything.

Check the six PARKED rows in the MECHANIC block. The usual culprits: the leg hasn't reopened at the gate yet — after landing, give it about a minute after stopping with the brake or chocks on and the engines off, and expect to see WAITING FOR THE AIRCRAFT, or INTERRUPTED — … if work was under way when you left — or an engine's still running, a tug's attached, or the task needs power and you have neither GPU nor APU. If AUTO MAINTENANCE OFF is showing, switch it on, or just press RUN.

Every task says WON'T FIT.

Your TURNAROUND time is simply too short for the plan. Choose OVERNIGHT, speed the mechanic up with MAINTENANCE SPEED, or send the aircraft to the hangar instead. If your departure time has already passed, LiveOnboard's AUTO turnaround has 0:00 minutes available, so everything reads WON'T FIT.

I switched the aircraft on FLEET but nothing changed.

A switch only happens at a gate, before pushback. If you're airborne or taxiing, it waits until your next gate — the row shows CHOSEN in the meantime.

Can I start a flight in a well-used aircraft?

Yes — on an aircraft that's never flown, use START AS on the FLEET tab, or in the RECEIVE THE AIRCRAFT popup. Pick HARD WORKED for one that'll want a check soon, or NEGLECTED for one that starts out NO GO until its weekly check is done.

Failures — the basics

The FAILURES app lets you break the aircraft on purpose, so you can actually practise the ECAM procedures instead of just reading about them. Set a failure and it happens right away; arm one and it waits for a moment you choose; or let chance — or the aircraft's own maintenance history — do it for you. Most failures raise the same ECAM messages you'd see in real life and change how the aircraft behaves, so you really do have to fly the procedure.

Nothing fails unless you ask it to. Every mode below is optional and off by default, and a new flight always starts with a clean aircraft. This page covers setting and clearing failures yourself; Failures — training tools covers the timed and random ones, and REAL WORLD covers the airline-style mode.

Where to find it

Tap the Failures tile on the EFB home screen, or use the sidebar icon just above Settings. The page is titled FAILURES, and its subtitle sums up the four ways to fail something:

Right now
The five catalogue tabs — ENG/APU, FUEL/AIR/HYD, NAV, L/G/BRAKES, DOORS/ELEC — "set a failure right now".
At a moment
ARMED "waits for a moment you choose".
By chance
TRAINING "rolls the dice": random failures and failures caused by how you fly (surprises are armed on the ARMED tab).
Like an airline
REAL WORLD "runs its own reliability model".

Tab labels carry counts: ENG/APU · 2 means two failures are active there, ARMED · 3 counts what's armed (a scenario counts once per step, an armed surprise as one). TRAINING · ON or REAL WORLD · ON show that a whole mode is running. Across the top you'll also see a result line, pills for NONE ACTIVE / n ACTIVE and NONE ARMED / n ARMED, the GO-TO picker, and Clear All Failures. Both tablets stay in sync, checking the same state once a second.

Setting and clearing a failure

  • An on/off failure shows as a button reading NORMAL. Press it and it switches to FAILED; press again to clear it.
  • A failure with modes shows as a drop-down instead: NORMAL plus its various modes — which engine, which tank, which door. Pick a mode to fail it, NORMAL to clear it.
  • Everything takes effect immediately, with no confirmation asked.
  • A new flight clears everything about two seconds after it loads, so failures never carry over into the next one — except for defects that REAL WORLD keeps in the logbook.

The GO-TO shortcut

Don't want to hunt through tabs? The picker in the header lists every failure and mode — 127 entries in all, for example GPS — JAMMING. Choose one, and the status text reads TAP TO TRIGGER: …; press Trigger / Clear to set it. Once active, it reads ACTIVE — TAP TO CLEAR: …. The tablet remembers your last pick for next time.

Clear All Failures

One press, no confirmation asked. Every catalogue row returns to NORMAL, experimental ones included, and everything armed, hidden or waiting gets cancelled too (see the training page). It leaves alone the RANDOM and HANDLING switches, the two commands below, REAL WORLD's own pending consequences, and — while REAL WORLD is on and has identified the aircraft — any failure that's a logbook defect (All failures cleared, except n logbook defects: AIRCRAFT > MAINTENANCE., with defect singular when there's only one). Those need the mechanic to fix, not a button press.

The catalogue

The catalogue has 58 rows across five groups. A SIM row genuinely changes how the aircraft behaves; an ALERT row only raises the warnings and lights.

ENG/APU

FailureWhat happens
ENG 1–4 FIREALERTFIRE warning, FIRE pushbutton light and a smoke plume. It costs no thrust by itself. Push the FIRE pushbutton (which shuts LP fuel and FADEC), then discharge an agent, and it goes out about 10 seconds later.
ENG 1–4 FAIL (FLAMEOUT, DAMAGE)SIMFuel is cut and the engine runs down. FLAMEOUT can be relit (ENG MASTER OFF, then ON, with the FIRE pb not pushed) and the failure clears itself once the engine reaches idle. DAMAGE will not relight while it is set, and plays a bang and then a rumble until you shut the master OFF.
APU FIREALERTOn the ground the aircraft's own APU logic shuts the APU down and the fire goes out about 10 seconds later. In flight, push the APU FIRE pushbutton (which shuts the APU), then discharge the agent.
APU AUTO SHUTDOWNSIMThe APU trips and won't restart until you select its MASTER switch OFF and clear the failure — do only one of those, and it just trips again immediately.
FWD / AFT CARGO SMOKEALERTSMOKE warning and the AGENT pushbutton's SMOKE light. It clears 60 seconds after you press the guarded AGENT pushbutton — each agent bottle only works once per flight.
START FAULT (12 modes: ENG n NO LIGHT UP, ENG n EGT OVERLIMIT, ENG n HUNG START)SIMOn the ground, the start aborts, dry-cranks for 30 seconds, then retries — three attempts total. A manual start gets no retry, and in flight there's no abort at all.
EGT OVER LIMIT (ENG 1–4)ALERTThe engine's EGT reads hotter with thrust above about 40 % N1 and goes over the limit near cruise thrust. It clears itself once EGT has been under 970 °C — or the engine master OFF — for two minutes, so one set on an idling engine clears after two minutes. No thrust is lost — unless you leave it for 10 minutes, when the engine fails with DAMAGE.

FUEL/AIR/HYD

FailureWhat happens
FEED TK 1 to 4, MAIN PMP and STBY PMP (8 rows)SIMThe pump stops, its pushbutton shows FAULT, and the other pump automatically takes over.
TANK LEAK (modes FEED TK 1-4, L OUTR TK, L MID TK, L INR TK, R INR TK, R MID TK, R OUTR TK, TRIM TK)SIMFuel leaks overboard at 6 tonnes an hour; FUEL LEAK DETECTED follows after about 20 minutes (with all four engines running). Clearing stops the leak, but the fuel already lost stays lost.
ENG FEED LEAK (ENG 1–4, before or after the FF meter)SIMA leak somewhere in the engine's fuel feed line.
TRIM TK XFR (AUTO XFR LOST, TRIM TK NOT USABLE)SIMFuel transfer from the trim tank degrades.
PACK 1, PACK 2, ENG 1–4 BLEEDSIMThe valve shuts, and its pushbutton shows FAULT.
BLEED LEAK (engine bleeds, wings, APU bleed)SIMIsolated at once, and it never clears on its own.
PACK OVHT (PACK 1 or 2)SIMThe pack outlet runs hot, and ECAM triggers at 95°C.
GREEN SYSTEM, YELLOW SYSTEMALERTThe system reads unpressurised: HYD G SYS PRESS LO, HYD Y SYS PRESS LO or HYD G+Y SYS PRESS LO shows while one of that system's own engines runs, and the HYD, F/CTL and WHEEL page indications and the sounds follow. The flight controls and autopilot themselves are not degraded.
CABIN PRESSURE LEAKEXPOnly starts in the air; the cabin altitude target climbs about 1 000 ft/min up to 14 000 ft, and the cabin follows at the simulator's own rate.

NAV

FailureWhat happens
GPS (GPS 1+2 FAULT, JAMMING, SPOOFING)SIMOverrides whatever the EFB's GPS interference setting is set to.
IR 1–3SIMThat IR stops giving attitude, heading and position, and its pushbutton shows FAULT.
PITOT BLOCKAGE, STATIC PORT BLOCKAGEEXPAir-data errors — unreliable airspeed indications.

L/G/BRAKES

FailureWhat happens
LEG NOT LOCKED DOWN (nose, L/R wing, L/R body)ALERTMostly an indication: about a minute after the gear is selected down, that leg reads not locked down (L/G GEAR NOT LOCKED DOWN) until you extend the gear by gravity. The main legs extend as normal; a failed nose leg may be held part-way out until about 1 000 ft (experimental).
N/W STEERINGSIMThe nosewheel steering stays locked centred.
AUTO BRKSIMYou lose the autobrake entirely.
DRAGGING BRAKE (L/R wing, L/R body)SIMOne bogie heats up while you're rolling.
ANTI-SKID, LEFT BRAKES, RIGHT BRAKESEXPHands off to the simulator's own failure system — anti-skid lost, or the left or right brakes fail outright.

DOORS/ELEC

FailureWhat happens
FWD / AFT / BULK CARGO SENSOR, CABIN DOOR SENSOR (16 door modes)ALERTThe ECAM reads that door as open, even though it's actually shut.
RAT FAULTSIMThe RAT extends but never actually generates power.
BAT 1, BAT 2, BAT ESS, APU BAT FAULTALERTWarning-only: the messages appear, but the electrical model and SD voltage are untouched.

Two commands that are not failures

GRAVITY EXTN
Reads NOT SELECTED, EXTENDING or COMPLETE — LEGS DOWNLOCKED. The Extend by Gravity button only works while airborne and idle, and the legs lock down after about 70 seconds.
RAT
Reads STOWED, DEPLOYING, DEPLOYED, GENERATING or GENERATING — SUPPLYING AC. Stow RAT only works on the ground below 30 knots (reloading the flight also stows it automatically).

Clear All Failures never touches these.

Experimental failures

Six rows are tagged EXP: CABIN PRESSURE LEAK, PITOT BLOCKAGE, STATIC PORT BLOCKAGE, ANTI-SKID, LEFT BRAKES and RIGHT BRAKES. These hand the failure off to the simulator's own failure system, so whether they actually work depends on your simulator build. (The aircraft also reacts to ANTI-SKID on its own: the autobrake is lost, and the ECAM shows a brakes anti-skid fault.) The row shows what happened — PENDING, APPLIED, CLEARING, OFF or NOT SUPPORTED — leading with a verdict like PROVEN WORKING or WAITING: A TAKEOFF ROLL ABOVE 60 KT.

The NATIVE SELF-TEST, at the bottom of the NAV tab, checks which of these your simulator actually supports. It needs the aircraft parked — on the ground, stopped, parking brake set — with no experimental failure already set. Press Run Self-Test and wait about half a minute: it tests anti-skid, pitot and the cabin leak, puts everything back the way it was afterwards, and stores the result with a date. Static and brakes read TAXI/FLIGHT ONLY, since they can only be checked while actually moving.

Experimental failures are the least proven part of the whole system. The cabin leak also needs a fairly recent simulator update on FS2024. If a row says NOT SUPPORTED, your simulator build simply doesn't support it — there's nothing wrong with the aircraft.

What you have to do: recovering

A failure is only useful if you actually handle it. The aircraft recognises the correct response, and a few failures clear themselves once you do the right thing — even ones you set by hand:

FailureYour actionResult
Engine fireFIRE pushbutton, then AGENTThe fire goes out about 10 seconds after the agent
APU fire (in flight)APU FIRE pushbutton, then AGENTThe fire goes out about 10 seconds after the agent (on the ground, it's handled for you automatically)
Cargo smokeThe guarded AGENT pushbuttonOut after 60 seconds; each agent bottle works once per flight
ENG FAIL — FLAMEOUTCycle the ENG MASTER (OFF, then ON), or leave it OFF for 2 minutesA relit engine clears the failure once it reaches idle; left OFF for 2 minutes it clears too
EGT OVER LIMITBring EGT under 970°C, or the master OFF, for 2 minutesClears (the debrief notes resolved by the crew). Ignore it for 10 minutes and it escalates to ENG n FAIL DAMAGE
ENG FEED LEAKEngine master OFF for 60 secondsContained — the failure itself stays, but the debrief notes FAILURE CONTAINED BY THE CREW

Common questions

I set a failure and nothing happened.

Check the row — some failures can't take effect yet. An engine failure set on an engine that hasn't started waits until it does; a START FAULT needs an engine that hasn't started yet; an experimental row might read NOT SUPPORTED. And sometimes the ECAM just shows the message with no real physical change — that's what the ALERT rows are.

Will the failure follow me into the next flight?

No. Loading a new flight clears every failure about two seconds after it goes in-game. The exception is REAL WORLD, whose defects are carried in the logbook until they are repaired (a deferral lets you dispatch with them but does not repair them).

Clear All Failures did not clear one of my failures.

While REAL WORLD is on and has identified the aircraft it leaves logbook defects standing, and says so: All failures cleared, except n logbook defects: AIRCRAFT > MAINTENANCE. Repair, defer or return the item to service from the AIRCRAFT app.

Where do the failures I set by hand show in the logbook?

They don't. Failures you set yourself, arm, or that come from TRAINING are never logbook defects — only REAL WORLD raises those.

Failures — training tools

Setting a failure by hand works fine when you already know what's coming. The ARMED and TRAINING tabs are for when you don't: failures that wait for a moment you choose, scripted FCOM drills, hidden surprises, failures by pure chance, and failures caused by how you actually handle the aircraft — with a debrief at the end that tells you exactly what happened and why.

ARMED — a failure at a moment you choose

The ARMED tab's left pane, ARM A FAILURE, fires a failure once, exactly when its moment comes. You can hold up to eight of these at once. It has five rows to fill in: SYSTEM (the five catalogue tabs), FAILURE, MODE (FAILED for on/off failures), WHEN, and a VALUE where the moment needs one. Then press ARM, and it takes the first free slot.

The form starts pre-filled with ENG 1 FIRE, FAILED, TAXI OUT. Press ARM without changing anything, and that's exactly what you'll arm.

WHEN offers 22 presets:

Flight moments
TAXI OUT, TAKEOFF THRUST SET, T/O ROLL 80 KT, T/O ROLL 100 KT, V1 (uses the V1 you set in the CDU, checked when the roll passes 80 kt — must be a sensible value between 100 and 180 kt, not above VR, or it falls back to VR, then to rotation), ROTATION, LIFT OFF (+0, 5, 10, 20, 30 or 60 s after), HEIGHT AFTER T/O (400, 1,000, 1,500, 2,500 or 5,000 ft), CLIMBING THROUGH (FL100, 150, 200 or 300), TOP OF CLIMB, DESCENT STARTED, T/D POINT, DESCENDING THROUGH (FL300, 200, 150 or 100), ON APPROACH AT (2,500, 1,500, 1,000 or 500 ft), TOUCHDOWN (+0, 2, 5, 10 or 20 s after), LANDING ROLL (≥ 80, 100, 80 or 60 kt), TAXI IN
Delays
DELAY FROM NOW (1 to 120 minutes) and DELAY AFTER TAKEOFF (2 to 180 minutes) — simple timers
Random windows
RANDOM AFTER TAKEOFF and RANDOM FROM NOW, with windows anywhere from 0–10 up to 60–180 minutes, and RANDOM IN PHASE (taxi out, climb, cruise, descent or approach)

A moment that's already passed in this flight simply waits for the next one, and the form tells you so (Takeoff already made — fires at the next takeoff). A moment held up by a guard condition for more than 30 seconds expires instead.

The ARMED (n/8) list underneath the form shows each slot: what will fail, when, a status chip and its own DISARM button. The chips you'll see: PENDING (waiting on the aircraft to confirm), ARMED, IN 04:59 (a countdown, for the two delay presets — DELAY AFTER TAKEOFF just shows plain ARMED until the takeoff is actually recorded), ARMED · RANDOM TIME, WAITING (a guard condition is holding it), FIRED T+hh:mm, EXPIRED, BLOCKED and REJECTED. Timers pause both in an ESC pause and in active pause. A fired slot is final — clearing its failure won't fire it again.

DISARM ALL is always available and cancels everything that hasn't fired yet — every slot, the surprise, a loaded scenario, waiting consequences — confirming with DISARM ALL sent: nothing that has not fired will fire. Failures already active stay active, and RANDOM keeps running regardless.

SURPRISE — hidden failures

The first right-hand sub-tab is described as "Hidden failures from the systems and failures you pick, at times you do not know". You choose a pool of possibilities — from the CATEGORIES and FAILURES sub-tabs together (POOL: 11 categories + 0 failures) — plus how many surprises and over what window of time:

Categories
12, all on by default except AIR DATA (experimental): ENGINE FAIL, FIRE & SMOKE, APU, START & EGT, FUEL, HYDRAULICS, AIR & PRESSURISATION, NAV, AIR DATA, LANDING GEAR, BRAKES & STEERING, DOORS & ELEC
COUNT
1 to 4 surprises
WINDOW
5-30 MIN, 10-60 MIN, 20-90 MIN, 30-120 MIN, 60-180 MIN
FROM
TAKEOFF or NOW
Options
CRITICAL PHASES, GROUND PHASES, EXPERIMENTAL — all OFF by default. Without them surprises only fall in the climb, cruise and descent.

Press ARM SURPRISE and the status reads, for example, ARMED — 2 surprises, window 10-60 min after takeoff. The times themselves are drawn once, the moment the surprise starts counting — at lift-off for FROM TAKEOFF (right away if you've already taken off this flight and haven't landed since; otherwise it waits for the next takeoff), or the moment you arm it for NOW — spaced at least two minutes apart. The actual failure is only chosen once its time arrives, picked from whatever makes sense at that moment: an engine failure needs a running engine, a cabin leak needs at least 15,000 ft. If nothing suitable is available, it retries every minute for ten minutes before giving up; landing before its time also cancels it. DISARM SURPRISE cancels; REVEAL names what was picked.

The surprise only stays hidden on the ARMED and TRAINING tabs and in the debrief — never in the cockpit itself. When it fires, you see the real thing: the failure lights up on its catalogue row, the ACTIVE pill counts it, and the ECAM behaves exactly as it should.

SCENARIOS — FCOM drills

The second right-hand sub-tab loads whole scripted sequences into free slots. Pick a SCENARIO, an ENGINE (RANDOM, 1, 2, 3 or 4 — greyed out for drills that don't need one) and a BRIEFING level: BRIEFED shows every step, UNBRIEFED hides them (showing only SCENARIO … · STEP k and HIDDEN) until you reveal it. LOAD arms the whole drill, UNLOAD removes it. A drill needs enough free slots or it refuses, with Not loaded: … needs n free slot(s). A random engine is picked once, when you load it.

ScenarioWhat it does
V1 CUTEngine damage 3 knots before V1
REJECTED TAKEOFF — ENG FAIL AT 100 KTEngine damage at 100 knots on the roll
BIRD STRIKE AFTER ROTATIONEngine damaged 3 seconds after lift-off, the same engine on fire 25 seconds later, with a flock-strike sound
ENGINE FIRE AT 400 FTAn engine fire at 400 feet
ENGINE FLAMEOUT IN CRUISEAt a random time in the cruise; can be relit
FUEL LEAK IN CRUISEA leak in a random wing tank
ENGINE FEED LEAK IN CRUISEA leak after the fuel-flow meter
DUAL HYDRAULIC FAILURE ON APPROACHGreen at 2 500 ft, yellow 45 seconds later
CABIN DEPRESSURISATION IN CRUISE EXPA cabin pressure leak
GEAR LEG WILL NOT LOCK DOWNOne main leg, set at descent start; it reads not locked down when the gear is extended
CARGO SMOKE IN CRUISEForward or aft hold
UNRELIABLE AIRSPEED IN CLIMB EXPA pitot blockage through FL150
GPS JAMMING IN DESCENTFrom FL200
DRAGGING BRAKE ON TAXI OUTA brake drags as you leave the gate
ENGINE FLAMEOUT AFTER TAKEOFFAt 1 500 feet; can be relit

TRAINING — chance and consequences

The TRAINING tab holds two mode switches, both OFF at the start of every flight — though your other tuning is remembered — plus the debrief.

RANDOM FAILURES

"Failures by chance, at the rate you choose; the debrief names them after reveal unless SHOW CONSEQUENCES". Switch RANDOM ON, then tune it to taste:

RATE
VERY LOW (about one every 20 hours), LOW (one every 7 hours, the default), MEDIUM (one every 2.5 hours), HIGH (one every hour), TRAINING (one every 20 minutes).
MAX PER FLIGHT
1 (default), 2, 3 or 5.
MIN SPACING
10, 20 (default), 30 or 60 minutes between failures.
EXPERIMENTAL
Allows the six experimental failures. OFF by default.
CATEGORIES / PHASES
The same 12 category switches as before, plus nine phase switches (GROUND OUT, TAKEOFF ROLL, INITIAL CLIMB, CLIMB, CRUISE, DESCENT, APPROACH, LANDING ROLL, GROUND IN). Only climb, cruise and descent start ON, so nothing will fail on the ground, on the takeoff roll or on approach until you switch those phases on yourself. A small dot on a switch just means it's still at its default.

The status reads RANDOM OFF, RANDOM ON · 1 of 2 this flight or RANDOM ON · cap reached. Whatever failed stays hidden until the debrief reveals it — unless you turn on SHOW CONSEQUENCES first.

HANDLING-INDUCED failures

"How you fly has consequences: FCOM limits, a debrief of every exceedance". With HANDLING ON, the aircraft watches your flying against its own limits. Exceed one, and it's logged in the debrief; exceed one badly enough, and it can also cause a matching failure — a hard landing might leave a dragging brake, a gear overspeed a leg that won't lock, an engine held on TOGA too long an EGT over-limit.

STRICTNESS
LENIENT, REALISTIC (default) or STRICT — controls how much margin you get and how likely a consequence becomes. For example, the speed allowance is 9 knots, 4 knots, or none at all.
SHOW CONSEQUENCES
OFF by default. Leave it off, and consequences stay hidden until you reveal them (this same switch also un-hides RANDOM failures).
AUTO REVEAL AT SHUTDOWN
ON by default. Everything hidden gets revealed automatically at the end of the flight, once you're stopped with the engines off after landing — not while you're still at the gate before departure.
EXPERIMENTAL CONSEQUENCES
ON by default. Lets handling consequences use the experimental cabin-leak failure as one of their outcomes.
Categories
SPEED, STRUCTURE, ENGINES, APU, BRAKES & TYRES, ICING (experimental, OFF), DOORS.

A MONITOR: readout shows whether the aircraft is actually judging you right now (ACTIVE) or not (SETTLING, PAUSED, SLEW, SIM RATE, REPLAY…). It stays quiet for 30 seconds after a load, only judges at normal (1×) sim rate, and never while paused or slewing — so a spawn, a pause or a replay can never cost you anything.

The main things it watches:

What you didThe limitWhat it can cause
Overspeed (VMO/MMO)340 kt / M 0.89, judged in the clean configurationRecorded; go well beyond the limit (375 kt / M 0.96) and it can cause a hydraulic system failure or a fuel leak
Flap overspeed (VFE)CONF 1 263 kt … FULL 182 ktRecorded for a later inspection, no immediate consequence
Gear speed (VLE/VLO)Gear out above 250 kt / M 0.55 (220 kt / M 0.48 during a gravity extension)Can leave a gear leg that won't lock down
Hard landingTouchdown above 600 ft/min is recorded; from about 840 ft/min it can cause a failureDragging brake, nosewheel steering, hydraulics, a tank leak — a gear leg only if you lift off again within a minute
Overweight landingAbove 395 t with a touchdown of at least 360 ft/minRecorded; from about 600 ft/min, it can cause the same set of failures
Tail strikePitch above 11.5° (gear compressed) or 13.5° (extended)ECAM TAIL STRIKE caution with HANDLING and STRUCTURE on, and — by chance, after a takeoff strike, once above FL100 and with EXPERIMENTAL CONSEQUENCES on — possibly a cabin pressure leak a few minutes later
Rolling at touchdownBank above 7°Can cause an outer-engine failure or an outer tank leak
Hard manoeuvringLoad factor beyond −1 to +2.5 g clean (0 to +2 g with flaps or gear out)Can cause a fuel leak or a hydraulic system failure (this check switches itself off if the simulator only reports whole numbers of g)
TOGA held too longOver about 5½ minutes (longer with an engine out)Can cause EGT over-limit, or engine damage
EGT beyond limitsA start above 745 °C (865 °C in flight), or reverse above 1 002 °CThe same
Reverse thrust misuseMaximum reverse below about 60–70 ktThe same (excused after a rejected takeoff, on an icy or snow-covered runway, once any failure has been set or has fired earlier in the flight, or when ROW/ROP or KEEP MAX REVERSE sounds or braking is lost)
Repeated APU starts / APU above Mach 0.56A start within 60 seconds of an aborted one, or within an hour of the third aborted start in a row; or Mach 0.56APU AUTO SHUTDOWN
Door opened in windAbove 40 kt (50 kt nose-on)Can cause a door sensor fault
Anti-ice off in icing (experimental)Recorded after 5 minutesCan cause an engine flameout, by chance, after 10 minutes or more
Leaving the runway or taxiwayThe aircraft on grass, dirt or another unpaved surface, or a runway gear point more than 3 m past the edge (exact rules on the REAL WORLD page)Can cause a dragging brake, steering fault, gear damage or engine damage — the aircraft is also stopped automatically (parking brake set); see REAL WORLD

The remaining items — over-weight taxi, taxi speed, gear extended above 21,000 ft, for example — are recorded for inspection but cause no failure. Brake overheat, hot-brake takeoff and tyre speed get logged too, but don't cause a failure yet either.

A few items excuse the circumstances: reverse-thrust misuse and reverse EGT aren't charged after a rejected takeoff, on an icy or snow-covered runway, once any failure has already been set or fired earlier in the flight, when ROW/ROP or KEEP MAX REVERSE sounds, or when braking is lost. And an overweight landing after a failure, a tail strike, a turnback or a diversion is excused, unless the touchdown itself is firm — about 840 ft/min or more. A hard landing, though, is always charged regardless.

The DEBRIEF

Its subtitle is "This flight, newest first: what fired, every exceedance and what came of it". Each row reads T+hh:mm:ss · PHASE · TEXT, and exceedances add an outcome line like → INSPECTION ONLY. It lists every armed failure and scenario as it fires, every random and surprise failure, every handling exceedance with its consequence, and notes like TAIL STRIKE AT TAKEOFF 12.3° (limit 11.5°) — ECAM TAIL STRIKE. Anything you kept hidden shows as HIDDEN FAILURE or HIDDEN CONSEQUENCE until you press REVEAL, or until the automatic reveal at shutdown. Twelve rows a page, and the whole debrief belongs to this flight only — it isn't saved afterward.

Defaults at a glance

SettingDefaultRemembered
RANDOM and HANDLING switchesOFFNo — off again every new flight
Armed slots, surprise, loaded scenario, debriefNoneNo — per flight
Rate, cap, spacing, strictness, reveal options, category and phase gridsLOW · 1 · 20 MIN · REALISTIC · OFF / ON / OFF / ON · climb, cruise, descentYes, on the tablet
The surprise draft (categories, count, window)All but AIR DATA · 1 · 5-30 MIN · TAKEOFFOnly while the tablet is on
GO-TO pickNONEYes, on the tablet
While REAL WORLD is active, RANDOM, HANDLING, ARM, ARM SURPRISE and LOAD all switch off — REAL WORLD runs its own equivalents of each. Turning REAL WORLD on also switches the two TRAINING masters off automatically. DISARM, DISARM ALL and REVEAL keep working regardless. See REAL WORLD failures.

Common questions

I armed a failure at V1 and it never fired.

Check the chip. WAITING means a guard condition is holding it back; EXPIRED means the moment was held up for more than 30 seconds. A V1 moment uses whatever V1 is in the CDU when the roll passes 80 knots — without a usable one, it fires at VR instead, or at rotation. If you'd already taken off in this flight, the form warned you it would fire at your next takeoff instead.

RANDOM is on but nothing fails.

The default rate is LOW — about one failure every seven hours — the cap is one per flight, and only climb, cruise and descent are switched on as phases. Raise the rate, or switch on whichever other phases you want.

The debrief says HIDDEN FAILURE.

You've got SHOW CONSEQUENCES switched off (or armed a surprise). Press REVEAL yourself, or finish the flight — stopped, engines off, after landing — and the automatic reveal will name everything for you.

Handling is on but I hard-landed and nothing happened.

Hard-landing bands start at 600 ft/min, but only from about 840 ft/min (about 600 if the aircraft was also over 395 t) can a failure follow, and then only by chance, scaled by the strictness setting. The debrief row still records what it decided, for example INSPECTION: NO CONSEQUENCE DRAWN.

REAL WORLD failures

Every other failure mode is a training exercise: you set it up, it happens, and it goes away with the flight. REAL WORLD is different — it behaves like a real airline fleet. Things break at estimated real-life reliability rates, each failure gets written into the aircraft's logbook, and it stays there until it's repaired (a deferral lets you dispatch with it but isn't a repair, and RETURN TO SERVICE clears it without one either). The aircraft may end up NO GO for its next departure, and how you actually handle the aircraft can cause problems of its own. It's off by default.

The failure rates are the developers' own estimates of real-world reliability — no manufacturer actually publishes these — scaled by a frequency multiplier you choose. Read this page alongside AIRCRAFT — logbook & dispatch and MEL, defects & NO GO, which explain what actually happens to a failure once it's occurred.

Switching it on — three things to know

1
Flip the switch
Go to FAILURES › REAL WORLD tab — its label reads REAL WORLD · ON once it's running. The left pane is headed "Failures at real reliability while the LiveOnboard crew is on; defects stay with the aircraft". Set the REAL WORLD row to ON.
2
Turn the LiveOnboard crew on — at the gate, after every spawn
New failures only ever happen while the LiveOnboard crew is on, in either AUTO or MANUAL. Switch REAL WORLD on without the crew running, and the tab just reads REAL WORLD: DEFECTS ONLY — LIVEONBOARD CREW OFF — existing defects still carry over and the weekly check can still find dormant faults, but no new failures get drawn. The crew's CREW switch (LiveOnboard › SECT) starts OFF every time the aircraft loads, so switch it on at the gate before you start the APU. Some chances are only rolled at the gate, and once that moment passes with the crew off, it's gone for good — it won't be rolled again later. (Confirming END FLIGHT switches the crew back on for your next sector.) See LiveOnboard.
3
Let the aircraft identify itself
Defects belong to a specific airframe — its tail number (or livery, if it has none) plus its engine type — so REAL WORLD waits until the aircraft has worked out exactly who it is. You'll see REAL WORLD: IDENTIFYING AIRFRAME, then REAL WORLD: WAITING FOR THE AIRCRAFT, before finally REAL WORLD: ACTIVE.
The status line under the controls is your dashboard for all of this. Besides the REAL WORLD state, it shows LIVEONBOARD: AUTO|MANUAL|OFF, AIRFRAME: 9V-SKA (ATC ID), THIS LEG: 1 of 2 failures · HANDLING REALISTIC (or NO NEW FAILURES), and the current DISPATCH status.

The controls

RowOptionsDefault
REAL WORLDOFF / ONOFF
FREQUENCY×1 FLEET AVERAGE, ×5, ×10, ×25, ×50×10
EXPERIMENTAL FAILURESOFF / ON — lets in the six simulator-native failures (cabin leak, pitot/static, anti-skid, brakes) plus icing detectionOFF
FLUID FAULTSOFF / ON — covers engine oil leaks, APU oil consumption, hydraulic leaks, crew oxygen leaks and slow tyre leaksON
RWY/TWY EXCURSIONOFF / ON — decides whether REAL WORLD judges runway and taxiway excursions (below); TRAINING's HANDLING has no equivalent switchON

Nothing here is ever greyed out, and there are no per-failure or per-category switches to worry about. If a change fails to take, it says Not changed: the aircraft did not answer, try again. These settings are one global preference, shared across every livery and every tail number.

How often will something fail?

The FREQUENCY multiplier scales every estimated rate at once. A ×1 rate matches the airline fleet average; the higher settings compress a whole career of flying into the handful of flights you actually fly. The screen quotes the result right next to the selector:

FREQUENCYThe screen saysPer 100 long-haul sectorsPer 100 short-haul sectors
×1 FLEET AVERAGE≈ 2 per 100 long-haul flights (catalogue failures only)about 2about 1
×5≈ 1 per 10 flightsabout 10about 5
×10 (default)≈ 1 per 5 flightsabout 19about 10
×25≈ 1 per 2 flightsabout 47about 24
×50≈ 1 per flightabout 87about 47

These are expected failures per 100 flights, for a 12-hour long-haul and a 3-hour short-haul sector at average wear, with FLUID FAULTS on and EXPERIMENTAL FAILURES off — not quite the same thing as the share of flights that get a failure. At the default ×10, a long-haul flight still comes out clean about four times in five.

  • What tends to fail. Mostly minor systems — engine bleeds, the APU shutting itself down, IRs, start faults, packs and fuel pumps. Engine fires, engine failures and structural problems are extremely rare by comparison.
  • A cap on chance failures. At most two randomly drawn failures per leg, spaced at least 15 minutes apart — one that the cap or spacing refuses is simply lost for good. Failures caused by your own handling, the standby pump that follows a failed main pump, and defects carried over from earlier flights all get counted separately from this cap.
  • Wear matters. The more hours or cycles a system has racked up since the check that resets it, the higher its failure rate — starting at ×0.8 freshly checked, and rising toward a ceiling of ×4. Skipping that check never pushes a system above ×1.5, though. A system that was just repaired also gets watched closely — a repeat failure soon after counts double.
  • Sensible timing. A failure is only ever drawn when it can actually happen — an engine failure needs a running engine, a start fault gets rolled at the gate before engine start, an EGT over-limit comes shortly after takeoff.
  • Dormant faults. A few — the feed-tank STBY pumps and the RAT — never fail spontaneously on their own. They only turn up at the WEEKLY check, even with the crew off, logged as FOUND AT THE OPERATIONAL TESTS — or, for a standby pump, alongside a failed main pump in flight.
  • Never a defect. GPS jamming and spoofing never become logbook items, whatever else happens.

The AIRCRAFT CONDITION pane

The right-hand pane, "Wear since the check that resets each system, and the failure rate it gives (×1.0 = fleet average)", shows all twelve wear groups, for example ENGINE 1 · 100 H SINCE WEEKLY CHECK · ×1.4 or GEAR & BRAKES · 24 LANDINGS SINCE DAILY CHECK · ×1.5 (CHECK OVERDUE). A REPEAT WATCH line names any systems repaired recently. Below it, a read-only LOGBOOK DEFECTS list mirrors the AIRCRAFT app — OPEN · ENG 2 BLEED, DEFERRED · ENG 2 BLEED · 7D 4H LEFT · (m) PENDING, INSPECTION · HARD LANDING · NO GO — with a hint that repairs and deferrals actually happen on AIRCRAFT › MAINTENANCE and MEL.

From failure to defect: the airline loop

  1. It fails. The aircraft raises the failure exactly as a manual trigger would — you get the real ECAM messages and the real effects, no different from setting it by hand.
  2. It is logged. The logbook records it as an open defect, with a tech-log line such as ENG 2 BLEED — FAULT (REAL WORLD). Failures caused by your own handling read like … ← HARD LANDING 880 fpm. A fluid leak itself reads … — FOUND (REAL WORLD), and whatever failures it leads to read … — FLUID LOSS (REAL WORLD).
  3. Dispatch changes. The aircraft becomes GO IF if it's deferrable, or NO GO if it must be fixed first.
  4. You or the mechanic deal with it. Repair it (the mechanic does this while parked), defer it under the MEL, or send the aircraft to the hangar. The mechanic will even defer a deferrable item himself, automatically, if the repair won't fit before your departure. A deferral lets you dispatch with the fault — it silences or isolates it — but it doesn't actually repair anything.
  5. It comes with you. Until it's fixed, the defect follows the aircraft into the next flight. At the gate, before pushback, it gets raised again: CARRIED OVER, RE-RAISED AT THE GATE.

The details of carry-over:

  • Open defects get re-raised once per leg, at the gate or during taxi-out. An engine fire comes back as ENG n FAIL DAMAGE, an APU fire as APU AUTO SHUTDOWN; tank and cabin leaks reappear 60 seconds after lift-off. Flameouts and cargo smoke aren't carried over at all.
  • Deferred items whose caution is cancelled (feed pumps, IRs, AUTO BRK, and so on) get raised again with the caution cancelled and listed on ECAM STATUS. Deferred packs and bleeds are simply held shut, as always.
  • An airborne spawn or a reload skips the carry-over step at the gate entirely.
  • Switch REAL WORLD off mid-flight, and any failures already raised stay set — deferred cautions come back too.
A defect follows the aircraft, not you. Fly the same tail tomorrow and you'll inherit it — and if it's NO GO, the gate will hold you there too (see the parking-brake hold on MEL, defects & NO GO). Failures you set by hand, arm yourself, or that come from TRAINING never become logbook defects. While REAL WORLD is on and has identified the aircraft — crew on or off — Clear All Failures leaves real logbook defects standing, saying so: "All failures cleared, except n logbook defects: AIRCRAFT > MAINTENANCE." (singular defect when there's only one). Clicking such a defect's own row gets refused too: "<label> is a logbook defect: the mechanic repairs it (AIRCRAFT > MAINTENANCE)."

Your handling counts too

While REAL WORLD is active, it also turns the HANDLING monitor on automatically, at REALISTIC strictness, watching speed, structure, engines, APU, brakes and tyres, and doors (icing only if EXPERIMENTAL FAILURES is also on). Flying beyond a limit gets charged as an exceedance, which turns into an inspection in the logbook — HARD LANDING — INSPECTION REQUIRED, NO GO, for example — and may cause a matching failure. The limits themselves are listed on Failures — training tools. Engine cool-down and starter duty-cycle monitoring stay off.

Three special events

Bird strike

Very rare, and it only ever means engine damage. At lift-off, and again as the approach begins, there's a tiny chance per running engine that a flock gets ingested 3 to 30 seconds later. You'll hear the flock hit the nose and windshield, then about a third of a second later a deep thump from the engine, followed by a rumble until you shut the master OFF or the fan stops. The ECAM shows ENG n FAIL — the engine can't be relit, and the logbook records it as ENG n FAIL DAMAGE. This defect is NO GO and needs a full engine change, about 16 hours.

Medical emergency

This one belongs to LiveOnboard, not to the aircraft's systems. It needs a sector planned at six hours or more, and you only hear the sequence with the crew on. LiveOnboard rolls once per sector, about 45 minutes after takeoff once you are above 20 000 ft (if you are still below it, the roll waits until you are above it, and is dropped 150 minutes in). With REAL WORLD on the chance follows FREQUENCY (0.25 % at ×1 up to 12.5 % at ×50); with it off LiveOnboard uses a fixed 12 %. If it happens, the Purser phones the flight deck, the Captain answers (the First Officer, if you are on your break — and he then makes the announcement himself), a doctor is paged, the Captain makes a PA and the First Officer asks ATC to have medical standing by. About one event in five is worse than the doctor can settle, if MEDICAL DIVERSIONS is on in LiveOnboard's SET tab: normal PAs stop, and the crew recommend turning back. Because this happens early in the flight that is nearly always the recommendation, and the flight is then marked as diverted (they only say press on if the event comes about 97 minutes or more into the flight). Nothing is required of you, and nothing forces a diversion.

Runway and taxiway excursion

Leaving the pavement gets judged when REAL WORLD is active with RWY/TWY EXCURSION ON — or, since TRAINING has no equivalent switch, whenever its HANDLING is on with BRAKES & TYRES. It's detected either when the aircraft is on an unpaved surface (grass, dirt, sand, coral, shale, forest or hard turf) at 3 knots or more, or when a runway gear point strays more than three metres past the edge at 12 knots or more (on runways at least 45 m wide, away from the last 150 m of either end, and roughly lined up with the runway). Snow, ice, gravel and water all count as pavement, and a tug, a pushback, a spawn already on grass, or simply being airborne are all ignored.

Every confirmed excursion is treated as a severe one. Once it's over — back on the pavement, or stopped off it for about ten seconds — and slowed to 30 knots or below, the parking brake sets itself. In TRAINING too.

  • Possible damage. Up to three problems at once in REAL WORLD (TRAINING follows its strictness setting instead — one on LENIENT, five on STRICT), fewer if another handling consequence has already used up the flight's allowance: a dragging brake, a nosewheel steering fault (only after a fast excursion, more than 30 knots off the pavement), a gear leg that won't lock, an EGT over-limit, or, in TRAINING, engine damage from debris.
  • In REAL WORLD, always a NO GO inspection — about 12 hours, or 17 if you had to be recovered from off the pavement — that finds real damage needing days of repair nine times out of ten, plus damaged or deflated tyres.
  • Engine damage is certain, not a chance. The engines on whichever side left the pavement (all four, if the side's unclear) get logged at once as ENG n FAIL DAMAGE defects, each needing an engine change. The engine itself keeps running for this leg — the failure is only raised at the next flight's gate.
  • In TRAINING you just get the failures themselves and a debrief note, without any of the above being certain.

No ECAM message ever names an excursion directly — the debrief notes it instead, for example Veered off the taxiway at N kt.

Excursion detection can produce false positives, for instance with unusual airport surface data — which is exactly why REAL WORLD has its own dedicated switch for it. RETURN TO SERVICE clears the inspection, but won't undo any actual tyre damage.

REAL WORLD and TRAINING

REAL WORLD effectively takes over what TRAINING does. While it's active — not merely switched on:

  • TRAINING's RANDOM and HANDLING, plus the ARMED tab's ARM, ARM SURPRISE and LOAD, all get disabled, with the hint "TRAINING's RANDOM, HANDLING, ARMED, SURPRISE and SCENARIOS are held while REAL WORLD is active".
  • DISARM, DISARM ALL, UNLOAD and REVEAL all keep working regardless, and the TRAINING tuning and debrief both stay usable.
  • Switching REAL WORLD on turns the two TRAINING masters off automatically, and tells you so: RANDOM and HANDLING on the TRAINING tab switched off: REAL WORLD runs its own.
  • Clear All Failures leaves logbook defects standing either way. With REAL WORLD off, it does clear the flag itself, but the tech log then notes … flag cleared by the crew with REAL WORLD off — DEFECT REMAINS OPEN.

Common surprises

I switched REAL WORLD on and nothing has failed.

Check the status line. If it reads DEFECTS ONLY — LIVEONBOARD CREW OFF, the crew is off — switch CREW on in LiveOnboard, at the gate (it always starts off after every load). And remember the odds: at the default ×10, roughly one long-haul flight in five actually gets a failure.

The aircraft is NO GO after every landing.

That's the transit check, owed again after each pushback. Once you park at the gate, the mechanic handles it — 30 minutes at the default speed — and the status goes back to GO on its own. Speed him up under MAINTENANCE SPEED, or use SEND TO HANGAR if you're in a hurry.

The failure was there again in my next flight.

That's by design — REAL WORLD defects stay with the airframe until they're actually repaired. Have the mechanic repair it, send the aircraft to the hangar, or clear it with RETURN TO SERVICE, though that last one isn't a real repair. A deferral under the MEL lets you dispatch with the fault, but doesn't remove it — a deferred item whose caution is cancelled comes back at every new flight with the caution still cancelled, while a deferred pack or bleed just stays held shut.

I fly with a fixed custom date and the mechanic never catches up.

The mechanic earns "night stop" time from the simulator clock actually moving on between your sessions. Always load the same fixed date and time, and there's nothing to credit — use SEND TO HANGAR instead, to get the planned work done all at once.

A crew announcement said we are returning to the gate.

If a failure breaks something while you're still on the ground before your first takeoff — a REAL WORLD random or fluid-loss failure (not a handling consequence, a carried-over defect or a dormant find), or an armed, surprise or random training failure (not one you set yourself by hand) — the LiveOnboard crew may announce a return to the gate, once you've been below 40 knots for about 15 seconds.