Beginner's guide
A step-by-step walkthrough of a complete flight in the LVFR A380-800 for Microsoft Flight Simulator, from a cold dark gate to shutdown at your destination. If this is your first time in a full glass-cockpit airliner, start at Chapter 1.
Also in the docs
Getting to know the cockpit
Before your first flight, it helps to know what you are looking at. The A380 uses a "glass cockpit" — almost everything is shown on large screens rather than traditional round gauges. This chapter maps every major display and panel so nothing catches you off guard.
The screens
AP1/AP2) and auto-thrust (A/THR) buttons are also on this panel.The overhead panel
The large panel above and behind the pilots' heads contains switches for every aircraft system: electrics, hydraulics, fuel, air conditioning, and lighting. For a basic flight you only need a small section of it — the electrical switches and the ADIRS knobs for IRS alignment.
The pedestal
The console between the two seats contains the four engine thrust levers, the flap lever, the speedbrake lever, the CDU keyboards, the Radio Management Panels (RMP) for tuning frequencies, and the parking brake.
Powering up from cold & dark
Starting "cold and dark" means the aircraft has no electrical power at all — just as it would be parked overnight at a real gate. You need to bring systems on in the right order before anything else can happen.
Step-by-step
BAT 1 and BAT 2 to ON. At this point the screens are still dark — the batteries alone do not power the displays.EXT PWR button will illuminate with an AVAIL legend. Press it to accept. All screens light up.NAV. The displays will show red flags and the word ALIGN. This is normal. The navigation computers need approximately 11 minutes to calculate their exact position using internal gyroscopes.What to do during the 11-minute wait
- Open the EFB and enter your fuel quantity and passenger weight
- Start programming the CDU with your route (see Chapter 3)
- Tune your departure radio frequency on the RMP panels
- Set the transponder squawk code on the SURV page in the CDU
When alignment is complete, the red flags disappear and your current position appears on the ND map.
Setting up the flight computer
The CDU (Control Display Unit) is where you tell the aircraft everything it needs to know about the flight. For a standard route you only need four pages: INIT, FUEL&LOAD, F-PLN, and PERF.
INIT page — start here
Press the INIT button on the CDU keypad.
EGLL/KJFK. Press the button next to this field.370 and press the button next to CRZ FL.30 as a safe starting point.FUEL & LOAD page
From the CDU menu, scroll to and select FUEL&LOAD.
F-PLN page — your route
Press F-PLN. Initially you will see just your departure and destination airports.
- Adding a SID — press the button next to your departure airport, select DEPARTURE, choose your runway, then pick a SID from the list. Press INSERT.
- Adding waypoints manually — type a waypoint ICAO name in the scratchpad at the bottom, then press the button next to where you want to insert it.
- Adding a STAR and approach — press the button next to your destination, select ARRIVAL, choose runway, STAR, and approach type. Press INSERT.
Loading a route automatically
Hand-typing the route works, but most of the time you'll load it from somewhere else. There are three common ways to get a full flight plan into the CDU without entering every waypoint by hand — which one you use depends on your simulator version.
1 — SimBrief import (EFB)
SimBrief is a free online flight planner (part of Navigraph). You build your route on simbrief.com — it generates an OFP (operational flight plan) with the airways, SID, STAR, cruise altitude, cost index, and a fuel and payload breakdown.
2 — MSFS 2020 world map (loads on spawn)
In Microsoft Flight Simulator 2020, you can build your flight plan on the sim's main World Map screen before you start the flight — pick departure and arrival, choose a runway, SID, STAR, and routing (or load a .pln file).
When you then spawn into the A380, that world-map flight plan is automatically loaded into the CDU. You'll find your route already on the F-PLN page when you load in — no manual entry needed to get started.
3 — MSFS 2024 native EFB
In Microsoft Flight Simulator 2024 the flight-planning workflow changed. Rather than relying on the world-map-to-CDU spawn behaviour, FS2024 uses its own built-in native EFB (the simulator's EFB, separate from the aircraft's tablet) to create and edit the flight plan.
A flight plan built with the FS2024 native EFB loads into the A380 CDU. So on FS2024, the recommended path is: build or adjust your plan in the native FS2024 EFB, and it syncs into the aircraft's FMS.
What you will see on the map
After programming, your route appears as a magenta line on the ND. Computed markers appear along it:
Performance page — takeoff speeds
Press PERF then select TO (Takeoff). The CDU calculates three speeds from your weight and runway:
Engine start & taxi
The A380 has four engines, all started using compressed air from the APU (a small jet engine in the tail). Engine start is managed from the overhead panel and monitored on the ECAM ENG page.
Starting the APU
APU MASTER switch to ON. Wait a couple of seconds.APU START button. You will hear the APU spinning up. The SD automatically switches to the APU page so you can monitor it.Starting the engines
Start sequence: 2 → 3 → 1 → 4 (inner engines first to minimise jet blast risk at the gate).
ENG MODE switch to IGN/START.Before taxi
- Set your squawk code — CDU →
SURV— enter 4-digit code and set mode to ALT - Check the ECAM WHEEL page — all gear uplocks green, all doors closed
- Set flaps for takeoff — CONF 1+F or CONF 2 depending on runway
- Arm ground spoilers — move the speedbrake lever to ARM
ETACS taxi camera
The A380 has a real-world camera mounted beneath the fuselage called ETACS (External and Taxiing Aid Camera System). It shows what is directly under the aircraft — very useful for judging clearance at tight gates. Select it from the ECAM Control Panel to display the view on the SD screen.
BTV — Brake to Vacate setup
Before you leave the gate, you can pre-select which runway exit you want to use at your destination. When the airport ground map (OANS) is shown on the ND, select your target exit from the list. The BTV system stores this and automatically applies the correct braking on landing so you roll out to that exact exit — no manual braking needed. More on using BTV in Chapter 8.
Takeoff & climb
The A380 uses fly-by-wire: your sidestick sends commands to a flight control computer rather than moving surfaces directly. The computer prevents you from exceeding structural limits, making the aircraft very stable but slightly different from smaller planes.
FCU setup before takeoff
---. The computer picks the optimal speed for each phase automatically.Thrust detents
For takeoff: advance the levers to FLEX (or TOGA). Auto-thrust arms itself automatically.
Calibrating hardware throttles (EFB)
If you fly with a physical throttle (a HOTAS or a dedicated Airbus throttle quadrant), it needs to be calibrated so your hardware positions line up with the aircraft's virtual detents — IDLE, CL, MCT/FLEX, and TOGA. This matters because the A380's auto-thrust is detent-based: a lever resting even slightly outside the CL detent will disconnect A/THR. Without calibration, your hardware "click" positions won't land where the aircraft expects them.
The current method uses the aircraft's EFB throttle calibration page:
The takeoff roll
- At V1 — do not abort. You are committed to flying.
- At VR — gently pull the sidestick back. Aim for 10–12° nose-up attitude. Follow the green flight director bars on the PFD.
- At V2 — maintain this speed or above for best engine-failure climb performance.
After liftoff
AP1 on the FCU once above 100 feet in a stable climb. The PFD top strip shows AP1 in green.A/THR on the FCU. The label A/THR appears on the PFD.Cruise
Once levelled off at cruise altitude, the autopilot and auto-thrust manage everything. Your job is to monitor the systems, update the flight plan if needed, and prepare for descent in advance.
The ECAM Cruise page
Shortly after gear retraction in climb, the SD automatically switches to the CRUISE page. It shows two areas:
- Left — Fuel: fuel flow for each engine (kg/h) and total fuel used since engine start. Cross-check these against your fuel plan occasionally.
- Right — Air: Cabin Altitude (CAB ALT), pressure differential (DELTA P), and target cabin temperatures for cockpit, passenger decks, and cargo.
The ND map in cruise
Your route continues as a magenta line. Watch for two important markers:
Step climbs
On long flights the aircraft becomes lighter as fuel burns off, allowing it to fly more efficiently at a higher altitude. Step climbs are mid-flight altitude increases — typically 2,000 feet at a time. To plan one: CDU → VERT REV on a cruise waypoint → STEP ALTS. When you reach the step point, dial the new altitude on the FCU and the autopilot climbs automatically.
Traffic & weather on the ND
Both are off by default. To enable:
- Traffic — press the
TRAFbutton on the EFIS panel (left of the FCU). Other aircraft appear as symbols on the ND. TCAS collision warnings remain active regardless. - Weather — press the
WXbutton on the EFIS panel. Weather radar overlay appears on the ND.
Descent planning & approach preparation
Good approach preparation starts 20–30 minutes before the T/D marker — well before you start going down. The A380 approach system is highly automated but needs the right data entered in advance.
Step 1 — Get the destination weather
Listen to the ATIS (Automatic Terminal Information Service) at your destination — a recorded broadcast with active runway, wind, visibility, QNH pressure setting, and conditions. Note the active runway and QNH; you will need them shortly.
Step 2 — Set up the arrival procedure
On the CDU F-PLN page, press the button next to your destination airport → ARRIVAL. Select:
- Runway — the active runway from the ATIS
- STAR — Standard Terminal Arrival Route — the routing from cruise airspace to the approach
- Approach — the type of approach, e.g.
ILS 27L
Press INSERT to confirm. The STAR and approach legs appear on the ND map.
Step 3 — PERF APPR page
CDU → PERF → APPR.
1013.CONF FULL is standard for most arrivals.Step 4 — Enable the ILS display
The CDU auto-tunes the ILS frequency when you selected the approach. To display the ILS needles on the PFD, press the LS button on the EFIS panel (left of the FCU). Two extra scales appear on the PFD: a vertical scale for glideslope and a horizontal scale for localizer.
Initiating the descent
The aircraft will not start descending on its own at T/D — you must command it.
Approach & landing
The approach phase is where everything comes together. The autopilot manages runway alignment and glidepath while the flight computer manages speed through each flap setting. Your job is to monitor, configure, and be ready to intervene.
Approach phase activation
Activates automatically when two conditions are met together: you are within approximately 7,200 feet above the destination's elevation AND the flight plan is being tracked in NAV or LOC mode. You can also activate manually: CDU → PERF → APPR → ACTIVATE APPR PHASE.
Flap extension — managed speed
In managed speed mode the aircraft follows a defined sequence tied to flap position. Speeds appear as coloured markers on the PFD speed tape.
Gear down
Lower the gear when established on the approach, typically at or before 4 nautical miles from the threshold. The ECAM automatically shows the WHEEL page — confirm three green gear symbols.
ILS capture
With AP1 engaged and approach armed (press APPR on the FCU):
- LOC captures first as you intercept the extended runway centreline — the PFD shows LOC in green.
- G/S captures as you cross the glideslope beam, typically 4–5 nm out — the PFD shows G/S in green.
The aircraft then tracks the ILS beam automatically, descending and following the centreline.
BTV — Brake to Vacate
If you pre-selected an exit in Chapter 4, BTV is now ready. After touchdown it applies the brakes automatically to bring you to taxi speed exactly at your chosen exit. No manual brake input needed. BTV disengages automatically once you vacate the runway.
Manual landing technique
Disengage the autopilot at any point — many pilots disconnect around 500 feet AGL. Auto-thrust can remain on.
- At approx. 50 feet — begin the flare: gently raise the nose by 2–3°
- At approx. 30 feet — reduce thrust to idle
- On touchdown — ground spoilers deploy automatically (if armed); apply reverse thrust; use normal braking
Go-around
If you decide not to land at any point during the approach:
After landing & shutdown
After a long flight, the shutdown process is straightforward. The main steps are parking safely, shutting down the engines, and optionally returning to cold and dark.
Clearing the runway
- BTV disengages automatically once you clear the runway
- Apply parking brake briefly if you need to stop and configure before taxiing
- Retract flaps to 0 using the flap lever
- Confirm taxi clearance with ATC if on a network
Taxiing to the gate
Taxi at 10–15 knots on straight sections, slower on turns. Select ETACS on the ECAM for the belly camera view — especially useful for judging clearance near the jetbridge and ground equipment as you enter the stand.
Engine shutdown
EXT PWR to accept. This takes the electrical load off the engines.APU shutdown
Full cold & dark
To leave the aircraft completely powered off:
- Turn all three ADIRS / IRS knobs to OFF
- Turn off
BAT 1andBAT 2
All screens go dark. The aircraft is cold and dark again.
Quick reference — full flow
A condensed checklist covering all nine chapters in sequence. Use it as a reminder once you know the procedures.
BAT 1 + BAT 2 → ONEXT PWR ONNAV (wait ~11 min for alignment)AP1 ON, levers to CL detent, A/THR ONTRAF ON, WX ON as desiredLS button ON (EFIS panel) — ILS needles appear on PFDAPPR to arm approach modesEXT PWR ONOnboard → SECT → CREW → ON (the status bar reads LIVEONBOARD AUTO)SCHEDULE → NOW +30 (or SIMBRIEF); CDU INIT → flight number & destinationM1L or M2L → START BOARDING (LOAD NOW for a runway start)PROC tab → tap a checklist; set whatever the First Officer holds onEND FLIGHT twice (or let deboarding finish) before the next sectorAircraft: GO / GO IF / NO GO; after each flight the 30-minute transit check clears NO GO · 1Failures: tab → row → FAILED; Clear All Failures resetsFAILURES › REAL WORLD ON and the LiveOnboard CREW ON — at the gate, before the APUFrequently asked questions
Common questions answered in plain language. Click any question to expand it.
First steps
Why are all the screens dark when I load in?
This is intentional. When you spawn cold and dark at a gate, the plane has no electrical power — just like the real aircraft parked overnight. Turn on the batteries and external ground power on the overhead panel to bring everything to life.
The screens did a green flash when I powered up. Is something wrong?
Completely normal. The safety test overlay is a brief green message that appears on the PFD, ND, EWD and SD right after the batteries come on. It simulates the real aircraft's built-in test and clears on its own after a few seconds.
The map shows "ALIGN" and red flags. What do I do?
Turn the three IRS knobs on the overhead panel to NAV. Alignment takes about 11 minutes from cold and dark. Until it finishes, the map is blank and some PFD indicators show red flags — this is correct. If you spawned on a runway or in the air, the IRS pre-aligns automatically.
Flight planning & setup
How do I load a flight plan into the CDU without typing every waypoint?
There are three common ways, and which you use depends on your simulator version: (1) SimBrief import via the aircraft EFB — works on both sim versions; (2) on MSFS 2020, build the plan on the sim's world map and it loads into the CDU automatically when you spawn; (3) on MSFS 2024, build the plan in the native FS2024 EFB and it loads into the CDU. Chapter 3 walks through all three step by step.
How does SimBrief import work?
SimBrief is a free online flight planner (part of Navigraph). Generate your OFP on simbrief.com first, then open the SimBrief / import page on the aircraft EFB and enter your numeric SimBrief Pilot ID (found in your SimBrief account settings). The EFB fetches your latest OFP and imports the route — waypoints, airways, SID, STAR — plus cruise level and cost index, and can pre-fill the fuel and payload. It works the same way on both FS2020 and FS2024.
I made a flight plan on the MSFS 2020 world map — is it already in the aircraft?
Yes. On MSFS 2020, a flight plan built on the world map (departure, arrival, runway, SID, STAR, or a loaded .pln) is automatically loaded into the CDU when you spawn into the A380. Check the F-PLN page and the ND after loading in — world-map routes are sometimes simplified, so you may want to refine the SID, STAR, and approach in the CDU.
I'm on MSFS 2024 and my world-map plan didn't load. What do I do?
FS2024 changed the workflow. Instead of the world-map-to-CDU spawn behaviour, MSFS 2024 uses its own built-in native EFB (the simulator's EFB, separate from the aircraft tablet) to build the flight plan — and a plan made there loads into the A380 CDU. So on FS2024, build or adjust your route in the native FS2024 EFB. (SimBrief import via the aircraft EFB also works on FS2024.) Caveat: the EFB plan only transfers into the CDU correctly once you have actually spawned into the aircraft — make sure the flight has loaded and you're in the cockpit before expecting the route in the FMS. If it looks wrong, give it a moment after spawn and re-check the F-PLN page.
Do I need to calibrate my hardware throttle, and how?
If you fly with a physical throttle, yes — it should be calibrated so your hardware positions line up with the virtual detents (IDLE, CL, MCT/FLEX, TOGA). The A380's auto-thrust is detent-based, so a lever sitting even slightly outside CL will disconnect A/THR. Use the EFB throttle calibration page: move the lever to each detent in turn and capture it, then save and test against the FMA. The calibration is stored per aircraft, so re-check it if you switch livery or variant. Keyboard/simple-controller users can use the "set throttle to detent" key bindings instead. Chapter 5 has the full procedure.
My auto-thrust keeps disconnecting on its own — why?
The most common cause is a hardware throttle lever resting just outside the CL detent band, which disconnects A/THR. Calibrate your throttle on the EFB so CL is a clean, repeatable position. Any time the A/THR label disappears from the PFD without you pressing the button, check the lever positions first.
The map (ND)
I can't see any traffic on the map.
Press the TRAF button on the EFIS panel (left of the FCU). Traffic display is off by default. The TCAS collision avoidance system is always active regardless — you still get audio warnings.
Why doesn't the weather radar show on the map?
Press the WX button on the EFIS panel. Weather is off by default. This controls whether weather is drawn on the map — the underlying weather system has a separate power switch on the overhead panel (SURV section).
What is the dashed circle around my aircraft?
That is the Energy Circle. It shows roughly how far the aircraft needs to fly to descend from its current altitude to landing. If your destination is inside the circle you may need to start descending sooner. It only appears within 180 nautical miles of your destination.
What are T/C, T/D, and DECEL on the route?
These are computed flight path markers: T/C = Top of Climb (where you reach cruise altitude), T/D = Top of Descent (where to start going down), DECEL = where to begin slowing for the approach, S/C = a speed restriction point. The FMS / CDU deep dive explains why they move.
ECAM pages (SD)
How do I change which system page is shown on the lower screen?
Use the ECAM Control Panel (ECP) — the panel with labelled buttons below the SD. Each button calls up that system page. The ALL button cycles through all pages one at a time.
The lower screen keeps switching pages on its own. Why?
The ECAM shows the most relevant page automatically: DOOR at the gate, WHEEL during takeoff/landing roll, CRUISE once airborne with gear up, APU during APU start/shutdown, and the relevant system page for any active warning. You can override it manually at any time.
What is "CAB ALT" on the pressurisation page?
Cabin Altitude — how high the air pressure inside feels to passengers. Flying at 40,000 feet, the cabin is typically pressurised to 6,000–8,000 feet equivalent. A reading in that range is completely normal. It is only a problem above ~10,000 feet.
Autopilot & auto-thrust
How do I engage the autopilot?
Press AP1 or AP2 on the FCU. It only engages if the aircraft is in a stable state — generally above 100 feet after takeoff. A green AP1 or AP2 indicator appears on the PFD to confirm.
What is the difference between managed and selected speed?
Managed speed (FCU window shows ---) means the computer picks the most efficient speed for the current flight phase. Selected speed means you dial in a specific speed manually with the FCU knob, overriding the computer.
The plane pitched up uncontrollably when hand-flying. Is that a bug?
This was a known issue with the pitch trim system that has been fixed. The current build is stable and neutral in pitch during manual flight.
Approach & landing
The ILS needles don't show on the PFD.
Two things are needed: (1) The ILS frequency must be tuned — the CDU does this automatically when you select an ILS approach. (2) Press the LS button on the EFIS panel to enable the ILS scale on the PFD. Without pressing LS the needles stay hidden even if tuned.
What is BTV and how do I use it?
BTV (Brake to Vacate) lets you choose a runway exit and the system brakes automatically to reach taxi speed exactly at that exit. Select your exit on the ND airport map (OANS) before departure. BTV activates on touchdown and releases once you clear the runway.
Crew, aircraft & failures
What is LiveOnboard, and do I need it?
LiveOnboard is an optional crew-and-cabin simulation on the EFB: a First Officer who works the panel, answers your checklists and gives the callouts, a Purser and cabin crew, a ground crew, and passengers who react to how you fly. You never need it — it's off every time you load the aircraft. See LiveOnboard — your crew.
I switched the crew on but nobody says anything.
The crew stay quiet until the flight — what LiveOnboard calls a "sector" — actually starts. Press START BOARDING or LOAD NOW on the LiveOnboard SECT tab, or ask the First Officer for a checklist. Remember: the crew switch resets to off every time you load the aircraft.
How do I board the passengers?
Turn the crew on, set a departure time on the SCHEDULE card, open a forward-left door (M1L or M2L) on Ground Services, and press START BOARDING. Set the load first, on the EFB Dispatch page. Starting on a runway? Use LOAD NOW instead. Details on Sector & boarding.
How do I run a checklist with the First Officer?
Tap a checklist tile on LiveOnboard's PROC tab (the crew must be on). The Captain (a recorded voice speaking for you) reads each item and the First Officer answers, checking the ones he can see; if one is not set he says so and holds for up to two minutes (or until you press SKIP ITEM), then moves on and leaves the list incomplete. See Checklists & announcements.
Why is my aircraft NO GO after every landing?
That's the transit check, owed again each time you push back. Once you're parked, the mechanic handles it — 30 minutes at the default speed — and the status returns to GO on its own. It only ever actually blocks you if REAL WORLD is on. You can speed the mechanic up, or send the aircraft to the hangar — see Maintenance & fleet.
My aircraft says GO IF and I never touched anything.
Accepting the aircraft on the "RECEIVE THE AIRCRAFT" popup deals it one random MEL item — a pack, an IR or the autobrake, for example. Press DISMISS next time for a clean aircraft instead, or repair or clear the item from the AIRCRAFT app's MEL tab. See AIRCRAFT — logbook & dispatch.
How do I practise an engine fire or another failure?
Open the EFB Failures app, pick the ENG/APU tab, and press the button beside ENG 1 FIRE. Then fly the ECAM procedure: FIRE pushbutton, then agent. Clear All Failures resets everything when you're done. See Failures — the basics.
What is REAL WORLD mode?
An optional, airline-style failure mode: failures happen at estimated real reliability rates, are written into the aircraft's logbook and stay with it until repaired (a deferral lets you dispatch with them but does not repair them). It needs the LiveOnboard crew switched on, at the gate. See REAL WORLD failures.
Advanced systems
Deeper dives into the automation behind the A380. Where the Beginner guide tells you which buttons to press, these pages explain what the systems are actually doing — so you can read the aircraft instead of just operating it. Best tackled once you are comfortable flying a full route.
Flight Mode Annunciator (FMA)
The FMA is the single most important read-out in the cockpit during automated flight. It is a narrow strip at the very top of the PFD that tells you exactly what every automation system is doing at any given moment. Misreading it — or ignoring it — is the root cause of most unexpected automation behaviour.
What is the FMA?
Every time you press a button on the FCU, move a knob, or the aircraft transitions through a flight phase, the autopilot and auto-thrust change their active modes. The FMA tells you what those modes are in real time. Real-world Airbus doctrine requires pilots to call out every FMA change — "Speed, Climb, Nav" — to confirm the automation did what was expected and nothing unexpected.
As a simmer, developing the habit of glancing at the FMA after every FCU input is the single biggest upgrade you can make to your scan.
The 5 columns — anatomy
The FMA strip is divided into five columns by thin vertical divider lines. Reading left to right:
Colour code
Every text element on the FMA has a specific colour with a specific meaning. You should recognise these without having to think:
Column 1 — Auto-thrust modes
The leftmost column tells you what the auto-thrust system is commanding. There is a crucial distinction between thrust law (A/THR is controlling engine output directly) and speed law (A/THR is maintaining a target speed by adjusting thrust continuously).
| FMA text | What it means | When it appears |
|---|---|---|
| SPEED | Speed law — A/THR adjusts thrust to hold a managed or selected speed target. This is the normal cruise and approach state. | Cruise, approach, whenever speed is managed |
| MACH | Same as SPEED but using Mach as the reference. Replaces SPEED above the IAS/Mach crossover altitude. | High-altitude cruise (roughly FL280+) |
| THR CLB | Thrust law — A/THR commands climb thrust rating. The autopilot manages pitch to chase speed; A/THR is pinned at CLB thrust. | Managed climb. Expect speed to wander slightly. |
| THR IDLE | Thrust law — A/THR commands idle thrust. Aircraft descends or decelerates under autopilot pitch control. | Open descent (OP DES), managed descent (DES) path-following |
| THR MCT | Maximum continuous thrust — used as the upper limit during single-engine operations. | Engine-out scenarios |
| THR TOGA | Full takeoff/go-around thrust commanded. | Takeoff roll, go-around initiation |
| THR FLEX | Reduced (flex) takeoff thrust. Calculated from your FLEX temperature entry on the EFB. | Takeoff with flex thrust selected |
| A.FLOOR | Alpha-floor protection — angle of attack exceeded a threshold. A/THR commanded to TOGA regardless of any other selection. Amber. | Stall protection activation. Demands immediate attention. |
| TOGA LK | A.FLOOR has triggered and locked TOGA thrust. Thrust cannot be reduced until the pilot explicitly disconnects A/THR and re-engages. | After A.FLOOR — thrust is frozen at TOGA |
| RETARD | A/THR commands thrust reduction to idle — used during flare. Flashes briefly. | Last ~20 ft during autoland flare |
Column 2 — Vertical modes
This column shows how the autopilot is managing pitch and altitude. Vertical modes fall into two families: managed (the FMS chooses the target) and selected (you dialled a target on the FCU).
| FMA text | What it means | Notes |
|---|---|---|
| SRS | Speed Reference System — targets V2+10 kt on takeoff. Keeps the aircraft at the best climb-out speed even if an engine fails. | Active from liftoff to acceleration altitude |
| CLB | Managed climb — FMS-computed optimal climb profile. A/THR stays at THR CLB; AP adjusts pitch. | After SRS clears, aircraft climbs per FMS speed schedule |
| OP CLB | Open climb — you pulled the ALT knob. AP pitches up at whatever speed is selected/managed until the FCU altitude. | Selected mode — no FMS involvement |
| ALT | Level off — aircraft is holding the FCU altitude. Slight pitch variations to maintain exactly. | At any cruising altitude or intermediate level |
| ALT* | Altitude capture — about to level off. Flashes briefly as the aircraft pitches toward level. Transitions to ALT. | Short-lived transient — normal |
| ALT CRZ | Cruise altitude hold — same as ALT but specifically at the CDU cruise flight level. Applies minor speed corrections to maintain. | At the programmed cruise FL |
| DES | Managed descent — FMS follows the computed VNAV path. AP commands idle thrust or small corrections to stay on the path gradient. | Managed descent after T/D when path is valid |
| OP DES | Open descent — you pulled the ALT knob below current altitude. AP flies idle thrust and descends at managed speed. | Selected descent — faster, ignores FMS constraints |
| V/S | Vertical speed hold — AP maintains a pilot-selected rate in ft/min. | When you push the V/S knob after setting a rate |
| FPA | Flight path angle hold — AP maintains a selected geometric angle in degrees. Replaces V/S in TRK-FPA mode. | FCU in TRK/FPA mode |
| G/S | Glideslope tracking — AP is following the ILS glidepath. One of the most critical modes to confirm before final. | After G/S capture on ILS approach |
| G/S* | Glideslope intercept — about to capture the beam. Flashes then transitions to G/S. | Short-lived as the beam is acquired |
| FLARE | Autoland flare mode — pitch raised to arrest descent rate over the runway. | Last 50 ft, autoland only |
| ROLLOUT | Post-touchdown autoland — AP keeps the aircraft straight on the runway centre line. | After touchdown, autoland |
| SRS GA | Go-around speed reference system — targets a safe go-around climb speed. | After TOGA pushed on go-around |
Column 3 — Lateral modes
| FMA text | What it means | Notes |
|---|---|---|
| NAV | Managed lateral — AP follows the FMS flight plan. The most common cruise mode. Aircraft banks to track each waypoint. | Normal en-route and STAR tracking |
| HDG | Heading hold — AP flies the heading dialled on the FCU. You are responsible for sequencing waypoints. | Selected mode. FCU window shows a heading value. |
| TRACK | Same as HDG but holds a true track over the ground rather than magnetic heading. Used in TRK-FPA FCU mode. | TRK/FPA mode selected on FCU |
| LOC | Localizer tracking — AP is following the ILS lateral beam, keeping the aircraft on the runway centreline extended. | After LOC capture. Confirm before disconnecting AP. |
| LOC* | Localizer intercept — acquiring the beam. Flashes then transitions to LOC. | Short transient as centreline is captured |
| RWY | Runway tracking on takeoff — AP aligns with the runway heading based on the programmed departure runway. | Early climb, before NAV or HDG mode takes over |
| RWY TRK | Runway track after liftoff — same idea as RWY but with slight wind correction to track the runway centreline over the ground. | Low altitude climbout |
| GA TRK | Go-around track — AP holds the heading that existed at the moment TOGA was pushed. Prevents oscillation during the initial climb-out. | Immediately after go-around initiation |
Column 4 — Armed modes
Armed modes appear in cyan. They are not active yet — they are waiting for a condition to be met, at which point they automatically transition to active (green). This column can show both a vertical armed mode and a lateral armed mode simultaneously.
Understanding armed modes is key to understanding why the aircraft sometimes does something you didn't explicitly command — you armed it earlier and it just triggered.
Column 5 — AP/FD status
The rightmost column shows which guidance systems are physically engaged. Unlike the other columns it doesn't describe what the autopilot is doing — it shows what is on.
Phase-by-phase FMA states
Here is what you should expect to see on the FMA at each phase of a typical flight. If your FMA shows something different, something is either wrong or you have selected a mode you did not intend to.
Common mistakes & misreadings
1 — Not checking Col 4 after pressing APPR
Pressing APPR on the FCU arms the ILS approach. You should immediately see LOC and G/S appear in cyan in column 4. If they don't, the approach is either not programmed in the CDU or the aircraft is too close to the beam to arm. This needs to be caught before you are in the intercept — not after.
2 — Confusing THR CLB (thrust law) with SPEED (speed law)
In THR CLB the thrust is fixed — the autopilot adjusts pitch to fly a speed. In SPEED the thrust is variable — the thrust adjusts to maintain a speed while pitch is managed separately. If you see the nose pitching significantly in climb, that is normal THR CLB behaviour, not a malfunction. The aircraft is adjusting pitch to hold speed against fixed thrust.
3 — Ignoring mode transitions at level-off
As the aircraft approaches the FCU altitude, you will briefly see ALT* flash green — this means the capture has begun. If ALT* appears but never transitions to ALT, the aircraft has missed the level-off, which usually means you dialled in a new altitude before the previous one was captured. The old target was erased before the aircraft reached it.
4 — Assuming AP is on because the aircraft is flying itself
The Flight Director can fly the bars on the attitude indicator even when the autopilot is off. The FD bars guide your manual flying but do not fly the aircraft. Always confirm AP1 appears in column 5 before assuming the autopilot is in control.
5 — Not noticing when A/THR drops out
If A/THR disappears from column 5 and you do not notice, the engines freeze at whatever position the physical levers are. In cruise this typically means the thrust stays where it was — briefly fine. In descent at idle it means thrust stays at idle after level-off. Speed control is gone. The aircraft will pitch down to maintain speed unless you intervene. The FMA disappearance is the only warning.
6 — Expecting G/S to capture before LOC
The sequence is always LOC first, then G/S. The aircraft intercepts the localizer centreline, then once established on LOC it begins tracking the glideslope from below. If you see G/S armed but LOC has not yet captured, G/S will not activate yet — this is correct. Attempting to hand-fly the glidepath before LOC is captured is a common reason for unstabilised approaches.
FMS / CDU deep dive
The Flight Management System is the brain of the aircraft's automated flight. Everything the autopilot, auto-thrust, and ECAM use for predictions — speeds, altitudes, times, fuel — comes from the FMS. The CDU is the interface to that brain. Understanding what happens behind the scratchpad changes how you read the aircraft's behaviour.
What the FMS actually does
The FMS is not just a moving-map route planner. It is simultaneously doing four things at all times:
CDU anatomy
The CDU face has three distinct zones. Understanding the zones tells you how to interact with it without hunting for keys.
Colour code on the screen
[ ] means entry needed.The scratchpad workflow
Every data entry on the CDU follows the same pattern, no exceptions. Understanding this prevents 90% of CDU confusion:
- Type your value using the keypad — it appears in the scratchpad at the bottom of the screen. The rest of the screen is unchanged.
- Press the LSK or RSK adjacent to the field you want to fill. The value moves from the scratchpad into that field.
- The FMS validates it — if the entry is valid, the field turns green and the scratchpad clears. If invalid, the scratchpad shows an error message like
NOT ALLOWEDorFORMAT ERROR.
INIT page — the cascade anchor
The INIT page establishes the fundamental parameters that every other calculation in the FMS depends on. Enter it wrong and every downstream number — predicted fuel, ETAs, managed speeds — is wrong.
| Field | What it does | What to enter |
|---|---|---|
| FROM/TO | Sets the departure and destination airports. The FMS uses these to anchor the route, automatically pre-select ILS frequencies near the destination, and set transition altitudes. | EGLL/KJFK — ICAO codes separated by a slash. Mandatory first entry. |
| ALTN | The alternate airport for fuel planning. The FMS reserves enough fuel to fly from destination to alternate in the EFOB calculation. | Alternate ICAO. If omitted, no alternate fuel is reserved — dangerous for real-world planning. |
| COST INDEX | The single most important performance parameter. Balances time cost vs fuel cost. See the Cost Index section below for full detail. | 0–999. Typical: 20–60 for long-haul. Higher = faster, more fuel. |
| CRZ FL | Initial cruise flight level. The FMS builds the vertical profile from this — T/C placement, climb speed schedule, and DES profile are all referenced to this altitude. | 370 for FL370. Can be changed in flight but triggers a profile recalculation. |
| CRZ TEMP | Temperature deviation from ISA at cruise altitude (ISA+N). Affects thrust required and managed cruise Mach. Leave blank to use standard ISA. | FMS usually fills this from atmospheric data. Only enter if you have specific SIGMET data. |
| TROPO | Tropopause altitude. Affects the IAS/Mach crossover computation. Almost never changed. | Default 36,090 ft. Only change with flight planning system output showing a non-standard tropopause. |
| OPT FL / MAX FL | FMS-computed optimal and maximum cruise altitude for your weight. Magenta — these are recommendations, not fields you enter. OPT FL is the most fuel-efficient. MAX FL is the ceiling. | Read-only. If your cleared FL is above MAX FL, expect reduced performance. |
FUEL & LOAD — the weight foundation
Every performance prediction in the FMS is weight-dependent. The FUEL & LOAD page is where you define the weight. Get this wrong and V speeds, managed climb speeds, VAPP, EFOB, and even the optimal FL will all be wrong.
| Field | What it means | Notes |
|---|---|---|
| ZFW | Zero Fuel Weight — the total weight of the aircraft plus everything in it (passengers, cargo, crew, catering) before any fuel is added. In tonnes. | This is the single most important weight entry. A full A380 at max pax is typically 370–390 t ZFW. If the EFB has loaded passengers and cargo, this field pre-fills. |
| ZFWCG | Zero Fuel Weight Centre of Gravity — the CG position at ZFW expressed as % MAC (Mean Aerodynamic Chord). Affects trim requirements and VAPP correction. | Normal range: 26–40% MAC. Values outside this range need to be flagged. The EFB Mass & Balance page calculates this. |
| BLOCK | Total fuel loaded in kg. This is the fuel in all tanks at the gate before any taxi burn. | Must match what you actually loaded in the EFB or the fuel state page. The FMS uses this to compute EFOB at every waypoint. |
| TAXI | Estimated fuel burned during taxi to the runway. Subtracted from BLOCK to give the Trip Fuel calculation. | Typically 500–1,000 kg for a long haul. Affects the EXTRA FUEL display but not the EFOB chain directly. |
| TOW | Takeoff Weight — FMS-computed from ZFW + BLOCK − TAXI. Read-only. | Cross-check against your SimBrief OFP TOW. A meaningful discrepancy means something was entered wrong. |
| GW / CG | Live Gross Weight and CG, updated every few seconds from fuel burn. Read-only during flight. | Watch this during long cruise — as fuel burns and CG moves, the FMS continuously refines predictions. |
F-PLN page — how the route is structured
The F-PLN page is not just a list of waypoints. Each entry is a leg with a specific type, and the type determines how the autopilot flies it. The page also hosts constraints, pseudo-waypoints, and the discontinuity — all of which behave differently from normal waypoints.
The TMPY F-PLN system
Any modification to the flight plan — inserting a waypoint, changing a SID, adding a direct-to — first creates a temporary copy of the plan. You are editing the TMPY plan, not the active one. This lets you preview changes before committing. The yellow TMPY F-PLN prompt at the bottom right of the CDU appears whenever a temporary modification is pending:
- INSERT (RSK6 on most pages) — the TMPY plan replaces the active plan. Autopilot immediately follows the new route.
- ERASE (LSK6) — the TMPY plan is discarded. Active plan unchanged.
Discontinuities
A discontinuity appears in the F-PLN when the FMS cannot connect two consecutive legs automatically — typically after inserting a SID that ends at one waypoint and a route that starts at a different one, or after a DIRECT TO creates a route gap. It is shown as a yellow -DISCONTINUITY- line.
When the autopilot reaches a discontinuity in NAV mode it does not stop — it flies direct to the waypoint immediately after the discontinuity. Depending on the geometry this could be directly ahead, or it could turn the aircraft 180 degrees. Always check the ND map after any plan modification to see what the magenta line does at the discontinuity.
To remove a discontinuity: on the F-PLN page, press the LSK next to the discontinuity line. This connects the two surrounding waypoints with a direct leg.
Altitude and speed constraints
Constraints come from navdata and define what altitude or speed the FMS must achieve at a specific waypoint. They appear in magenta on the F-PLN page and as magenta circles on the ND. The FMS respects these in managed descent — it builds the DES path to satisfy every constraint. In OP DES it ignores them.
PERF pages — phase by phase
The PERF key cycles through performance sub-pages matching the current or next flight phase. Each sub-page contains the performance data relevant to that phase. They do not need to all be filled in advance — the FMS activates each one when its phase begins.
| Page | Key fields | What the FMS does with them |
|---|---|---|
| PERF TO | V1, VR, V2, FLEX temp, TOGA/FLEX selection, flap config | V1/VR/V2 appear as speed bugs on the PFD tape. FLEX temp sets the reduced thrust limit. Without V speeds, the FMS cannot arm SRS mode. |
| PERF CLB | Managed speed target, thrust limit (CLB/MCT/DCL1-3) | Sets the climb thrust rating that appears as THR CLB on the FMA. Derate selections reduce climb thrust for noise abatement or engine life. |
| PERF CRZ | Predicted TOC, ETA, EFOB at top of climb; step climb planning | Monitoring page. No entries required in normal operations. Shows live predictions updating against actual fuel flow and ground speed. |
| PERF DES | Predicted TOD distance/time, EFOB at destination | Shows when T/D will be reached. Helpful 20–30 min before descent to confirm the profile is realistic. |
| PERF APPR | QNH, landing flap config, VAPP, DH/MDA, auto-brake mode | VAPP is computed as VLANDING + wind correction (1/3 headwind, capped at +15kt, with a minimum floor of VLS). QNH entry updates the altimeter reference for the approach. |
FMS operating phases
The FMS transitions through a defined sequence of operating phases. Each phase changes which managed speed is active, which PERF page is current, and which constraints the FMS respects. Understanding the phase prevents surprises when managed speed changes unexpectedly.
Pseudo-waypoints — what they are and why they move
Pseudo-waypoints appear on the F-PLN page in parentheses — (T/C), (T/D), (DECEL), (S/C). They are not in the navigation database. The FMS computes them continuously from your current weight, wind, speed, and altitude. Because the inputs change constantly, the pseudo-waypoints move.
| Pseudo-wpt | What it marks | Why it moves |
|---|---|---|
| (T/C) | Top of Climb — where the FMS predicts you will reach cruise altitude at the current climb rate and CI. Marked with a white arrow on the ND. | Moves earlier if you are climbing faster than predicted, later if slower. Headwinds push it later. |
| (T/D) | Top of Descent — where the FMS predicts descent should begin to arrive at the destination approach altitude via the computed DES profile. Shown as a white downward arrow on the ND. | Moves with changes to CRZ FL, destination, winds aloft, and weight (fuel burn). Do not begin descent early just because T/D feels far away — the FMS profile accounts for tailwinds. |
| (DECEL) | Deceleration point — where the FMS computes you should begin slowing from approach speed to VAPP via the flap schedule. Placed before the FAF (Final Approach Fix) or IAF. | Moves with changes to VAPP, wind, and landing flap config. |
| (S/C) | Speed Change — a point in climb or descent where a speed restriction from navdata takes effect. For example, the mandatory 250 kt below FL100 is marked here. | Fixed to the FL100 crossing point — moves if your vertical profile changes. |
Cost Index — what it actually does
The Cost Index (CI) is the FMS's instruction for how to balance time against fuel. It is not a fuel-saving switch — it is an economic input that shifts the entire speed schedule across all phases simultaneously.
Mathematically: CI = time cost ($/hour) ÷ fuel cost ($/kg). A CI of 30 means your airline values one hour of flight time the same as 30 kg of fuel. A higher CI means time is relatively more expensive, so fly faster. A lower CI means fuel dominates, so slow down.
Common CDU mistakes
Entering ZFW but forgetting BLOCK — or entering them in wrong units
ZFW and BLOCK must both be in kilograms (or tonnes depending on units setting). If you enter your block fuel in pounds thinking the CDU expects pounds, you will load roughly half the actual fuel on paper — predictions will show fuel exhaustion mid-ocean. Always confirm the units displayed on the FUEL&LOAD page match what you intend.
Not inserting the TMPY after plan changes
After changing the STAR, adding a direct-to, or modifying the arrival, the yellow TMPY F-PLN chip appears. Simmers frequently navigate away to another CDU page without pressing INSERT, then wonder why the ND still shows the old route. The modification is pending, not applied, until you explicitly confirm it.
Ignoring discontinuities on the ND
A discontinuity between two waypoints that are far apart geographically can cause the AP to turn 90 or 180 degrees when the upstream waypoint is passed. Always check the ND after any plan change — look at what the magenta line actually does. If it goes somewhere unexpected, find and close the discontinuity first.
Activating the approach phase too early via PERF APPR
The approach phase changes managed speed to VAPP, which at full flap is typically 137–145 kt. If you manually activate it from the PERF APPR page while still at FL200 in clean configuration, managed speed drops immediately to VAPP. The aircraft decelerates at idle to that speed 200 miles out. Let the approach phase auto-activate, or only manually activate it when established inbound below 10,000 ft.
Not programming the arrival early enough
The STAR, approach, and runway should be entered at least 20–30 minutes before T/D. The FMS needs time to compute the descent profile including all constraints. If you enter the arrival after T/D, the profile recalculates mid-descent and T/D and DECEL markers jump — potentially leaving you high and fast.
Expecting the DIR TO page to work like a GPS "direct"
DIRECT mode on the CDU creates a direct leg to the selected waypoint — but the leg starts from the current aircraft position, not the last passed waypoint. This creates a new leg that may cut across the original route. The ND will show this immediately. If you wanted to stay on the planned route to a waypoint further down the plan, use the F-PLN page and simply delete intermediate waypoints instead.
Auto-thrust in depth
Auto-thrust (A/THR) on the A380 behaves unlike the throttle on most aircraft, and the single fact that trips up every newcomer is this: the physical thrust levers do not move when A/THR is working. You set them in a detent and leave them. The lever position becomes a limit and an arming switch, not a direct command. Understanding that one idea explains almost every A/THR surprise.
Speed law vs thrust law
A/THR is always operating in one of two laws. The FMA column 1 tells you which (see the FMA page), and they feel completely different:
SPEED / MACH on the FMA). The autopilot controls pitch for something else (a path, an altitude). This is cruise and approach. Thrust moves; speed is rock-steady.THR CLB), idle (THR IDLE), TOGA. The autopilot then controls speed with pitch. This is climb and open descent. Thrust is fixed; speed is held by the elevator, so it wanders a little.The four detents
The thrust levers have physical notches. With A/THR active, the lever you rest in sets the maximum thrust A/THR is allowed to command, and it arms A/THR engagement. From idle forward:
| Detent | What it commands | When you use it |
|---|---|---|
| TOGA | Full thrust. On the ground arms takeoff; in flight triggers go-around. The absolute maximum. | Takeoff (full power), go-around, windshear escape. |
| FLEX / MCT | Same physical gate. On takeoff it's FLEX (reduced thrust to your assumed temperature). In flight it's MCT — maximum continuous, the cap for engine-out. | Flex takeoff; single-engine operations. |
| CL | Climb thrust limit — and the home detent. With A/THR active and levers in CL, A/THR is free to modulate anywhere from idle up to climb thrust. | Set just after takeoff; stays here all flight. |
| IDLE | Levers fully back. With A/THR active this is still the floor; A/THR commands above it. Pulled back manually it's how you disconnect into idle. | Flare/landing, manual idle. |
Active vs armed — and how the levers control it
A/THR has two states that the FMA distinguishes. Active (green A/THR in FMA column 5) means it is moving thrust right now. Armed (the levers are out of the active range) means it is ready to take over but the lever position is currently commanding thrust directly.
- Below or in the CL detent, A/THR active → A/THR commands thrust up to the CL limit. The levers don't move.
- Push a lever above CL → that lever commands thrust directly (manual), A/THR goes to armed. This is how you'd add thrust manually if needed.
- Idle thrust levers fully back with A/THR off → fully manual thrust at idle.
Alpha floor & TOGA LK
A/THR includes a stall protection that overrides everything else. If angle of attack exceeds a threshold, A.FLOOR triggers and commands TOGA thrust regardless of lever position or mode — shown amber on the FMA. It is one of the strongest protections in the aircraft.
Managed vs selected speed targets
In speed law, A/THR holds a target — but where the target comes from depends on the FCU speed knob:
| Mode | Target source | FCU window |
|---|---|---|
| Managed | The FMS picks the speed for the phase — climb schedule, ECON Mach, the approach VAPP. Knob pushed in. | Dashes --- with a magenta dot. |
| Selected | You dialled a specific speed. A/THR holds exactly that. Knob pulled out. | The number you set, in cyan. |
Common auto-thrust mistakes
Treating the levers like a normal throttle and "flying" them
With A/THR active the levers stay in CL. Constantly nudging them pushes A/THR in and out of armed, fights the automation, and risks a full disconnect. Set CL after takeoff and don't touch them again until the flare.
Not noticing A/THR dropped out after bumping a hardware throttle
A physical throttle even slightly out of the CL detent band disconnects auto-thrust. If you have hardware, calibrate the detents on the EFB (see Chapter 5 — Calibrating hardware throttles) — and any time the A/THR FMA label disappears without you pressing the button, suspect the levers first. Thrust then freezes wherever the levers are.
Pulling thrust to idle to "help" the descent with A/THR on
In managed descent A/THR is usually at idle already in thrust law; if it's in speed law it's holding speed. Hauling the levers back manually disconnects A/THR. If you want more drag, use speedbrake — that's what it's for. Leave the thrust automation alone.
Expecting to cancel TOGA LK by pulling the levers back
TOGA LK survives lever movement by design — it's protecting you. The only way out is to disconnect A/THR with the instinctive disconnect button and re-engage. Pulling the levers back while locked does nothing to the thrust.
Approach modes
The A380 can fly several kinds of approach, and the automation behaves differently for each. The job on final is to know which one you've armed, confirm it captured in the right order, and understand exactly what the aircraft will and won't do for you down to the runway.
The three approach families
LOC and G/S — both shown green. Supports full autoland to CAT3. This is the gold-standard approach.F-LOC and F-G/S — shown magenta, the colour that says "computed, not a real radio beam".APP NAV + FINAL (or FINAL APP). Relies on FMS position accuracy rather than a ground transmitter.The APPR button & capture sequence
Pressing APPR on the FCU arms the approach. For an ILS that arms LOC and G/S together — they then capture in a strict order. Getting the order right is the difference between a stable approach and a scramble.
- Arm — press APPR. LOC and G/S appear cyan in FMA column 4. (If only one appears, the approach isn't fully set up.)
- LOC capture — intercepting the centreline,
LOC*flashes then goes steady green. The aircraft turns onto the runway heading. - G/S capture — established on LOC and approaching the beam from below,
G/S*flashes then green. The aircraft starts down the glidepath.
Autoland & CAT levels
An ILS approach can continue to a fully automatic landing. Autoland needs both autopilots engaged (press AP1 and AP2) so one monitors the other. The FMA then arms the landing sequence:
RETARD — thrust to idle.Approach phase & managed deceleration
Separately from the AP modes, the FMS enters its APPROACH phase (see the FMS phases). This is what drives managed speed down through the flap schedule to VAPP. It auto-activates within ~7,200 ft of destination elevation while tracking NAV/LOC, or manually via PERF → ACTIVATE APPR PHASE.
- At the
(DECEL)pseudo-waypoint, managed speed begins stepping down as you extend flaps. - Each flap setting unlocks a lower managed target: clean → S → F → VAPP.
- A/THR (in speed law) holds each target as you configure.
Go-around
A go-around is initiated by pushing the thrust levers to TOGA — the one time in the flight you move them out of CL deliberately. The aircraft transitions instantly:
Then it's the standard sequence: positive climb, flaps to CONF 3, gear up, follow the missed-approach. The full FMA picture for this is the sixth phase card on the FMA page.
Common approach mistakes
Arming APPR while above the glideslope
The glideslope captures from below only. If you press APPR already above the beam, LOC will capture but G/S stays armed and never triggers — the aircraft holds altitude and flies through the approach. Get down to the platform altitude and intercept level, beneath the beam.
Forgetting the second AP for autoland
Autoland requires AP1 and AP2 both engaged. With a single AP you'll fly the ILS down beautifully but the FMA won't arm LAND/FLARE and the aircraft won't complete the landing automatically. Press both before the LAND mode is needed.
Briefing an ILS but flying a magenta FLS
If the ILS frequency didn't auto-tune (wrong approach selected, or a navdata quirk), the FMS may give you an FLS approach instead — magenta F-LOC/F-G/S. It looks similar but it's a computed path, not a precision radio beam, and it can't autoland. Verify the FMA is green before committing.
Pressing APPR too early and arming far from the beam
Arm APPR when you're being vectored toward the intercept, not 60 miles out. Arming too early can capture a false course or sequence oddly. The standard is to arm once cleared for the approach and inside the intercept geometry.
ECAM system pages
ECAM — the Electronic Centralised Aircraft Monitor — is the system that watches every part of the aircraft for you and tells you, in plain text, what to do when something goes wrong. It lives on the two centre screens. Most of the time it manages itself; learning to read it (and when to override it) turns a wall of symbols into a clear picture of the aircraft's health.
The two screens: EWD and SD
ECAM information is split across the upper and lower centre displays:
Auto-display logic
The SD chooses a page automatically based on what the aircraft is doing. You rarely need to select one by hand — but knowing the logic stops it feeling random:
| The SD shows... | ...when |
|---|---|
| DOOR | On the ground at the gate, doors being operated. |
| APU | During APU start and shutdown. |
| WHEEL | Takeoff and landing roll — gear, brakes, tyre status. |
| CRUISE | Airborne, clean, in the cruise — a fuel + air summary. |
| ENG | Engine start, or any engine parameter exceedance. |
| The relevant failed system | Whenever a warning or caution fires — ECAM jumps straight to the affected system so you can action the procedure. |
ALL to cycle through every page one at a time if you want the full tour.The system pages
Every ECP button calls up one schematic. What each one is for:
Warnings, cautions & the alert workflow
When something goes wrong, ECAM classifies it by severity and presents it on the EWD with an audible and visual cue:
SEAT BELTS, LDG GEAR) and the T.O / LDG configuration memos. Green = set correctly, amber = not yet.ECAM lists the failure title, then a procedure: the actions to take, line by line. As you complete each action the line clears. The workflow buttons sit on the ECP:
Common ECAM mistakes
Clearing a caution before actioning the procedure
Pressing CLR silences and removes the alert, but the underlying condition is still there. Work the procedure top to bottom first, then CLR. If you cleared too early, RCL brings it back.
Fighting the auto-display instead of using it
The SD jumping to the affected system on a failure is a feature — it's putting the right schematic in front of you. Let it. Use ECP buttons to look at other systems, not to stop it showing you the failed one.
Ignoring an amber memo as "just a reminder"
An amber T.O memo line means the aircraft is not configured for takeoff — spoilers not armed, flaps not set, etc. It's a reminder, but an important one. Green across the memo is your config check before you roll.
Not checking STATUS after a failure
After actioning a caution and clearing it, the STATUS page summarises what's now inoperative and any limitations (speed, altitude, approach category). Skipping it means flying the rest of the flight unaware of a restriction the failure imposed.
Operations
The Beginner guide teaches you to fly the aircraft. This section is about everything around the flight: a live crew who talk to you, an aircraft with a history and its own mechanic, and failures you can practise or leave to chance. It all runs from the EFB tablet. Use as much or as little as you like — every feature here is optional, and each one starts switched off.
How the pieces fit together
Think of an airline day. You fly a flight with a crew; something sometimes goes wrong; what went wrong is written into the aircraft's logbook; a mechanic repairs it or defers it; and that decides whether the next flight can leave on time. The three parts of this section walk through that whole loop.
LiveOnboard — your crew
AIRCRAFT — your airframe
FAILURES — practice and consequences
Where to start
Aircraft app and read AIRCRAFT — logbook & dispatch. Fly a few legs and watch the totals and the transit check.Failures, set an engine fire on ENG/APU, and read Failures — the basics for what to do about it.EXP rely on the simulator's own failure system to work (on FS2024, the cabin pressure leak needs Sim Update 1 or later), and the AIRCRAFT app reads your livery a little differently on each sim.LiveOnboard — your crew
An A380 is never flown by one person. LiveOnboard fills the other seats. Switch it on and you become the Captain of a full crew: a First Officer who works the panel and answers your checklists, a Purser and cabin crew who welcome and brief the passengers and secure the cabin, a ground crew on the headset for pushback, and — on long flights — a relief pilot to spell you in the cruise. The passengers have opinions too, and will tell you how the flight went. It all runs from one page on the EFB tablet, and every part of it is optional.
Who is aboard
The flight is judged on two meters, each running from 0 to 100:
Comfort, Punctuality, Trust and Warmth. It starts at 75 and can go up or down.Precision, Discipline, Composure and CRM (crew resource management — how well you work with the First Officer). It starts at 95 and is only ever marked down, other than a small, temporary dip that fades back on its own.See LiveOnboard — flight, score & events for what moves them.
Getting started in five steps
Onboard tile on the EFB home screen, or use its icon in the sidebar. The page opens on the SECT tab, headed LIVEONBOARD / Sector.CREW, press ON. The status bar chip changes from LIVEONBOARD OFF to LIVEONBOARD AUTO. The crew are now on — but quiet until the sector starts (step 5).SCHEDULE card set a departure time: SIMBRIEF pulls it from your plan, NOW +30, +45 or +60 sets it relative to the sim clock, or type it in Zulu (1455). Put the flight number and destination on the CDU INIT page (or import a SimBrief plan there), and press SYNC SIMBRIEF on the FLIGHT card to pull the schedule, destination and airline from your plan.M1L or M2L, on the Ground Services page — or use JETWAY or STAIRS in the stand row on the CREW card.BOARDING card. The crew come alive, and the passengers begin to board. The next pages take you from here to the gate on arrival.Crew on is not the same as crew talking
The crew stay quiet until the flight begins. Any of these starts it: pressing START BOARDING or LOAD NOW, an instant load, GSX boarding, being airborne, or asking the First Officer for a checklist. Once started, it stays started for the rest of the session. Sitting cold and dark at the gate before any of that, you won't hear a word from the crew.
If you load the aircraft with an engine already running — typically a runway spawn — LiveOnboard treats it as a "ready" start. There's no boarding, door, safety-demo or pushback calls, since there's nothing left to board. The crew still wait for the flight to start: press LOAD NOW, which also puts the passengers and cargo aboard, or ask for a checklist. After that, the cabin gets secured for takeoff as normal.
The six tabs
A rail on the left of the page switches between six tabs — a short label on the rail, and the full name in the header above it.
| Rail | Tab | What it is for |
|---|---|---|
| SECT | SECTOR | Setting up and closing this flight: the crew switch, schedule, boarding, cabin service, loadsheet, your break and END FLIGHT. Next page. |
| PA | ANNOUNCEMENTS | Your voice to the cabin: a menu of announcements, and — in MANUAL — the ones waiting on you. |
| RPRT | REPORT | Live scores, a graph of the flight, and what moved the meters. |
| LOG | LOGBOOK | Your last twenty sectors, and a transcript of what the crew said this flight. |
| PROC | PROCEDURES | Ask the First Officer to do flows, and run checklists with him. |
| SET | SETTINGS | Who your crew are and how they behave. Everything here is remembered. |
A small cluster in the corner of every tab shows the flight at a glance: a schedule pill (NO STD SET, ON TIME · 11:45Z, LATE +n, OFF ON TIME, IN ON TIME, ON BLOCKS), the current CABIN and CREW scores, and, in MANUAL, a chip such as 1 PA WAITING. The scores read about 75 and 95 once the crew is on — a bare -- only shows for a moment as the page opens. Tap the cluster to open the REPORT.
CREW switch, START BOARDING, END FLIGHT and a few settings are ordinary buttons that respond to any tap, so be deliberate with those.AUTO or MANUAL?
On the SET tab, CREW SIMULATION is either:
WAITING ON YOU. Say them, decline them, or leave them: they expire on their own eventually. Everything else — the First Officer's callouts, the checklists, the ground crew and everything the Purser says — carries on by itself, just as in AUTO.There is no OFF here: that is the CREW switch on the SECT tab.
The status-bar chip
In the middle of the EFB's top bar, on every page:
- LIVEONBOARD OFF — crew off.
- LIVEONBOARD AUTO or LIVEONBOARD MANUAL — crew on. Turn on
CABIN MOOD IN THE STATUS BAR(SET tab) and it also names the cabin's mood, for exampleLIVEONBOARD AUTO · SETTLED, coloured mint, amber or red. - LIVEONBOARD SILENCED — this tablet's switch is ON, but the other tablet's is still OFF, so the crew stay silent. Nothing on screen explains this. Turn the crew ON on the other tablet too, or press OFF then ON again here. (Each tablet has its own
CREWswitch.)
The SET tab
Everything on SETTINGS saves automatically, applies at once and is kept between flights. Defaults are shown in bold.
Who is flying today
| Setting | Options | What it does |
|---|---|---|
| CREW SIMULATION | AUTO / MANUAL | See above. |
| TODAY'S CREW | NORTH AMERICAN / EUROPEAN / ASIAN / EUROPEAN · F CAPT | The voices and accents of Captain, First Officer and Purser together. F CAPT is a European crew with a female captain. |
| WHO MAKES THE ANNOUNCEMENTS | CAPTAIN / FIRST OFFICER | The First Officer gives a shorter version of the announcements. He still covers pre-departure, cruise, descent, arrival, cabin-preparation, delay, weather-hold, thunderstorm, tail-strike and medical calls — but he has no lines for welcoming the cabin, naming the destination, the flight time, the cruise level or the arrival forecast. The INTRODUCE YOURSELF menu on the PA tab is always spoken as the Captain, whichever you choose here. |
| CAPTAIN'S MANNER | WARM / PROFESSIONAL / FORMAL | Changes the wording of the PAs recorded in all three registers. |
| STAND SERVICES ON ARRIVAL | AUTO / OFF, and JETWAY / STAIRS | When you park after a flight — brake set, engines all shut down — AUTO connects chocks, ground power, air and the door service for you. Under GSX, the jetway or stairs are left to GSX, but the chocks, power and air still connect. |
| RELIEF PILOT | AUTO / ALWAYS / NEVER | AUTO carries a third pilot when the planned sector is six hours or more. |
| CABIN MOOD | REALISTIC / EXTREME | EXTREME widens the live swing of the passengers' mood. |
| WHO IS ABOARD | AUTO / BUSINESS / MIXED / LEISURE / CHARTER / COMMUTER / REPAT, and HOW NERVOUS: CALM / NORMAL / ANXIOUS | Changes what the passengers care about most. AUTO guesses from the local time and the flight length: a short flight at commuting hours reads as business travel, a very long one as leisure. Anxious passengers weigh comfort and trust more heavily. |
How much you hear
| Setting | Options | What it does |
|---|---|---|
| FIRST OFFICER — MANNER | RELAXED / NORMAL / SERIOUS | How often he repeats himself on things he's already said. Safety callouts are never affected — those always play. |
| FIRST OFFICER — VOICE | FULL / NO REMINDERS / CALLOUTS OFF | NO REMINDERS silences his nudges — lights, anti-ice, seat belts and so on. CALLOUTS OFF also silences hundreds, minimums and speed calls. Either way, the checklists and his cabin announcements still play, and your score is unaffected. |
| CABIN MOOD IN THE STATUS BAR | ON / OFF | Adds the mood word to the status-bar chip. |
| FMA READOUT | ON / OFF | The First Officer reads mode changes aloud. |
| APPLAUSE ON LANDING | ON / OFF | The cabin applauds a smooth landing (under 100 ft/min) if they're in a good mood — or a relieved one after a rough flight. A bounced landing cancels it. |
| MEDICAL DIVERSIONS | ON / OFF | OFF keeps every medical event routine. |
The operation
| Setting | Options | What it does |
|---|---|---|
| AIRLINE | AUTO / SIMBRIEF / LIVERY / MANUAL | Which airline the crew work for. AUTO takes the airline from your SimBrief plan if you synced this flight, otherwise from the aircraft's livery. MANUAL lets you pick from 50 carriers, or NONE. If nothing matches, you get a generic crew, and the card tells you why. |
| GROUND SERVICES | AUTO / GSX / BUILT-IN | Who runs the ramp. Aircraft-wide, not just LiveOnboard. |
| PURSER CLOSES THE DOOR | ON / OFF | ON lets the Purser shut door M1L once per flight — but never while GSX is running the ramp. |
Common questions
The crew are ON but nobody says anything.
The flight hasn't started yet. Press START BOARDING (or LOAD NOW), or ask the First Officer for a checklist. Both need a departure time plus an arrival time or a route, and START BOARDING also needs an open door. Also remember: the crew switch resets to OFF every time you load the aircraft — it's never saved.
The chip says LIVEONBOARD SILENCED.
The other tablet is still switched off. Turn the crew ON there too, or press OFF and then ON again on this one.
Do I need SimBrief? GSX?
No to either. Without SimBrief, the crew work from your CDU flight plan and the simulator's own weather, and you pick the departure time yourself. Without GSX, the built-in ground services handle everything. Choose which one runs the ramp with GROUND SERVICES on the SET tab.
Can I change the settings mid-flight?
Yes, and they take effect at once. Turning the crew OFF mid-flight clears out anything queued or waiting on you.
The crew's lines don't play.
You only hear the crew from the cockpit or cabin views. Switch to an external, chase or drone view and no new line starts — anything already queued keeps its own clock running, so a time-sensitive line is more likely to be dropped than played late. Check the transcript on the LOG tab to see what you missed (it leaves out FMA readouts).
LiveOnboard — sector & boarding
The SECT tab is about this flight: what it is, when it leaves, who is aboard, and when it ends. LiveOnboard calls one gate-to-gate flight a sector, and everything on this tab belongs to the sector you're flying now — its own footer says so: "This flight only. Everything here resets when the next one starts." From the top, the cards are CREW, FLIGHT, SCHEDULE, BOARDING, CABIN SERVICE, LOADSHEET and FLIGHT DECK.
CREW — the switch and the stand
The crew switch (OFF / ON) belongs to this tablet and is never saved: it starts OFF every time the aircraft loads. Underneath it, the card tells you exactly where you stand. With the crew off: "The crew are off. The aeroplane behaves exactly as it does without LiveOnboard — loading, ground services and audio all unchanged. Turn them on and they will be ready when boarding starts." With the crew on but the flight not yet started: "The crew are on, in AUTO, and waiting for the sector to start — they come alive when boarding does."
The stand row — CHOCKS, GROUND POWER, AIR COND, JETWAY, STAIRS — repeats the same controls as the Ground Services page, so you never have to leave this tab to connect the stand. JETWAY and STAIRS both open door M1L and switch each other off; withdrawing either shuts the door again. CHOCKS always works. The rest are greyed out until the parking brake is set (or the chocks are in) and every engine is near idle — the card explains why: "Ground crew need the aeroplane stopped: set the parking brake or leave the chocks in, and shut the engines down…"
A red banner shows up here only when the First Officer wants you back from your break: THE FIRST OFFICER WANTS YOU BACK, followed by the reason — The ride is deteriorating, Approaching top of descent, Injuries in the cabin, Emergency on board or Medical diversion.
FLIGHT — what the crew know about this sector
Read-outs: FLIGHT NO, ROUTE (origin → destination), AIRLINE, ABOARD (for example BUSINESS · CALM) and TOUCHDOWN (your landing rate, and how it's judged). A summary line tells you what the crew will do — "The crew will work this sector as <airline> <flight no> into <city>." — or tells you what's missing: no destination means the Captain can't name the city or read out the arrival weather; no flight number means the flight is logged unnamed; no airline means a generic welcome. It ends with "Set what is missing on the CDU INIT page, or import a SimBrief plan."
SYNC SIMBRIEF refuses. What do the messages mean?
"No SimBrief ID set — add one on the SimBrief page first." means enter your Pilot ID first. "SimBrief plan is for <type>, not the A380 — re-plan it on an A388 airframe." is self-explanatory. "This SimBrief plan departs <ICAO>, <n> nm from the aircraft — not this flight's plan…" means the plan's departure airport needs to be within 10 nm of where you actually are. "Off blocks — the schedule is locked for this sector, so the plan cannot be pulled over it." means you've already pushed back. And "Could not reach SimBrief." is a connection problem.
SCHEDULE — when this flight leaves
LiveOnboard needs a departure time. It uses it to judge punctuality, announce delays, quote a flight time to the cabin and size the mechanic's turnaround time. It is never invented — you always set it:
1455, 14:55, 455 or 4:55 — any of those work.ON BLOCKS · FROM PLAN when worked out for you: with a route in the CDU, the STA is your departure time plus the route's flight time plus 12 minutes. This only happens on the ground.Type something that isn't a valid time and you get "x" is not a time — type a Zulu departure like 1455 or 14:55. Once you're off blocks, the schedule locks itself: "Off blocks — the schedule is locked for this sector. Estimates stay open." — though the TOLD CABIN fields stay editable. The page will warn you, but never stop you, if the simulator clock is three hours or more past your STD, or if the scheduled block time is an hour or more off from what the route would actually take.
BOARDING — START BOARDING
The card's buttons are ACCEPT AIRCRAFT (only shown if you've switched on Simulate arriving aircraft — see AIRCRAFT), START BOARDING, STOP, LOAD NOW, DEBOARD NOW (only while deboarding) and BOARD ANYWAY (only during a temperature hold). Below them is LOAD TIME: 5 MIN, 10 MIN, 15 MIN, 20 MIN or REALISTIC, the default, which the tablet remembers.
What START BOARDING needs
- The aircraft accepted, if you've switched on Simulate arriving aircraft. (With the crew ON, you get the full narrated boarding described here. With the crew off, see the tip below instead.)
- A forward-left door open —
M1LorM2L(Ground Services page, orJETWAY/STAIRSabove). "Nobody can board through a closed door — open M1L or M2L on the Ground Services page first, then press this again." - A departure time (STD), plus either an arrival time or a route. If either is missing, the card tells you what to set: "This sector has no departure time, so nothing can be early or late — … Set STD on the SCHEDULE card: SIMBRIEF pulls it from your OFP, or use NOW +30 / +45 / +60, or type it."
- A payload. Your load comes from the Dispatch page's PLANNED column, or from SimBrief if this flight is synced. With nothing planned, the status line says "Set a passenger load on the Dispatch page, then start boarding here and the crew will work it in real time."
- A comfortable cabin. If a passenger deck sits at or above 29 °C or at or below 17 °C for 30 seconds, boarding is held. START BOARDING is refused while the hold is active, and a boarding already running pauses at the point servicing turns into boarding — until the cabin cools or warms back into range, or you press
BOARD ANYWAY(below).
If the CDU's INIT page has no destination or flight number, the card just warns you — it won't stop you.
What happens
- Fuel is drawn down to a low figure and the pax and cargo stations are emptied, ready to be filled.
- First a servicing phase (fuelling and catering), then a boarding phase, with cargo loading throughout. The status line narrates all of it: "Fuelling — n% of the uplift, and catering the cabin…", then "<b> of <n> aboard — <l> still to come, about <m> minutes.", and finally "All <b> of <n> aboard. Holds closed."
- The whole thing takes your chosen
LOAD TIME.REALISTICworks out to 8 minutes of servicing plus roughly 18 passengers boarding a minute, capped at 45 minutes in total — about 36 minutes for a full 500 passengers. Expect a small last-minute change too, a few passengers or a little cargo either way. - The Purser reports boarding complete, runs the safety demonstration and reports the cabin secure. The next page shows the timings.
START BOARDING still works — it just starts a plain, unnarrated load from the Dispatch page (still needs an open door, a departure time, and an arrival time or a route). On Dispatch's LOAD AIRCRAFT button, it then reads VIA LIVEONBOARD, and a banner points you back here: "Loading is being run from LiveOnboard — go there to start boarding."GSX. If GSX owns the ramp, LiveOnboard skips the last-minute change, the chocks and ground power it would otherwise connect on deboarding, and the Purser closing the door — GSX's own boarding drives the ramp instead, and the crew still narrate it. (Parking is different: AUTO stand services still connect chocks, power and air under GSX, and only leave the jetway or stairs to GSX.) GROUND SERVICES (AUTO, GSX, BUILT-IN) decides who runs the ramp.
CABIN SERVICE
Buttons: AUTO (default), NO SERVICE, SNACK, FULL MEAL, 2 FULL MEALS. AUTO picks for you, based on the planned flight length:
| Planned length | AUTO serves |
|---|---|
| Under 30 minutes | Nothing |
| 30 minutes to under 2 hours | A snack |
| 2 hours to under 6 hours | One meal |
| 6 hours or more | Two meals (plus duty free about an hour out) |
| Unknown | One meal |
You can serve less than the flight earns, but never more — anything above what's allowed stays greyed out. A line underneath confirms your choice, for example "3h 20 planned — the cabin will serve one full meal." A meal starts about 20 minutes into the cruise, a snack a minute after the seat-belt sign goes off, and the descent ends whichever is running. Each service earns a little Warmth and Comfort.
LOADSHEET
The card is titled ESTIMATED LOADSHEET until boarding finishes, then FINAL LOADSHEET. Before boarding it shows PAX n · FUEL n t · CARGO n t — as planned. and EST ZFW n t · EST ZFWCG n% · EST TOW n t. Afterwards, it shows how boarding actually went against the plan — n no-shows., n extra late. or No change since the estimate. — plus the final GW · ZFW · CG. SEND TO CDU sends ZFW, ZFWCG, passenger count and block fuel straight to the CDU, and confirms with ESTIMATE SENT ✓ or FINAL SENT ✓.
FLIGHT DECK — the Captain's break
On a flight long enough for a relief pilot, the card is titled FLIGHT DECK — HEAVY CREW. The button reads TAKE A BREAK, or RETURN TO FLIGHT DECK while you're away.
- When. Only when you're airborne, above 15,000 ft, and flying. "Available in the cruise, above 15,000 ft. A break is not offered in a phase of flight that needs both pilots."
- The relief pilot. Set
RELIEF PILOTto ALWAYS, or leave it on AUTO for a flight of six hours or more, and the relief pilot rings the door camera when you step away. Otherwise, the Purser asks to come in twelve seconds later, and it's up to you to open the door. - While you are away. "The First Officer has control. He will set the signs if the ride turns, and call you back if he needs you." He turns the seat-belt signs on if the ride gets rough, and switches them off again after two minutes of calm.
- Being recalled. The red banner calls you back for 30 seconds of real turbulence, when you're 25 minutes from the destination, or for injuries, an emergency or a medical diversion.
- Coming back. Press
RETURN TO FLIGHT DECK, or you're counted as back automatically the moment the gear or flaps change, the speedbrake moves more than 10%, the autopilot switches off (if it was on when you left), or the descent begins. The break itself is never scored.
Ending the flight — and flying a second one
A flight ends in one of two ways: deboarding finishes (or you press DEBOARD NOW), or you confirm END FLIGHT. Nothing else ends it — not landing, not parking, not shutting down, not the logbook closing.
- Deboarding starts by itself once you've flown, stopped, set the parking brake, opened a forward-left door, and have a payload aboard. Passengers leave at about 24 a minute (45 minutes at most), and the cargo holds keep unloading for around nine more minutes: "Passengers leaving, about 24 a minute. The holds keep going for a few minutes after the cabin is clear." Unless GSX owns the ramp, the chocks and ground power connect for you automatically. Doors still shut? The card tells you: "At the stand with every door shut. Open a forward left door — M1L or M2L — so the passengers can get off." When it's all done: "Cabin clear and the holds are empty. That sector is closed — the next one starts fresh."
- END FLIGHT asks you to confirm: the first press turns the button amber and shows
CONFIRM?for six seconds, and the second press showsENDED. This closes the flight, switches the crew back ON, and — if you actually flew — has the First Officer give his spoken debrief. It doesn't remove any passengers. If you've landed but haven't closed the flight, the card reminds you: "Landed and parked. Press END FLIGHT above to close this sector — until you do, the next flight inherits this one's checklists, announcements and reminders, and the crew will not run a departure again."
END FLIGHT. The flight is only saved to your LOGBOOK once you've been stopped with the brake on for those ten seconds — and only if the crew simulation was on for the whole flight.Second flight without reloading
- Park with the brake set and the engines shut down. With
STAND SERVICES ON ARRIVALon AUTO, the chocks, power, air and jetway or stairs connect for you automatically — under GSX, everything except the jetway or stairs. - End the flight: let deboarding finish on its own, press
DEBOARD NOW, or pressEND FLIGHTtwice. - Set up the next flight: accept the aircraft if you use that step; set a new departure time (plus arrival, or a route in the CDU); sync SimBrief again if you're using it; put the flight number and destination on the CDU INIT page; and set the load on Dispatch (deboarding empties the aircraft, but your PLANNED column stays as it was).
- Open
M1LorM2Land pressSTART BOARDINGorLOAD NOW.
A new sector resets almost everything about the last one: the schedule, your announced arrival estimates, both scores, the report graph, the transcript, every checklist and flow's "done" mark, the First Officer's reminders, which PAs you've already said, the SimBrief link, whether the aircraft was accepted (so the welcome popup returns), and the worked-out arrival time. What carries over: the crew switch, everything on the SET tab, your LOAD TIME, your CABIN SERVICE choice, the planned load, and your last twenty logbook entries.
Common questions
START BOARDING is greyed out, or does nothing.
Read the card — it tells you why. It's greyed out when the door is shut, boarding is already running or finished, the aircraft is still deboarding from its arrival, or it hasn't been accepted yet (with Simulate arriving aircraft on). Missing a departure time doesn't grey it out, but pressing it just refuses with a message. And if you loaded with an engine already running, there's simply no boarding left to run — use LOAD NOW instead.
The boarding time seems long.
REALISTIC takes about 36 minutes for a full 500 passengers. For something quicker and fixed, pick 5 MIN, 10 MIN, 15 MIN or 20 MIN — or LOAD NOW to skip it entirely.
The Captain didn't name the destination city.
The crew only know the destination if it's on the CDU INIT page, or in a SimBrief plan you synced. Set it before boarding starts — the FLIGHT card's summary line shows what's still missing.
No flight shows in my LOGBOOK.
A flight is only recorded once you've actually flown, stopped with the parking brake on for ten seconds, and had the crew simulation on the whole time. A flight flown with the crew off from the start is never kept.
LiveOnboard — checklists & announcements
There are two ways to talk to your crew. On the PROC tab you ask the First Officer to do flows — the panel work he does before a checklist is read — and to run checklists with you. On the PA tab you speak to the cabin. Neither needs your voice or the keyboard: you just tap the tablet, and the crew answer out loud.
PROC — flows and checklists
The tab's subtitle is "The flows the First Officer runs, and the checklists that confirm them". A real Airbus procedure works the same way: first the flow, setting the panel up, then the checklist that confirms it's done right. The tab has both.
Flows — ask the First Officer to work the panel
The first card, ASK THE FIRST OFFICER TO DO FLOWS, has nine tiles, in the order a flight actually needs them. Tap one and he works that part of the panel himself:
| Tile | What he moves | Offered |
|---|---|---|
| PUSHBACK | Beacon ON, cockpit door shut | On the ground, before you have flown |
| AFTER START | Engine start selector NORM, APU bleed OFF, APU master OFF, spoilers ARM, flaps to the takeoff configuration you chose on PERFORMANCE or the CDU (flaps are left alone if you chose none) | On the ground, before you have flown |
| TAXI | Autobrake RTO, transponder AUTO, nose light TAXI | On the ground, before you have flown |
| LINE-UP | Strobes ON, landing lights ON, nose light T.O | On the ground, before you have flown |
| ACCEL | Gear UP, spoilers disarmed, flaps 0, landing lights OFF | Airborne |
| CLIMB 10K | Landing lights OFF, seat belts OFF | Airborne |
| DESCENT 10K | Landing lights ON, the signs switch to AUTO if it was OFF (the seat-belt sign then lights with the gear or slats) | Airborne |
| AFTER LDG | Spoilers disarm, flaps 0, strobes OFF, landing lights OFF, transponder STBY, APU start; he arms the APU bleed, but selects it only if the APU reaches about 95 % speed within two minutes of that step — otherwise select APU BLEED yourself (the PARKING list checks it) | After a flight, on the ground below 40 kt |
| PARKING | Fuel pumps OFF, seat belts OFF, beacon OFF (the NAV lights stay on) | After a flight, stopped |
"Landing lights" here means the LAND switch. Only the TAXI and LINE-UP flows touch the nose light — nothing else does.
- He works one step every 2.5 seconds, silently — there's no "flow complete" call, and he skips anything already set. A finished tile turns mint.
- Each flow runs once per flight, and pressing it again while it's already running does nothing. If the aircraft leaves the ground for more than three seconds during a ground flow, he stops and the flow doesn't get marked done.
AFTER LDGandPARKINGcan be run again after your next landing, but the four departure flows can't — they're only offered before you've flown. - A tile that doesn't fit the moment is dimmed, but you can still press it — the status line explains why ("Not available — this aeroplane has not flown yet.", "… — already done this sector.") and the press is simply ignored, not saved for later. One message is misleading: "Not yet — wrong moment for …. He will take it when the aeroplane is where it belongs." He won't — you need to press it again yourself once the moment is right.
- The tile itself doesn't say what it will do — use the table above for that.
Checklists — RUN A CHECKLIST
The second card has nine tiles, each labelled with a code: BS BEFORE START, AS AFTER START, BT BEFORE TAKEOFF, TC AFTER TAKEOFF / CLIMB, AP APPROACH, LD LANDING, AL AFTER LANDING, PK PARKING and SA SECURING THE AIRCRAFT — plus SKIP ITEM and SKIP LIST.
BEFORE START — item 3 of 11.WAITING ON YOU — <ITEM> · <VALUE>. Set it and the First Officer will answer. Set the switch and he replies within a second or two, then carries on.- Stuck items. Leave an item unset for two minutes (the clock pauses while the crew are actually talking) and he drops it and reads on — each item you leave him hanging on can cost another two minutes. At the end he says "That's the checklist - we've still got items open, Captain." The list gets no done mark, and it costs 1 Discipline. He won't repeat himself if he's already offered or nudged you about a list, but he will still give you whichever of the two he hasn't done yet.
- SKIP ITEM counts the current item as done, so the checklist can finish. SKIP LIST abandons the whole thing: it stays unfinished, and he stops reminding you about it. Skipping itself is free — but once he's nudged you about an unfinished list, or you've pressed SKIP LIST, or the flight started on the runway or in the air (leaving earlier checklists undone), your Discipline meter sags a little, and CRM a bit later, until that list finally gets finished.
- Re-pressing. Tapping a checklist that's already running does nothing — it's ignored for ten seconds after it starts, and after it finishes it stays ignored until you leave it alone for 90 seconds (each extra tap resets that wait). Tap a different checklist and it takes over. Note that MANUAL mode doesn't hold checklists back the way it holds PAs.
- He offers them himself. At the right moment he says "Ready for the Before Start checklist." — every checklist except Securing the Aircraft gets this offer, early ones first and later ones as the flight goes on. If it's still open a minute later, he nudges you: "Before Start checklist isn't done yet, Captain." Each offer and nudge only happens once per flight. Silence his nudges by setting
FIRST OFFICER — VOICEtoNO REMINDERS. - Every done mark clears when the next flight starts.
The third card shows whichever checklist is running, item by item — the current row highlighted, finished rows dimmed, and the item he's stuck on shown in amber. It's empty when nothing is running.
What he checks in the aircraft
An item marked ✓ is checked against the real aircraft — if it's not set, he holds. Everything else he takes on your word, and any sensor he can't read simply counts as set.
| Checklist | Items | He holds if these are not set |
|---|---|---|
| BEFORE START | 11 | T.O DATA (a V1 of 80 kt or more in the CDU), PARK BRK, SIGNS (AUTO or ON), WINDOWS / DOORS (13 of the 16 cabin doors — the three upper-deck starboard doors are not checked), BEACON |
| AFTER START | 6 | RUDDER TRIM (within 1 % of neutral), EXTERIOR LIGHTS (NAV on) |
| BEFORE TAKEOFF | 10 | V1 (set in the CDU, as for T.O DATA — VR, V2 and FLEX are not checked), SIGNS, SPLRS ARM, FLAPS T.O (any takeoff setting), AUTOBRAKE RTO |
| AFTER TAKEOFF / CLIMB | 6 | LDG GEAR UP, FLAPS 0, PACK 1+2 ON (excused if an MEL item has deactivated a pack), APU MASTER OFF, LAND LIGHT OFF, ALTIMETER STD |
| APPROACH | 9 | LAND LIGHT ON, SEAT BELTS ON |
| LANDING | 5 | SIGNS, LDG GEAR DOWN, FLAPS LDG (handle 3 or higher), SPLRS ARM |
| AFTER LANDING | 4 | EXTERIOR LIGHTS, SPLRS DISARM, FLAPS 0, APU START |
| PARKING | 6 | PARK BRK ON, APU BLEED ON, all engines OFF (N1 under 5 %), FUEL PMPs OFF (all 20), SEAT BELTS OFF |
| SECURING THE AIRCRAFT | 7 | ADIRS OFF, APU BLEED OFF, SIGNS OFF, APU OFF, ALL BATTERIES OFF |
The BEFORE START items and his replies, in order
SECURITY INSPECTION — Complete · CKPT PREP — Complete · OXYGEN — Set · GEAR PINS & COVERS — Removed · FUEL QTY — Checked · T.O DATA ✓ — Set · ALTIMETER — Set · PARK BRK ✓ — Set · SIGNS ✓ — On, auto · WINDOWS / DOORS ✓ — Closed · BEACON ✓ — On.
The AFTER START items and his replies, in order
ANTI ICE — As required · F/CTL — Check · RUDDER TRIM ✓ — Neutral · PITCH TRIM — Check · GROUND EQUIPMENT — Clear · EXTERIOR LIGHTS ✓ — Set.
The BEFORE TAKEOFF items and his replies, in order
FLIGHT INSTRUMENTS — Check · TAKEOFF BRIEFING — Confirmed · V1 / VR / V2 / FLEX ✓ — Check · SIGNS ✓ — On · SPLRS ✓ — Armed · FLAPS ✓ — Takeoff · AUTOBRAKE ✓ — R. T. O. · T.O CONFIG — Normal · CABIN CREW — Ready · PACK 1+2 — As required.
The AFTER TAKEOFF / CLIMB items and his replies, in order
LDG GEAR ✓ — Up · FLAPS ✓ — Zero · PACK 1+2 ✓ — On · APU MASTER ✓ — Off · LAND LIGHT ✓ — Off · ALTIMETER ✓ — Standard, set.
The three APU switch items — APU MASTER OFF, APU START and APU OFF — check whether the APU has actually been started, not just whether the MASTER pushbutton is on. So a MASTER left ON but never started will still pass APU MASTER OFF. The two APU BLEED items check the bleed switch itself instead.
CABIN … READY memo don't wait for the CABIN CREW checklist item — they follow the cabin's own timing, covered on the next page.PA — announcements to the cabin
The tab's subtitle is "Your voice to the cabin — what is waiting on you, and how long since they last heard it". Its cards, from the top:
YOU SAID IT or CREW.WHAT TO SAY NOW
INTRODUCE YOURSELF offers three versions: "Introduce yourself, the flight time and the cruise", "Introduce yourself and welcome them to the A380" and "The full welcome" (any part it has no data for is simply dropped). RECOMMENDED NOW lists up to twelve announcements that fit the moment, most urgent first, each with the actual words and why it's suggested: "You have not spoken to the cabin yet this sector.", "Departure is running N minutes behind.", "The flight deck is ready — time to secure the cabin." (only once the BEFORE TAKEOFF checklist is fully complete — not after SKIP LIST or a timed-out list), "You are in the hold and they can feel the turns.", "Warn them if you are expecting a rough ride." Tap one and it plays at once, in your voice, jumping any queue. If the First Officer is your announcer, a recommended line goes to him where he has a matching recording, is dropped where he doesn't (welcome, destination, flight time, cruise level, forecast), and otherwise still goes to the Captain — the crew-seating call, for instance. The INTRODUCE YOURSELF lines always stay yours either way. If the crew are off, or not yet active, tapping does nothing at all.
WAITING ON YOU (MANUAL)
Each waiting announcement shows how many sentences it has, a countdown timer (amber under 30 seconds), and its text. SAY speaks one sentence; SAY ALL n speaks the whole thing; NOT NOW (or NOT NOW · ALL) declines it entirely. A header reading SAY ALL n WAITING shows up once two or more sentences are held — note that this counts sentences, not whole announcements, so a three-sentence PA alone reads 3 PAS WAITING. The card sums it up: "Yours to say. Turning one down is a decision like any other, and the cabin will notice if it was one they needed. Held lines expire on their own — say them while they are still true."
- Expiry. Gate announcements — welcome, flight time, destination, delays — have no clock while you're on the ground, but disappear once the takeoff roll passes 40 knots or you're airborne. "Flight attendants, prepare for departure" and "be seated" both end at the roll; the call to prepare the cabin ends at touchdown. Once airborne, most announcements have about three minutes to be said (four for the longer descent and arrival ones) and weather announcements up to four. The Purser's sign and turbulence calls are never held back — they always play at once, in either mode.
- Nothing chimes to remind you. That's deliberate — the First Officer's nudge is switched off in MANUAL. Watch the
PA WAITINGchip in the corner (1 PA WAITING,2 PAS WAITING…), or the count on this tab. - Only interior views. Switch to an external, chase or drone camera and no new line starts — the queue just waits, while its entries keep ageing toward expiry.
What it costs
The point values below are the base numbers — the airline you fly for scales them up or down, and on the passenger meter the cabin's mood and the flight length do too (see the next page).
- Declining an announcement the cabin actually needs — delay, weather hold, turbulence, medical, injury, diversion, return to gate, tail strike — costs 1 Trust (the REPORT calls it Declined an announcement the cabin needed) plus a little temporary unease. Declining anything else is free.
- Silence slowly erodes Warmth once you're airborne, if the cabin hears nothing at all for about 25 minutes. The Purser's calls and the crew's own PAs count just as much as yours toward breaking that silence.
- Too many words. Counting every announcement the cabin hears in one phase of flight, the first two count in full, the third about 60%, the fourth 25%, the fifth nothing — and from the sixth on, it actually costs you. Half an hour of quiet forgets one of those announcements.
- Being honest earns credit — Told the cabin something good and Kept the cabin informed both raise Warmth and Trust; being straight with them about bad news raises Trust, at a small cost to Comfort and Warmth.
SAY or SAY ALL) below 10,000 ft on the departure climb costs 6 Discipline and 4 CRM, up to twice. Just wait until you're above 10,000 ft — or let the crew's own welcome PA handle it.Common questions
I tapped a checklist and nothing happened.
The crew are probably off — the tap does nothing when they are. Turn the crew ON on the SECT tab. Also check you didn't drag your finger: only a deliberate tap counts, and two taps within 0.9 seconds count as just one.
The First Officer keeps saying "Not yet, Captain".
One of the items he checks against the aircraft isn't set. The amber status line names it — set that switch, or press SKIP ITEM, and he carries on.
The flows don't seem to do anything.
That's by design — they're silent, and he skips anything already set. A tile turns mint once it's done. If a tile refused to run, the status line tells you why.
Do I have to run the checklists?
No. He never blocks you, and skipping a list has no penalty by itself. But once he's nudged you about an unfinished list, your Discipline meter sags a little (and CRM a bit later) until you finish it, and finishing a list with items still open costs a point of Discipline.
LiveOnboard — flight, score & events
This page follows one flight from gate to gate: what the crew do and say at each stage, what they expect of you, and how it's all scored. In AUTO mode this all happens on its own — you just fly the aircraft as you normally would, and the crew respond to what you do. The tables below give the crew's actual recorded lines, and your part in each stage.
Gate to takeoff
| Phase | The crew | You |
|---|---|---|
| BOARDING | The Purser welcomes everyone aboard a few seconds after boarding starts; catering reports in with "Catering's complete, and we're stocked and ready." Once about half the passengers are aboard, the Captain makes the boarding PA — a greeting, the destination city and the flight time. At the end: "Boarding is complete, and the cabin is secure." The crew keep the cabin lights at full brightness while boarding is under way. | Stay on schedule: if boarding hasn't started by about 30 minutes before your departure time, it starts costing you Punctuality — though you get it back if you still push on time. And if either passenger deck sits at or above 29 °C or at or below 17 °C for 30 seconds before boarding starts, boarding gets held (BOARD ANYWAY overrides it, at a cost). |
| DOORS & DEMO | Ground crew call "Ready for pushback whenever you are." once the doors the crew monitor are shut. Once every door is shut and the beacon is on: "Cabin crew, arm doors and cross-check, all decks." Two minutes later comes the safety demonstration, about 80 to 105 seconds (an Emirates crew runs a longer video, nearly four minutes). Two minutes after that: "Cabin crew, take your stations on both decks for departure.", then twenty seconds later, "Both decks are secure." | Close every door and switch the beacon on early and the cabin will be ready about six minutes later (around eight with the longer Emirates demo). With the crew on, the T.O memo's CABIN … READY line only turns green once you hear "Both decks are secure." The Captain also adds "Flight attendants, prepare for departure." once the AFTER START checklist is done, or you reach 15 knots. |
| PUSHBACK | A ground voice reacts as the tug connects: the bridge, doors, catering and power all get checked, and you're always cleared in the end — "Brakes released, cleared to push." Nothing here is ever actually blocked. The First Officer says "Beacon, Captain?" if a tug is rigged or you move with the beacon off, and "Door's still open, Captain." if the beacon goes on with a door still open. At the end: "Pushback complete. Set parking brake.", then "Steering pin is out, you're clear to taxi." | On Ground Services › Pushback: connect the tug, choose a direction arrow and release the parking brake. (If the Pushback page runs it, the ground calls follow its own steps; started another way — key command, GSX or ATC — they're triggered by the tug connecting and disconnecting instead.) Ask for the PUSHBACK flow too. |
| ENGINE START | If he saw the engine start cold, he calls it as it happens: "N two rotation.", "E G T rising.", "Fuel flow." and "Starter cut out." once for the whole sequence, then "Engine one stabilized." for each engine, and "All engines stabilized." once all four are running. None of this plays if you spawned with the engines already running. And if the flight-deck door stays open 45 seconds with an engine turning: "Door's still open, Captain." | BEFORE START checklist beforehand; AFTER START flow and checklist afterwards. |
| TAXI | "Wingtip clearance on the left, Captain." for sharp turns on taxi-out (up to twice per session — the count doesn't reset with each new flight); "Speed, Captain." if you hold above 30 knots for five seconds (costs 2 Comfort and 2 Discipline). At night, the cabin lights dim to 40% while you're taxiing. | Taxi below 30 knots. TAXI flow. |
| LINE-UP | "Strobes, before we line up?" (or, at the hold short, "Strobes are still off, and we're at the hold short."). Ignore this and your CRM score can suffer. Once the BEFORE TAKEOFF checklist ends, the Captain announces "Flight attendants, please be seated for departure." | BEFORE TAKEOFF checklist; LINE-UP flow; strobes ON. |
| TAKEOFF ROLL | He reads out the flight-mode annunciator as thrust is set — "Man flex 60", "S R S", "Runway" — then "Thrust set." at 40 knots and "One hundred knots." V1 is the aircraft's own aural callout. "Rotate." comes at VR, if you've entered one in the CDU, and never less than 1.5 seconds after V1. Flaps still up at 40 knots gets you "Captain, flaps are still up." (18 Discipline), and rejecting the takeoff above V1 gets "That was above V1." (22 Discipline). | Set your takeoff data and flaps before you roll, then use TOGA or FLX thrust. |
Climb to parking
| Phase | The crew | You |
|---|---|---|
| CLIMB | "Positive rate." — select gear up within 12 seconds, or it starts costing you: 1 Discipline if you're 12–30 seconds late, then 3 CRM if you ignore it for 30 seconds, rising with every further ignored call. Then "Gear up.", and "Autopilot one engaged." (only if he heard both "Thrust set." and "Positive rate."), then "Flaps three … two … one … zero." as you retract them. Get too close to the tail-strike limit (11.5° on the ground, 13.5° airborne) and you'll hear "Watch the pitch, Captain." The welcome PA plays at 10,000 ft, and the Purser tells the cabin they can move about once the seat-belt sign switches off above that height. | In MANUAL, saying a held announcement below 10,000 ft on the climb costs 6 Discipline and 4 CRM, up to twice — the crew's own PAs are always free. Keep your speed at or under 265 kt below 10,000 ft, or it's 8 Discipline. Run the ACCEL and CLIMB 10K flows; the AFTER TAKEOFF checklist is offered once the gear's up, flaps are at 0, and you're above 10,000 ft or the transition altitude, whichever is higher. "Standard, Captain?" is called just above the transition altitude, taken from your OFP or, failing that, the CDU PERF page. |
| CRUISE | A top-of-climb announcement plays, cabin service runs on its planned schedule, and you'll hear "One thousand to go" on level changes. If the ride turns rough with the seat-belt signs off, he'll ask you to switch them on, and the Purser and cabin react accordingly. This is also where weather-hold PAs, medical events and cabin-temperature remarks happen. You can take a break here too. | Switch the sign ON before rough air, and keep the crew seated. Hold your cleared altitude — drift more than 300 ft off it for ten seconds and it costs 10 Precision and 6 Discipline (though a new FCU selection counts as a fresh clearance). Keep the cabin told about delays, holds and turbulence. |
| DESCENT | The descent announcement covers the destination, time, temperature, arrival weather and asks passengers to return to your seats. Descending through 12,000 ft with the signs still off gets you "Seatbelt sign, Captain - we're on the way down."; through 10,000 ft with the landing lights still off, "Through ten thousand - landing lights, Captain?"; under 2,000 ft with them still off, "Landing lights, Captain?" He calls out "Flaps one … full" as you select each stage. Below 20,000 ft the Captain asks the cabin to prepare, and the Purser secures it — landing preparation, crew to stations, then cabin secure below 10,000 ft. | Get seat belts on within a minute of his call and it's free; 60–150 seconds costs 1 Discipline; later than that, 3 CRM. Run the DESCENT 10K flow, then the APPROACH and LANDING checklists. "We're still on standard, Captain." is called below the transition level, from your OFP or the CDU PERF page. |
| APPROACH | You'll hear "Gear down, five greens." eight seconds after both main gear legs lock. The 1,000 ft gate (checked between 750 and 1,000 ft RA) needs the gear down, flaps 3 or more, and sink under 1,000 ft/min — speed isn't checked. Missing that gate costs 3 Precision on its own, even if you then fix it or go around; still unstable at 500 ft costs a further 25 Discipline, 15 Precision, 8 CRM and 12 Trust. Deviation calls (LOC, GLIDE, SPEED, SINK RATE, PITCH, BANK) are spoken, but never scored. | Be fully configured and stable by 1,000 ft, or go around. Land anyway after a runway too short ROW/ROP call and you lose 25 Discipline, 12 Precision, 8 CRM and 12 Trust. |
| LANDING | Your touchdown is judged on the worst sink rate over the last 0.7 seconds: under 100 ft/min earns +6 Comfort, under 300 earns +2, under 600 costs −3 Comfort and −2 Precision, and anything harder costs −8 and −6. A bounce within 15 seconds costs a further 5 Comfort and 4 Precision, once. Thirty seconds later he passes judgement — a greaser gets two lines, otherwise firm, hard or a mention of the bounce. On the rollout: "spoilers", "reverse green", "decel", "70 knots". | Flare gently. Run off the pavement and your score drops — a runway excursion can cost up to 30 Precision and 30 Trust, scaled by how fast you were going. |
| TAXI IN | "Speed, Captain." again if you're above 30 knots. Leave the strobes or landing lights on for 12 seconds after vacating the runway and you'll get a call about it. The AFTER LANDING checklist is offered 45 seconds after you leave the runway, and the arrival PA follows 45 seconds after you're down to 40 knots or less. The Purser asks the cabin to stay seated after about three minutes of slow taxiing, or once you've stopped with the brake set. | AFTER LDG flow and checklist. |
| ON BLOCKS | Once you've been stopped with the brake set for ten seconds, the arrival gets scored: arriving within 15 minutes of schedule earns +3 Punctuality, later costs 6 to 20, recovering a delay earns +4 Punctuality and +2 Trust, and keeping a promised arrival time earns +3 Trust. The flight is saved to your LOGBOOK at this point. The Purser calls "disarm doors" once the engines are off, and the PARKING checklist is offered once you're stopped with the brake set and down to one engine or fewer still running. | PARKING flow and checklist. Hot brakes cost you 4 Precision, and parking on hot brakes with the brake set for two minutes costs a further 2 Discipline. |
| DEBOARDING | Starts by itself once a forward-left door is open with a payload aboard: "Chocks are in", the deplaning announcement, then an airline-specific thank-you. When the flight closes, the First Officer gives his spoken debrief, judged from your crew score at the moment deplaning began: 85 or more gets "Sharp on the callouts today…", 70–84 gets "Solid flight.", and below that, "Bit of a rough one today." | Open the door, then either press END FLIGHT or let deboarding finish on its own. See Sector & boarding. |
How the flight is scored
Two meters, each made of four axes, and each running 0 to 100. On screen, the number itself is colour-coded: 90+ bright mint, 80–89 mint, 65–79 white, 50–64 amber, below 50 red. There are no letter grades.
- PASSENGER PULSE — made of
Comfort(the ride, the landing, the temperature),Punctuality(the schedule),Trust(being told the truth) andWarmth(how long since they last heard from you). It starts at 75. The overall score is weighted by who's aboard: a business cabin cares most about punctuality, an anxious one about comfort and trust. - CREW CONFIDENCE — made of
Precision,Discipline,ComposureandCRM(crew resource management). It starts at 95 and only ever gets marked down — a simple average of the four. - Each axis combines earned events, which are permanent, with a live mood that swings up to ±10 (±22 with
CABIN MOODset to EXTREME) on the passenger axes — on the crew axes, mood can only ever subtract. Mood drops fast and recovers slowly. - The point values below are base numbers. Premium airlines grade harder: passenger gains are worth ×0.75 and losses ×1.2, with crew losses also ×1.2. On the passenger meter, the cabin's mood, the flight length and fatigue scale things further — a very short flight sharpens both gains and losses by up to twice over, a long one softens the losses instead. Budget-tier carriers (Skytrax three-star, such as Delta, United and American) instead weight Punctuality ×1.4, Comfort ×0.7 and Warmth ×0.85 on the passenger meter.
What earns and what costs
| Axis | Falls with | Rises with |
|---|---|---|
| Comfort | Hard landing (8), firm (3), bounce (5), rough ride, injuries (20), tail strike (20), the cabin too hot or cold for ten minutes (6 or 12), holds | A smooth landing (+6 under 100 ft/min, +2 under 300), a meal (+1.2) |
| Punctuality | A late arrival, holds, a diversion (12), tail strike (15) | Arriving on time (+3), recovering a delay (+4) |
| Trust | Injuries (25), tail strike (25), an unstable approach (12), a needed PA declined (1), sign off in rough air (6), a misleading PA (3) | Warning before turbulence (up to +6), sign on in chop (+2), advising a hold (+2), keeping your promised arrival time |
| Warmth | Long silences (after about 25 minutes), unwarned turbulence | Good and neutral PAs, meal service (+2) |
| Precision | Tail strike (30), stall (20), unstable approach (up to 18), VMO exceedance (14), level bust (10) | — |
| Discipline | Unstable approach (25), rejecting above V1 (22), unconfigured takeoff (18), an ECAM ignored (8), speed limit below 10 000 ft (8), sterile-cockpit PA (6) | — |
| Composure | A stall (10), rejecting above V1 (6), crew hurt (3) | — |
| CRM | A crew call ignored (3, more each time), an ECAM ignored (5), an unstable approach (8), the crew caught standing in turbulence (4) | — |
Ignoring an ECAM message is judged like this: the First Officer says "Captain, we've got an ECAM I'd like you to see" two seconds after the master light comes on. Clear it or act on it within twenty seconds and nothing happens; leave it longer and a warning costs 8 Discipline and 5 CRM, a caution costs 4 and 2 (airborne cautions only). Exceeding VMO, a flap or gear speed limit, or stalling the aircraft all cost Precision and Trust too.
The REPORT tab
Its subtitle is "How the cabin and the flight deck rate this sector, and what moved it". It refreshes once a second while you have it open.
GATE, TAKEOFF, CLIMB, CRUISE, DESCENT, APPROACH, ARRIVAL and GO AROUND, with green and red event dots and a baseline at 75. Tap an axis name to overlay it, and again to clear.ASK THEM, then ASK AGAIN for more. Six people give you their honest opinion, in character: the First Officer, the Purser, and four passengers — a business traveller in 14A, a holiday-maker in 52C, a nervous flyer in 31F, and an influencer in 2K. Once deboarding starts, the cards switch to "WHAT THE CREW MADE OF IT" and "WHAT THE CABIN MADE OF IT".Turn on CABIN MOOD IN THE STATUS BAR and a single word describes the cabin's mood — anywhere from DELIGHTED and HAPPY, through SETTLED and RESTLESS, down to FED UP, BATTERED, FURIOUS, FRIGHTENED and ABANDONED.
The LOG tab
Its subtitle is "Your last twenty sectors, recorded automatically on shutdown" — really it's recorded when you park with the brake on after landing. CAREER HISTORY shows a summary line (N sectors · Xh logged · best pulse P · average A) plus one row per flight, newest first: date, flight number, time, PULSE, CREW and event count. Flights flown with the crew off aren't kept. Below that, THIS FLIGHT — WHAT THE CREW SAID is a full transcript of what the crew said this flight (FMA readouts are left out), timestamped and tagged CAPTAIN, F/O, PURSER or GROUND, with a LATEST button to jump to the end. It clears when the next flight starts.
LOGBOOK tab — they're separate. This one keeps your scores; that one keeps the aircraft's technical history.Events
TURB chip in the status bar rates the ride as NONE, LIGHT, MODERATE or SEVERE, judged from how the aircraft is actually moving — so rough hand-flying can trigger it too. Injuries follow stricter, separate checks based purely on vertical g-force. Severe air with the seat-belt sign off for a whole minute, or a single hard jolt (0.9 g or more above 500 ft, 0.55 g in smooth air) with the sign off, hurts both passengers and crew: 25 Trust, 20 Comfort, 10 Warmth, and on the crew side 15 Precision, 15 Discipline and 10 CRM. It also marks the flight "abnormal", so normal announcements stop. The Purser reports it ninety seconds later, the First Officer recommends a course of action, and about twelve seconds after that the Captain either says continue (usually, once you're three hours or more into the flight) or turning back (20 Punctuality, and the flight is marked diverted). Nothing turns the aircraft for you — you still fly it. With the sign on, sustained rough air hurts nobody. A single violent jolt with the sign on only hurts the cabin crew (8 Comfort, 4 Trust, 3 Composure, flight stays normal) — unless severe air had already sent them to their seats, in which case nobody is hurt at all. Switch the sign ON before rough air, and fly gently.MEDICAL DIVERSIONS is on: normal PAs stop, you're called back from any break, and the crew recommend turning back — almost always, since this happens early in the flight (they only suggest pressing on if it's about 97 minutes or more in). The flight then gets marked diverted (20 Punctuality). Nothing forces you to actually divert.Common questions
My CREW score dropped and I don't know why.
Open RPRT and check WHAT MOVED THE METERS — every scored event is listed with its time and reason (slow drifts, like the cabin's mood, aren't events and won't show up there). The First Officer's calls usually warned you before it happened.
How do I get the applause?
Switch APPLAUSE ON LANDING on (SET tab), then land under 100 ft/min with a happy cabin, or bring them down safely after bad weather. A bounce cancels it.
Nobody made the welcome PA.
It plays at 10,000 ft, or four minutes after acceleration altitude — but it's skipped if the flight has already gone "abnormal". In MANUAL it waits for you on the PA tab. And if WHO MAKES THE ANNOUNCEMENTS is set to the First Officer, there's no welcome PA at all.
The score says CABIN and CREW are "--".
-- only shows for a moment as the page opens. With the crew on, the corner reads about 75 and 95 right from the start, and moves as events get scored. With the crew off, nothing gets scored at all.
AIRCRAFT — logbook & dispatch
The AIRCRAFT app on the EFB turns "an A380" into this A380: one specific aircraft with its own flight history, its own checks coming due, and its own list of defects — the same idea as an airline's technical log. Every leg you fly gets recorded automatically, and before each departure the aircraft is judged GO, GO IF or NO GO.
Where to find it
Tap the Aircraft tile on the EFB home screen, or its icon — the second one — in the sidebar on any other page. The page has four tabs:
MAINTENANCE · WORKING while the mechanic is busy. See Maintenance & fleet.MEL (n) with the number of open items. See MEL, defects & NO GO.The header above the tabs tells you at a glance:
9V-SKA · GP7270 · ATC ID — the registration, the engine type (GP7270 or TRENT 972) and where that identity came from.LOGBOOK KEPT ON THIS TABLET (or names the Captain's or First Officer's tablet instead). Both tablets show the same logbook, but only one of them actually keeps it up to date — the other just passes its requests across, showing SENT and then APPLIED. You can look at either tablet, but do ACCEPT AIRCRAFT (below) only on the one whose header says it keeps the logbook.GO, GO IF · n MEL, NO GO · n) and REAL WORLD ON or REAL WORLD OFF.INOP: APU or INOP: IR 2, one for each valid MEL deferral in the logbook (manual MEL items get none).Which aircraft is this?
The logbook belongs to an airframe — a tail number plus its engine type. So the RR and GP versions of the same registration count as two separate aircraft, each with its own history. The A380 works out which one it is in this order:
- A registration you've chosen yourself on the
FLEETtab, if you've picked one. - Otherwise, the ATC ID (tail number) set in the simulator's aircraft settings — an empty ID,
380orXX-XXXis ignored, since none of those actually name an aircraft. - Otherwise, the livery — the folder or name on FS2024, the title on FS2020. So with no tail number set, each livery you fly counts as its own separate aircraft.
For about 30 seconds after loading, the header reads IDENTIFYING AIRFRAME… while it works this out. The dispatch pill and most buttons only appear once it's settled on an answer.
LIVERY NOT IDENTIFIED — every livery of this preset shares one logbook. Set a tail number (ATC ID) to separate them. (or AIRFRAME NOT IDENTIFIED if nothing can be identified at all). Fix it by setting a tail number in the simulator, or picking a registration on the FLEET tab.Dispatch status: GO, GO IF, NO GO
The aircraft's status is re-judged all the time. You'll see the result as a pill on the AIRCRAFT header, and as a chip in the middle of the EFB's top bar whenever it's anything other than a plain GO.
GO IF means at least one item is validly deferred — the aircraft can fly with it out of use — or a DAILY or WEEKLY check is overdue but still within its 24-hour grace period. NO GO means at least one of these:
| Reason | What it looks like | How it clears |
|---|---|---|
| An open defect | ENG 2 FAIL FLAMEOUT OPEN | Repair it, or defer it if it is deferrable |
| A deferral has expired | IR 2 — MEL C EXPIRED | Repair it |
| A deferral is waiting for its (m) procedure | IR 2 — (m) PENDING | The mechanic completes the task |
| An inspection is due | HARD LANDING — INSPECTION REQUIRED | The mechanic inspects (only inspections that read NO GO block dispatch; those raised by flying beyond a limit, like a hard landing, appear only with REAL WORLD active, but a flat tyre, an oil-starved engine or a disconnected engine-driven pump is inspected whatever REAL WORLD says) |
| Too many systems out at once | TWO OR MORE IRS INOP, BOTH PACKS INOP, TWO OR MORE ENG BLEEDS INOP | Repair one of them |
| A fluid is below minimum | ENG 2 OIL TANK 8.5 QT — MIN 10.0, CREW OXY 700 PSI — MIN 740, HYD G RSVR … GAL — BELOW NORMAL RANGE | The mechanic services it |
| A tyre is flat or low | TYRE 7 DEFLATED, TYRE 7 … PSI COLD — MIN … | The mechanic inflates or changes it |
| The transit check is owed | TRANSIT CHECK NOT DONE | The mechanic does it (30 minutes) |
| A DAILY or WEEKLY check is overdue | DAILY CHECK OVERDUE — NO GO SINCE … | The mechanic does it |
After every flight: the transit check
The moment you push back, the aircraft is marked as owing a transit check before its next departure. So a minute or two after you park, expect to see NO GO · 1 with the reason TRANSIT CHECK NOT DONE. That's completely normal, not a fault — once the aircraft is properly parked, the mechanic starts the check (30 minutes at the default speed) and the status goes back to GO on its own. It stays hidden while you're taxiing or flying, so it never nags you mid-flight.
MAINTENANCE SPEED, or use SEND TO HANGAR — both on the MAINTENANCE tab. None of this actually holds you up unless REAL WORLD is switched on; see MEL, defects & NO GO.The LOGBOOK tab
The left column holds a summary of the aircraft; the right column holds its full history.
CURRENT LEG (for example LEG 58 · TAXI OUT · OFF BLOCK 10:02Z · 0:14 — the stages are AT GATE, TAXI OUT, AIRBORNE and TAXI IN), the DISPATCH status with up to six reason lines (red grounds the aircraft, amber means a deferral or a grace period), the OPEN / DEFERRED / ITEMS counts, and a REAL WORLD line.FLIGHT HOURS, BLOCK HOURS, LEGS, CYCLES, LANDINGS, POWERED HOURS and GEAR CYCLES — plus a grid breaking each engine and the APU down by hours, cycles (not for the APU), starts and hours since the last weekly check.TRANSIT, DAILY and WEEKLY, with their due times. A DAILY check is due 48 hours after the last one, a WEEKLY after 8 days, and each gets a further 24 hours of grace — GO IF, not yet NO GO — before it's actually overdue. All of this runs on the aircraft's own calendar, following the simulator's Zulu clock.CONFIRM: RESET 9V-SKA.On the right, two sub-tabs list the history, newest first:
- FLIGHTS — one row per leg:
DATE · FLIGHT · ROUTE · BLOCK · FLT · LDG, ten to a page. Small chips flag anything unusual:REAL WORLD,NO GO(departed NO GO),DIV,RETURN,INTERRUPTEDandUNIDENTIFIEDlegs. Tap any row for the full detail — off-block, take-off, landing and on-block times, block and flight time, go-arounds, rejected take-offs, exceedances and any defects raised. - TECH LOG — a running journal:
DATE · ENTRY · BY, whereBYisMECH(the mechanic),CREW(you),SYSTEMorADMIN. Repairs, deferrals, night stops and hangar visits all get logged here.
The logbook keeps roughly the last hundred legs and tech-log entries for each aircraft.
Receiving the aircraft — ACCEPT AIRCRAFT
A real captain "accepts" the aircraft at the stand before pushing back. You do the same thing here, at the gate — and it lets you decide how the aircraft arrived: fresh out of the hangar, or just off a long-haul flight with hot brakes and half-empty tanks. There are two places to do this.
The RECEIVE THE AIRCRAFT popup
Once the aircraft has identified itself, a popup covers the tablet whenever you're at a gate and this flight hasn't been accepted yet. It reappears for every new LiveOnboard sector, not just when you first load — but after you press DISMISS, it stays away until the EFB restarts. Its sections:
SELECT button. A row known only by its livery, or by an ATC ID that can't be typed as a registration, instead reads BY LIVERY or BY ATC ID and can't be selected.TURNAROUND GAP and PRIOR FLIGHT LENGTH — how long ago it landed, and how long it had been flying.Chocks, Ground Power (GPU), Air Conditioning, Jetway and Stairs. Each one connects the moment you tap it. Chocks always work; the rest need the parking brake set (or the chocks in) and the engines stopped. Jetway and stairs switch each other off.Then choose ACCEPT AIRCRAFT, which confirms with AIRCRAFT ACCEPTED, or DISMISS — SET UP LATER ON AIRCRAFT. The switch DON'T SHOW THIS POPUP ON STARTUP turns it off for good; bring it back under Settings › GENERAL › Aircraft Welcome Popup.
DISMISS, or switch the popup off entirely.The ACCEPT AIRCRAFT block on the LOGBOOK tab
This does the same job, with more control over the details. The block is headed "Simulate this leg as an arrival, at the gate before push":
AS-IS / NO CHANGE, JUST LANDED (5 minutes since landing), SHORT TURN (30 minutes), STANDARD TURN (60), LONG TURN (120).AS-IS / NO CHANGE, SHORT HAUL (2 hours), MEDIUM HAUL (6 hours), LONG HAUL (10 hours), ULTRA LONG HAUL (14 hours).AIRCRAFT ACCEPTED.Set both the gap and the prior flight length, and the aircraft is treated as though it had just made that flight: one imaginary leg gets added to the totals (though never to FLIGHTS), the engines and APU have burned a little oil, the brakes start hot — around 180°C, cooling over the gap — and the tanks have burned fuel at roughly 11 tonnes an hour. Leave either one at AS-IS / NO CHANGE and ACCEPT just logs that you've taken the aircraft over, with nothing else changed.
- ACCEPT only works at the gate, before pushback. On the tablet that keeps the logbook, the button greys out anywhere else, and LiveOnboard's own ACCEPT button explains why:
Not allowed right now — this only works at the gate, before push.On the other tablet, it just passes the request across, which the keeping tablet then refuses. You only need to press it once per flight. - Being "accepted" only lasts until LiveOnboard's sector ends — deboarding finishing, or you confirming
END FLIGHT— which is why the popup comes back at your next gate. - With two tablets, press ACCEPT on whichever one's header reads
LOGBOOK KEPT ON THIS TABLET. From the other tablet, the logbook totals and oil change do apply, but the brake heat and fuel burn don't — and ifARRIVE WITH A RANDOM MEL ITEMis on, the whole ACCEPT is refused outright. - With
SIMULATE ARRIVING AIRCRAFTON, that tablet's LiveOnboardSTART BOARDINGandLOAD NOWboth refuse until you accept:This aircraft has not been accepted yet — press ACCEPT AIRCRAFT above, or on the AIRCRAFT page, before boarding.LiveOnboard's own BOARDING card has its ownACCEPT AIRCRAFTbutton for exactly this. See LiveOnboard.
Aircraft State — save and restore a parked aircraft
A separate EFB app — the Aircraft State tile — saves a named snapshot of the parked aircraft, so you can pick up later close to where you left off. Type a name (the field suggests e.g. Overnight KJFK; leave it blank and it just uses the date and time), press Save As, and later press Restore on that entry under SAVED STATES. Delete removes one you no longer need.
- Saved: fuel in all 11 tanks, brake temperature, whether the APU is running, external power, exterior lights, doors, the cockpit/cabin/cargo air-conditioning knobs, the seat-belt and no-smoking signs, and whether the IRS is aligned.
- Not saved: the battery switches.
- Requirements: on the ground with the parking brake set, and a few seconds after the EFB has finished starting up. A pill reads
READY — on ground, parking brake setorNOT READY— until it's ready, Save and Restore stay greyed out. - Snapshots are kept on the tablet you saved them from. Brake temperature comes back as one cooled value applied to all the brakes, adjusted for however much real time has passed since you saved.
Switching the AIRCRAFT section off
Don't want any of this? Use Settings › GENERAL › Aircraft Section, ON by default. Switching it OFF hides the Aircraft tile and its sidebar icon, and stops the aircraft sending maintenance messages to the company over datalink. The logbook, dispatch status, MEL holds and the welcome popup all keep running quietly in the background regardless. While REAL WORLD is holding the aircraft, the section stays visible no matter what you choose, with the hint OFF — showing because REAL WORLD is active.
Common questions
The header says IDENTIFYING AIRFRAME… and the buttons do nothing.
Give it about 30 seconds after the aircraft loads. It checks the identity every ten seconds and settles once three checks agree in a row — or after five minutes at the very latest. Until then, there's no dispatch pill, ACCEPT and RESET stay disabled, and the welcome popup won't show.
Why does every flight end with NO GO · 1?
That's the transit check. It's owed again every time you push back, and clears once the mechanic finishes it — 30 minutes at the default MAINTENANCE SPEED, once you're parked at the gate with the engines off. It's hidden while you taxi or fly, and it only ever actually blocks you if REAL WORLD is switched on.
My aircraft is GO IF and I never touched a thing.
Most likely you pressed ACCEPT AIRCRAFT on the welcome popup, which adds one random MEL item. Open the MEL tab to see what it is. You can leave it as-is, have the mechanic repair it — once the repair fits the time you've given him (a longer TURNAROUND or a faster MAINTENANCE SPEED, both on the MAINTENANCE tab), press RUN on its task, or send the aircraft to the hangar — or just clear it with RETURN TO SERVICE.
Two of my liveries share one logbook.
They report the same tail number — or, for one of FS2024's built-in presets, nothing at all. Give each livery its own ATC ID in the simulator, or pick a different registration for each on the FLEET tab.
The ACCEPT AIRCRAFT block is greyed out.
It stays greyed until the aircraft has identified itself, and on the tablet that keeps the logbook it also greys out away from the gate — check you haven't already pushed back. And note that everything under the SIMULATE ARRIVING AIRCRAFT switch, including the ACCEPT AIRCRAFT button itself, stays hidden until you switch that on.
MEL, defects & NO GO
A real airline can dispatch an aircraft with certain items broken, as long as they're on the Minimum Equipment List (MEL) and the rules are followed. The AIRCRAFT app models that. When something's wrong, you have three choices: have the mechanic repair it, defer it under the MEL and fly on as GO IF, or — for the serious faults — leave the aircraft NO GO. This page covers the MEL tab, and, once REAL WORLD is switched on, the NO GO banner, the parking-brake hold and OVERRIDE.
ME-ECAM-36-21, are the kind of MEL item numbers the FCOM cites — but the (o) and (m) wording under a deferral is the simulator's own generic text, not real MEL wording.Where defects come from
- REAL WORLD failures — with that mode active (switched on, and the LiveOnboard crew on too), failures get written into the logbook as defects. See REAL WORLD failures.
- Inspections — with REAL WORLD active, flying beyond a limit (a hard landing, an overspeed) creates an inspection for the mechanic. The serious ones ground the aircraft —
INSPECTION — HARD LANDING · 1:30 · NO GO, for example — while minor ones are just a quick data review that doesn't. - Physical items — a flat tyre, an engine oil leak or a disconnected engine-driven pump gets recorded whether REAL WORLD is on or not.
- ACCEPT AIRCRAFT — the arrival MEL item described on the previous page.
The MEL tab
The tab has two lists. The one on the left is yours to fill in; the one on the right belongs to the aircraft itself.
ADD DEFERRED ITEM — your own MEL items
Use this to record a deferral of your own — and, if you name a system, to shut a pack or bleed for real, say to practise flying with a pack inoperative. Manual items are just your own paperwork: they never change GO / GO IF / NO GO, and show no INOP chip. The form is headed "MEL (Minimum Equipment List): manual items follow this aircraft, and so do logbook deferrals".
32-40).A has no fixed interval, B lasts 3 days, C lasts 10 days, D lasts 120 days. B is the default.NONE for paperwork only, or a real system — AIR PACK 1, AIR PACK 2, ENG 1 BLEED through ENG 4 BLEED — which stays held shut while the item is open. Pick a system and Add Item fills in the ATA code (21-51 for packs, 36-11 for bleeds) and the description for you.Your items appear under OPEN ITEMS, soonest-expiring first, with a live countdown (3d 4h left, EXPIRED or as specified). Clear removes one, with no confirmation asked. A category-A item never expires. And an expired item only reads EXPIRED — its system stays shut until you actually clear it.
LOGBOOK DEFECTS — what the aircraft carries
The right-hand list, "Deferred, open and pending items this aircraft carries", shows six rows a page — DEFERRED items first, then OPEN, then PENDING, oldest of each first. What a row says tells you exactly what to do about it:
| Row state | What it shows | Your options |
|---|---|---|
| DEFERRED | [C] ME-ECAM-36-21 — ENG 2 BLEED · (o)(m) · 7D 4H LEFT | Fly on (GO IF), or repair (once the repair fits the time available, RUN its task on the MAINTENANCE tab) |
| OPEN, deferrable | GO IF DEFERRED: MEL C ME-ECAM-… (o)(m) · REPAIR 3:00 | DEFER it, or let the mechanic repair it |
| OPEN, must be repaired | NO GO — REPAIR 5:00 | Repair only |
| OPEN, deferral refused | NO GO — DEFERRAL REFUSED: TWO OR MORE IRS INOP WITH IR 1 DEFERRED | Repair one of the items |
| OPEN, expired | MEL C EXPIRED — NO GO UNTIL RECTIFIED | Repair (it can never be deferred again) |
| PENDING | INSPECTION — HARD LANDING · 1:30 · NO GO | The mechanic inspects |
Every row also has RETURN TO SERVICE, and an OPEN row that can be deferred also has DEFER.
(m) PENDING — the deferral only becomes valid, and the aircraft only stops being NO GO, once the mechanic has finished a short (m) maintenance task, 10 to 45 minutes. A few rows need no such task (GPS 1+2, AUTO BRK, RAT and the four battery rows) and become valid straight away.CONFIRM: NOT A REPAIR. It clears the failure flag, and the tech log records it as RETURNED TO SERVICE BY ADMIN (NOT A REPAIR). This is your override for an item you simply want gone.The (o) and (m) letters on a row stand for the operational and maintenance procedures a real MEL deferral carries. The mechanic will often defer something for you automatically — if a deferrable repair won't fit before your departure, his plan defers it on its own (the tech log then reads DEFERRED … BY MECH).
How long a deferral lasts
Category B items last 3 days — only RAT FAULT and the four battery rows. Category C items, everything else, last 10 days. The clock starts the day you defer it, and that first day is free — so a category-C item deferred on the 15th is good until midnight at the end of the 25th (its tech-log line reads EXPIRES with the day it lapses, here the 26th). After that, it reopens as NO GO and can only be repaired, not deferred again.
What can be deferred
Only some faults can be deferred and flown with. They fall into three groups, based on what deferring them actually does:
| Deferral type | What happens | Faults |
|---|---|---|
| System held shut | The pack or bleed is kept closed whatever its pushbutton says | PACK 1, PACK 2, PACK OVHT, ENG 1–4 BLEED |
| Caution cancelled | With REAL WORLD on, the failure stands but its ECAM caution is suppressed, and it is listed on STATUS as CANCELLED CAUTION | APU AUTO SHUTDOWN; FEED TK 1–4 MAIN and STBY PMP; TRIM TK XFR; GPS 1+2 receiver fault; IR 1, 2, 3; AUTO BRK; FWD, AFT and BULK CARGO SENSOR; CABIN DOOR SENSOR; RAT FAULT; BAT 1, BAT 2, BAT ESS, APU BAT |
| Paperwork only | The flag is cleared; the deferral is just a record | START FAULT (no light-up), DRAGGING BRAKE |
Everything else stays NO GO until it's repaired: engine and APU fires, engine failures, cargo smoke, hot or hung starts, EGT OVER LIMIT, TANK and ENG FEED LEAKS, GREEN and YELLOW hydraulics, BLEED LEAK, CABIN PRESSURE LEAK, pitot/static blockage, LEG NOT LOCKED DOWN, ANTI-SKID, LEFT/RIGHT BRAKES and N/W STEERING. GPS jamming and spoofing never turn into defects at all.
A few combinations of deferrals are refused, because together they'd leave the aircraft unsafe: two or more IRs, both packs, two or more engine bleeds, or both the MAIN and STBY pumps of one feed tank.
What a deferred system does to the aircraft
- Packs and bleeds are really shut. Once a PACK or ENG BLEED deferral becomes valid — whether you
DEFERed it here after its (m) task, added a manual item naming the system, or it was dealt to you by ACCEPT AIRCRAFT — the aircraft keeps that pack or bleed closed, no matter what the overhead pushbutton says. The SD valves and pack indications follow suit. - ECAM STATUS lists it. The affected system shows in amber under
INOP SYS—PACK 1,PACK 1+2orENG 1 BLEED, for example — even at the gate. With an engine running, the E/WD also addsAIR ENG n BLEED OFF. - Other deferrals just show up as logbook records and INOP chips. With REAL WORLD on, the ones that cancel a caution — feed pumps, IRs, AUTO BRK, sensors, batteries — get raised again at every new flight with the caution cancelled, so you genuinely fly with the item failed each time. START FAULT and DRAGGING BRAKE deferrals are paperwork only, with no real effect.
REAL WORLD: the NO GO banner, the brake hold and OVERRIDE
The dispatch status is only advice until REAL WORLD is switched on and the aircraft's identified — though deferred packs and bleeds stay held shut either way. Once it's on, a NO GO aircraft is actively held at the gate.
NO GO — REPAIR DUE BEFORE DEPARTURE: ENG 2 FAIL FLAMEOUT, NO GO — INSPECTION DUE BEFORE DEPARTURE: HARD LANDING, NO GO — MEL ITEM EXPIRED: IR 2, NO GO — OIL BELOW MINIMUM: ENG 3, NO GO — TYRE DEFLATED: TYRE 7, NO GO — TRANSIT CHECK NOT DONE, and so on, with +n for further reasons. Tap it to jump to AIRCRAFT › MAINTENANCE. It stays hidden while you're moving or airborne, and if the only reason is TRANSIT CHECK NOT DONE away from a gate.PARKING BRAKE HELD. With the chocks in, it waits and sets the brake the moment they're removed. It never applies away from the stand, or after a runway or engines-running spawn, and it ends the instant the status becomes GO or GO IF.MAINTENANCE tab, defer the item if it can be deferred, use SEND TO HANGAR to get everything done at once, or use RETURN TO SERVICE to clear an item without repairing it.OVERRIDE button. One tap, no confirmation asked: the hold lets go and stops resetting the brake, though allow up to ten seconds for it to catch up — you still have to release the parking brake yourself. The banner's second line then changes to DEPARTURE WILL BE LOGGED — NO GO. Whenever a NO GO aircraft leaves the gate with REAL WORLD active — after OVERRIDE, on a pushback (which the hold never blocks anyway) or after a runway start — the flight gets recorded as DEPARTED NO GO in the tech log, with a matching chip on the FLIGHTS list.Common questions
I pressed DEFER and it still says NO GO.
The row probably reads (m) PENDING. A deferral with a maintenance (m) procedure only becomes valid once the mechanic has finished that task, which needs the aircraft parked at the gate. Wait for him, or speed him up with MAINTENANCE SPEED.
Can I fly with a pack deferred?
Yes — that's exactly what GO IF means. The pack stays held shut, ECAM STATUS shows it under INOP SYS, and you'll be without its air conditioning. Defer both packs at once, though, and that combination is refused: the aircraft goes NO GO instead.
Why can't I DEFER this item?
Either the fault isn't on the MEL at all — engine failures, fires, leaks and the like must always be repaired — or deferring it would create an unsafe combination (the row will say DEFERRAL REFUSED), or its earlier deferral has already expired.
The brake keeps setting itself.
That's the parking-brake hold at work: REAL WORLD is on and the aircraft is NO GO at the stand. Read the banner for the reason and fix it, or press OVERRIDE to depart anyway — it'll be logged.
An expired manual item is still shutting my pack.
Yes — a manual item only reads EXPIRED, it doesn't actually clear itself. Press Clear to remove it and release the system.
Maintenance & fleet
Between flights, your A380 has a mechanic. With the aircraft parked, he services the fluids, does the checks, and inspects and repairs on his own — while you get on with planning the next flight. The MAINTENANCE tab shows what he's doing and lets you steer him. The FLEET tab is where you choose which aircraft you're flying, and how worn a brand-new one starts out.
When does the mechanic work?
There's no start button — the MECHANIC block says "Works on its own while the aircraft is parked at the gate: nothing to start". It lists six conditions, shown as green ticks, red crosses or grey dashes:
WAIT: NO POWER (GPU OR APU)) while the others carry on.Once every condition holds for 30 seconds, work begins. Start an engine, attach a tug, leave the gate or start moving, and he stops (INTERRUPTED), keeping whatever progress he'd made. The status line reads one of: WORKING, DONE — READY, NO PLAN, AUTO MAINTENANCE OFF, INTERRUPTED — …, WAITING FOR THE AIRCRAFT (he's idle while the leg is still away from the gate — on the taxi-in, or in the minute right after you park), WAITING — PARKED, WORK STARTS WITHIN 30 S, or WAITING — … naming whichever condition is still missing, for example WAITING — ENGINES RUNNING. Work interrupted when you left keeps showing INTERRUPTED — … until the leg reopens, and a runway or engines-running spawn instead shows WAITING — NOT AT THE GATE.
He works two lanes at once, one task in each: lane A handles servicing and checks, lane B handles repairs and inspections. The block shows both, for example A: WORKING — DAILY CHECK 42 % · 1:27 LEFT.
The controls
RUN. Night-stop credits and SEND TO HANGAR still work either way.REALISTIC (default, real time), DAILY 15 MIN (a 150-minute DAILY check takes just 15), DAILY 10 MIN, DAILY 5 MIN and INSTANT. Every task scales with this setting. He works on simulator time at normal (1×) rate, so pausing the sim pauses him too, and a faster sim rate speeds him up. Even INSTANT still needs every parking condition above, and finishes roughly one task per lane every five seconds.AUTO (LIVEONBOARD) (default), 45 MIN, 1 H 30, 3 H or OVERNIGHT (12 hours). AUTO uses LiveOnboard's scheduled departure time minus 20 minutes, or 90 minutes if there's no schedule set. A line underneath shows the actual figure, for example LIVEONBOARD ETD 11:45Z → 1:25 AVAILABLE or NO SCHEDULE → 1:30. It resets back to AUTO after a reload.CONFIRM: HANGAR +16:30, using whichever lane takes longer. It's logged as a hangar visit, not a line repair. It's greyed out, with a reason shown beside it, if no plan exists yet (NO PLAN TO SEND), a hangar visit or night-stop credit is already running, or the aircraft isn't parked at the gate (NEEDS THE AIRCRAFT PARKED AT THE GATE).The task list
The TASKS list shows everything in the plan, up to 16 rows. A header line gives the totals, for example LANE A 3:15 · LANE B 2:00 · AVAILABLE 1:30. Each row shows the lane, the task (REPAIR · ENG 2 BLEED), its time and progress, and a status chip:
WAIT: BRAKES HOT (TYRE 7).STAY PARKED 8:00 · CHOOSE OVERNIGHT · OR SEND TO HANGAR. It'll still complete on its own if the aircraft simply stays parked long enough.A red NO GO chip marks any task that will clear a reason the aircraft is currently NO GO.
- RUN / RUN ALL — with AUTO MAINTENANCE off,
RUNon a row (orRUN ALLabove the whole list) works through the plan once, exactly as it stands. With AUTO on,RUNonly shows up on a deferred-MEL repair — which AUTO won't repair by itself — and on tasks a PRIORITIZE is holding back. Either way, a released task still has to wait for the 30-second hold and the power and brake conditions. - PRIORITIZE — with AUTO on, a
WON'T FITrepair (or MEL (m) task) tied to an open defect can be moved to the front of the queue. The button readsPRIORITIZED; press it again to cancel. Mandatory NO GO items never give way to this, and every other ordinary repair-lane task stops running by itself — each gets aRUNbutton instead — until the prioritised one is done or cancelled. - HISTORY — the newest ten task results, out of the last 30 kept, each marked
DONE,FINDING,INTERRUPTED,SKIPPEDorFOLLOW-UP DONE. For example15 SEP 11:40Z · A · DAILY CHECK · DONEor… · B · INSPECT · HARD LANDING · FINDING, with a trailing· NIGHT STOPor· HANGARwhere it applies. It's recorded whether the tab was open or not.
How long things take
At REALISTIC speed:
| Task | Minutes |
|---|---|
| TRANSIT CHECK | 30 |
| DAILY CHECK | 150 |
| WEEKLY CHECK (covers the DAILY) | 480 |
| Service engine oil (per engine) / APU oil | 15 / 15 |
| Service hydraulics (per system) | 25 |
| Service crew oxygen / cabin oxygen | 45 / 60 |
| Inflate tyres | 10, plus 3 per tyre |
| Change a tyre / reconnect an engine-driven pump | 60 each |
| Repairs | 60 to 1 440 (an engine fire 270, an engine change 960, a tank leak 1 440) |
| MEL (m) procedures / inspections | 10 to 45 / 30 to 720 (findings add follow-up repairs of 3 to 68 hours) |
The plan works to a priority order: grounding inspections and low fluids come first, then NO GO repairs, reconnecting an engine-driven pump, the transit check, GO IF defects, the DAILY and WEEKLY checks, non-grounding inspections, and finally routine servicing last.
1 H 30 (or AUTO with no schedule, which assumes 90 minutes), a 150-minute DAILY check just won't fit — you need a departure around 3 h 20 min away, or the 3 H setting, to fit it in (the 30-minute transit check runs first in the same lane, and AUTO keeps 20 minutes back for doors and pushback). The 480-minute WEEKLY needs OVERNIGHT, a hangar visit, a night stop, a faster MAINTENANCE SPEED, or a departure roughly nine hours out. Since a DAILY is only due every 48 hours (plus 24 hours of grace), you have plenty of slack — but neglect it for days and the aircraft eventually slides from GO IF into NO GO.Night stops
If the simulator's Zulu date and time has moved on by 30 minutes or more since you last flew this aircraft — you load with live time the next day, say, or pick a later date — the mechanic treats that whole gap as a night stop, and gets on with whatever fits into it, up to 30 days' worth. This only counts if the aircraft hasn't taken off and is either parked (engines off, stopped, brake or chocks, no tug, at the gate) or still on the ground at a runway or engines-running spawn — otherwise the gap is wasted with nothing done, and the tech log says NIGHT STOP NOT CREDITED: AIRCRAFT NOT PARKED AT SPAWN. When it works, the tech log records it, for example NIGHT STOP 11:40 — DAILY CHECK · ENG OIL ×4 · …. If you set the clock back, or always load the same fixed date, there's no real gap to credit — use SEND TO HANGAR instead. Spawning on a runway or with the engines running, with no real gap in the clock, credits nothing at all — except that with REAL WORLD on and the aircraft NO GO, it gets cleared as though it were fully serviced anyway.
The FLUIDS pane
Beside the task list, FLUIDS shows what the aircraft actually reports against the minimum for your next departure. Values turn red below their minimum (the APU oil row also turns red under 2.38 gal, though it never causes NO GO on its own). Everyone sees the fluid levels drop — the real consequences of running low, a starved engine, an APU shutdown, a hydraulic loss, only apply with REAL WORLD active. Even so, an engine that ran short of oil and was shut down undamaged (REAL WORLD off, or shut down within a minute) still leaves an ENG OIL LOSS inspection behind.
| Row | Example | Full / target | NO GO below |
|---|---|---|---|
| ENG OIL 1–4 | SD 14.2 · TANK 18.6 QT · MIN 10.0 | 21.0 qt (GP), 18.0 qt (RR) | 10 qt (more only for a planned flight over 10 hours), judged on the tank figure |
| APU OIL | 4.21 GAL | 4.50 gal | Never NO GO |
| HYD G, HYD Y | 12.1 GAL · RANGE 11.4-13.0 | 12.0 gal | Below the low end of the RANGE shown |
| CREW OXY | 1 812 PSI · MIN 740 | 1 850 psi | 740 psi for three crew, plus 73 psi per planned flight hour when the planned cruise is above FL410 (never more than 1 843 psi) |
| CABIN OXY | 1 845 PSI · MIN 597 FOR 271 | 1 850 psi | Enough for the occupants (at least 271 masks) |
The oil hint explains a common puzzle here: the SD reads low until about 20 minutes after shutdown, because oil stays in the sumps. A FAULTS: line lists any active fluid faults, such as ENG 2 OIL LEAK · TYRE 7 SLOW LEAK.
The tyre grid mirrors the ECAM WHEEL page. Each cell shows the pressure corrected to cold ambient temperature (TYRES · PSI COLD AT −12 °C). Green means fine, amber means low enough to ground the aircraft, red FLAT means deflated, and a small IND 245 appears when the raw tyre-pressure reading (not temperature-corrected) differs from the cold-corrected value by 5 psi or more — typically just warm tyres after landing. Mains are nominally 217.5 psi, the nose wheels 205 psi. A tyre more than about 5% under nominal gets inflated by the mechanic; more than about 11% under, or an axle where the two tyres differ by more than 15%, or any deflated tyre, is NO GO. A tyre that's deflated, leaking, or more than 20% down is changed rather than inflated. For a deflated tyre the tab also reminds you of the FCOM limits — taxi at no more than 3 knots, nosewheel steering no more than 30° — though the simulator itself doesn't enforce them.
Once a servicing task finishes, the fluid resets to full and tyres go back to their cold target. Tyres are never deliberately let down.
The FLEET tab
Its subtitle is "Which aeroplane this flight is, and what a new one starts as". Three blocks sit on the left, and the fleet list on the right.
THIS AIRCRAFT
Shows the current aircraft, for example 9V-SKA · 30 120 FH · 4 002 CYCLES, and your CHOICE: line — CHOICE: SIMULATOR AIRCRAFT (ATC ID OR LIVERY) by default, or CHOICE: 9V-SKB once you've picked one. A choice takes effect while parked at a gate before pushback — right away if you're already at one, otherwise at the next gate — and the flight already in progress stays with its own aircraft regardless. Your choice sticks until you press USE SIMULATOR AIRCRAFT. While one is active, the tail number and livery you set in the simulator no longer change the logbook.
START AS — a preset for a new aircraft
An aircraft that's never flown can start with some history behind it, instead of "as delivered". Choose Operation, Hours and Condition, then press START AS PRESET — the first press asks START AS SHORT HAUL · MID LIFE · HARD WORKED? CLICK AGAIN, and the second confirms with PRESET APPLIED. This only works while the aircraft has never recorded a single flight (even a pushback and return counts, as does an ACCEPT arrival turn) and it's sitting at the gate — otherwise the block explains: "a preset would rewrite its history. Create a new airframe instead". Applying a preset rebuilds the logbook completely from scratch.
| Choice | Options and what they do |
|---|---|
| Operation | LONG HAUL means 7.5-hour legs, so flight hours dominate its wear. SHORT HAUL means 1.5-hour legs, so cycles dominate instead. Compared with short-haul, long-haul leaves the engines, airframe, fuel and hydraulics more worn; short-haul leaves the APU, landing gear and doors far more worn. None of this matters for a WELL KEPT aircraft, where everything simply starts at zero. |
| Hours | FACTORY NEW (zero hours), LOW TIME, MID LIFE or HIGH TIME. Long-haul values: 6,000 h / 800 cycles, 30,000 / 4,000, 70,000 / 9,300. Short-haul values: 3,000 / 2,000, 12,000 / 8,000, 24,000 / 16,000. Mid-life and high-time give one engine a more recent overhaul. Think of the hours as an odometer reading — on their own, they don't change how often things fail. |
| Condition | WELL KEPT means as delivered, every check just done. HARD WORKED means the WEEKLY check is due within a day, and wear is high. NEGLECTED means the WEEKLY check is already overdue, so the aircraft starts out NO GO until one's been done. With REAL WORLD on, Condition is really the one thing that changes your failure odds (Operation just decides which systems are the worn ones; Hours never affect it): roughly 1.1 to 2 times more likely than a well-kept aircraft, depending on the system, rising to about 4 times for the APU of a HARD WORKED short-haul aircraft. NEGLECTED caps every system at around 1.9 times, whatever else is going on. |
NEW AIRFRAME
Type a registration — the field suggests 9V-SKA — choose the same three preset options, and press CREATE AND SELECT. Registrations get upper-cased automatically, and can only use letters, digits and -, up to eight characters (LETTERS, DIGITS AND - ONLY, 8 AT MOST if you break that rule). If that tail is already stored, you simply select it and its own history carries on (STORED AIRFRAME, ITS OWN HISTORY KEPT). The new aircraft is actually created once the switch happens at a gate.
9 doesn't also trigger a keyboard command. Press ENTER or ESC to hand the keys back to the simulator.The FLEET list
Up to 20 aircraft are stored across both engine types, most recently used first — the header reads, for example, 7 of 20 stored on this tablet · GP engines shown, most recent first. Each row has one button:
USE SIMULATOR AIRCRAFT.CREATE AND SELECT asks you to confirm twice (STORE FULL: DELETES 9V-SKA? CLICK AGAIN), and an amber warning sits under the list. There's no separate delete button, though — and note that an aircraft newly identified straight from the simulator can quietly evict one without asking, if the store is already full. The same tail flown with the other engine type counts as a separate aircraft, and only shows up when that model is loaded.Common questions
The mechanic isn't doing anything.
Check the six PARKED rows in the MECHANIC block. The usual culprits: the leg hasn't reopened at the gate yet — after landing, give it about a minute after stopping with the brake or chocks on and the engines off, and expect to see WAITING FOR THE AIRCRAFT, or INTERRUPTED — … if work was under way when you left — or an engine's still running, a tug's attached, or the task needs power and you have neither GPU nor APU. If AUTO MAINTENANCE OFF is showing, switch it on, or just press RUN.
Every task says WON'T FIT.
Your TURNAROUND time is simply too short for the plan. Choose OVERNIGHT, speed the mechanic up with MAINTENANCE SPEED, or send the aircraft to the hangar instead. If your departure time has already passed, LiveOnboard's AUTO turnaround has 0:00 minutes available, so everything reads WON'T FIT.
I switched the aircraft on FLEET but nothing changed.
A switch only happens at a gate, before pushback. If you're airborne or taxiing, it waits until your next gate — the row shows CHOSEN in the meantime.
Can I start a flight in a well-used aircraft?
Yes — on an aircraft that's never flown, use START AS on the FLEET tab, or in the RECEIVE THE AIRCRAFT popup. Pick HARD WORKED for one that'll want a check soon, or NEGLECTED for one that starts out NO GO until its weekly check is done.
Failures — the basics
The FAILURES app lets you break the aircraft on purpose, so you can actually practise the ECAM procedures instead of just reading about them. Set a failure and it happens right away; arm one and it waits for a moment you choose; or let chance — or the aircraft's own maintenance history — do it for you. Most failures raise the same ECAM messages you'd see in real life and change how the aircraft behaves, so you really do have to fly the procedure.
Where to find it
Tap the Failures tile on the EFB home screen, or use the sidebar icon just above Settings. The page is titled FAILURES, and its subtitle sums up the four ways to fail something:
ENG/APU, FUEL/AIR/HYD, NAV, L/G/BRAKES, DOORS/ELEC — "set a failure right now".ARMED "waits for a moment you choose".TRAINING "rolls the dice": random failures and failures caused by how you fly (surprises are armed on the ARMED tab).REAL WORLD "runs its own reliability model".Tab labels carry counts: ENG/APU · 2 means two failures are active there, ARMED · 3 counts what's armed (a scenario counts once per step, an armed surprise as one). TRAINING · ON or REAL WORLD · ON show that a whole mode is running. Across the top you'll also see a result line, pills for NONE ACTIVE / n ACTIVE and NONE ARMED / n ARMED, the GO-TO picker, and Clear All Failures. Both tablets stay in sync, checking the same state once a second.
Setting and clearing a failure
- An on/off failure shows as a button reading
NORMAL. Press it and it switches toFAILED; press again to clear it. - A failure with modes shows as a drop-down instead:
NORMALplus its various modes — which engine, which tank, which door. Pick a mode to fail it,NORMALto clear it. - Everything takes effect immediately, with no confirmation asked.
- A new flight clears everything about two seconds after it loads, so failures never carry over into the next one — except for defects that REAL WORLD keeps in the logbook.
The GO-TO shortcut
Don't want to hunt through tabs? The picker in the header lists every failure and mode — 127 entries in all, for example GPS — JAMMING. Choose one, and the status text reads TAP TO TRIGGER: …; press Trigger / Clear to set it. Once active, it reads ACTIVE — TAP TO CLEAR: …. The tablet remembers your last pick for next time.
Clear All Failures
One press, no confirmation asked. Every catalogue row returns to NORMAL, experimental ones included, and everything armed, hidden or waiting gets cancelled too (see the training page). It leaves alone the RANDOM and HANDLING switches, the two commands below, REAL WORLD's own pending consequences, and — while REAL WORLD is on and has identified the aircraft — any failure that's a logbook defect (All failures cleared, except n logbook defects: AIRCRAFT > MAINTENANCE., with defect singular when there's only one). Those need the mechanic to fix, not a button press.
The catalogue
The catalogue has 58 rows across five groups. A SIM row genuinely changes how the aircraft behaves; an ALERT row only raises the warnings and lights.
ENG/APU
| Failure | What happens | |
|---|---|---|
ENG 1–4 FIRE | ALERT | FIRE warning, FIRE pushbutton light and a smoke plume. It costs no thrust by itself. Push the FIRE pushbutton (which shuts LP fuel and FADEC), then discharge an agent, and it goes out about 10 seconds later. |
ENG 1–4 FAIL (FLAMEOUT, DAMAGE) | SIM | Fuel is cut and the engine runs down. FLAMEOUT can be relit (ENG MASTER OFF, then ON, with the FIRE pb not pushed) and the failure clears itself once the engine reaches idle. DAMAGE will not relight while it is set, and plays a bang and then a rumble until you shut the master OFF. |
APU FIRE | ALERT | On the ground the aircraft's own APU logic shuts the APU down and the fire goes out about 10 seconds later. In flight, push the APU FIRE pushbutton (which shuts the APU), then discharge the agent. |
APU AUTO SHUTDOWN | SIM | The APU trips and won't restart until you select its MASTER switch OFF and clear the failure — do only one of those, and it just trips again immediately. |
FWD / AFT CARGO SMOKE | ALERT | SMOKE warning and the AGENT pushbutton's SMOKE light. It clears 60 seconds after you press the guarded AGENT pushbutton — each agent bottle only works once per flight. |
START FAULT (12 modes: ENG n NO LIGHT UP, ENG n EGT OVERLIMIT, ENG n HUNG START) | SIM | On the ground, the start aborts, dry-cranks for 30 seconds, then retries — three attempts total. A manual start gets no retry, and in flight there's no abort at all. |
EGT OVER LIMIT (ENG 1–4) | ALERT | The engine's EGT reads hotter with thrust above about 40 % N1 and goes over the limit near cruise thrust. It clears itself once EGT has been under 970 °C — or the engine master OFF — for two minutes, so one set on an idling engine clears after two minutes. No thrust is lost — unless you leave it for 10 minutes, when the engine fails with DAMAGE. |
FUEL/AIR/HYD
| Failure | What happens | |
|---|---|---|
FEED TK 1 to 4, MAIN PMP and STBY PMP (8 rows) | SIM | The pump stops, its pushbutton shows FAULT, and the other pump automatically takes over. |
TANK LEAK (modes FEED TK 1-4, L OUTR TK, L MID TK, L INR TK, R INR TK, R MID TK, R OUTR TK, TRIM TK) | SIM | Fuel leaks overboard at 6 tonnes an hour; FUEL LEAK DETECTED follows after about 20 minutes (with all four engines running). Clearing stops the leak, but the fuel already lost stays lost. |
ENG FEED LEAK (ENG 1–4, before or after the FF meter) | SIM | A leak somewhere in the engine's fuel feed line. |
TRIM TK XFR (AUTO XFR LOST, TRIM TK NOT USABLE) | SIM | Fuel transfer from the trim tank degrades. |
PACK 1, PACK 2, ENG 1–4 BLEED | SIM | The valve shuts, and its pushbutton shows FAULT. |
BLEED LEAK (engine bleeds, wings, APU bleed) | SIM | Isolated at once, and it never clears on its own. |
PACK OVHT (PACK 1 or 2) | SIM | The pack outlet runs hot, and ECAM triggers at 95°C. |
GREEN SYSTEM, YELLOW SYSTEM | ALERT | The system reads unpressurised: HYD G SYS PRESS LO, HYD Y SYS PRESS LO or HYD G+Y SYS PRESS LO shows while one of that system's own engines runs, and the HYD, F/CTL and WHEEL page indications and the sounds follow. The flight controls and autopilot themselves are not degraded. |
CABIN PRESSURE LEAK | EXP | Only starts in the air; the cabin altitude target climbs about 1 000 ft/min up to 14 000 ft, and the cabin follows at the simulator's own rate. |
NAV
| Failure | What happens | |
|---|---|---|
GPS (GPS 1+2 FAULT, JAMMING, SPOOFING) | SIM | Overrides whatever the EFB's GPS interference setting is set to. |
IR 1–3 | SIM | That IR stops giving attitude, heading and position, and its pushbutton shows FAULT. |
PITOT BLOCKAGE, STATIC PORT BLOCKAGE | EXP | Air-data errors — unreliable airspeed indications. |
L/G/BRAKES
| Failure | What happens | |
|---|---|---|
LEG NOT LOCKED DOWN (nose, L/R wing, L/R body) | ALERT | Mostly an indication: about a minute after the gear is selected down, that leg reads not locked down (L/G GEAR NOT LOCKED DOWN) until you extend the gear by gravity. The main legs extend as normal; a failed nose leg may be held part-way out until about 1 000 ft (experimental). |
N/W STEERING | SIM | The nosewheel steering stays locked centred. |
AUTO BRK | SIM | You lose the autobrake entirely. |
DRAGGING BRAKE (L/R wing, L/R body) | SIM | One bogie heats up while you're rolling. |
ANTI-SKID, LEFT BRAKES, RIGHT BRAKES | EXP | Hands off to the simulator's own failure system — anti-skid lost, or the left or right brakes fail outright. |
DOORS/ELEC
| Failure | What happens | |
|---|---|---|
FWD / AFT / BULK CARGO SENSOR, CABIN DOOR SENSOR (16 door modes) | ALERT | The ECAM reads that door as open, even though it's actually shut. |
RAT FAULT | SIM | The RAT extends but never actually generates power. |
BAT 1, BAT 2, BAT ESS, APU BAT FAULT | ALERT | Warning-only: the messages appear, but the electrical model and SD voltage are untouched. |
Two commands that are not failures
NOT SELECTED, EXTENDING or COMPLETE — LEGS DOWNLOCKED. The Extend by Gravity button only works while airborne and idle, and the legs lock down after about 70 seconds.STOWED, DEPLOYING, DEPLOYED, GENERATING or GENERATING — SUPPLYING AC. Stow RAT only works on the ground below 30 knots (reloading the flight also stows it automatically).Clear All Failures never touches these.
Experimental failures
Six rows are tagged EXP: CABIN PRESSURE LEAK, PITOT BLOCKAGE, STATIC PORT BLOCKAGE, ANTI-SKID, LEFT BRAKES and RIGHT BRAKES. These hand the failure off to the simulator's own failure system, so whether they actually work depends on your simulator build. (The aircraft also reacts to ANTI-SKID on its own: the autobrake is lost, and the ECAM shows a brakes anti-skid fault.) The row shows what happened — PENDING, APPLIED, CLEARING, OFF or NOT SUPPORTED — leading with a verdict like PROVEN WORKING or WAITING: A TAKEOFF ROLL ABOVE 60 KT.
The NATIVE SELF-TEST, at the bottom of the NAV tab, checks which of these your simulator actually supports. It needs the aircraft parked — on the ground, stopped, parking brake set — with no experimental failure already set. Press Run Self-Test and wait about half a minute: it tests anti-skid, pitot and the cabin leak, puts everything back the way it was afterwards, and stores the result with a date. Static and brakes read TAXI/FLIGHT ONLY, since they can only be checked while actually moving.
NOT SUPPORTED, your simulator build simply doesn't support it — there's nothing wrong with the aircraft.What you have to do: recovering
A failure is only useful if you actually handle it. The aircraft recognises the correct response, and a few failures clear themselves once you do the right thing — even ones you set by hand:
| Failure | Your action | Result |
|---|---|---|
| Engine fire | FIRE pushbutton, then AGENT | The fire goes out about 10 seconds after the agent |
| APU fire (in flight) | APU FIRE pushbutton, then AGENT | The fire goes out about 10 seconds after the agent (on the ground, it's handled for you automatically) |
| Cargo smoke | The guarded AGENT pushbutton | Out after 60 seconds; each agent bottle works once per flight |
| ENG FAIL — FLAMEOUT | Cycle the ENG MASTER (OFF, then ON), or leave it OFF for 2 minutes | A relit engine clears the failure once it reaches idle; left OFF for 2 minutes it clears too |
| EGT OVER LIMIT | Bring EGT under 970°C, or the master OFF, for 2 minutes | Clears (the debrief notes resolved by the crew). Ignore it for 10 minutes and it escalates to ENG n FAIL DAMAGE |
| ENG FEED LEAK | Engine master OFF for 60 seconds | Contained — the failure itself stays, but the debrief notes FAILURE CONTAINED BY THE CREW |
Common questions
I set a failure and nothing happened.
Check the row — some failures can't take effect yet. An engine failure set on an engine that hasn't started waits until it does; a START FAULT needs an engine that hasn't started yet; an experimental row might read NOT SUPPORTED. And sometimes the ECAM just shows the message with no real physical change — that's what the ALERT rows are.
Will the failure follow me into the next flight?
No. Loading a new flight clears every failure about two seconds after it goes in-game. The exception is REAL WORLD, whose defects are carried in the logbook until they are repaired (a deferral lets you dispatch with them but does not repair them).
Clear All Failures did not clear one of my failures.
While REAL WORLD is on and has identified the aircraft it leaves logbook defects standing, and says so: All failures cleared, except n logbook defects: AIRCRAFT > MAINTENANCE. Repair, defer or return the item to service from the AIRCRAFT app.
Where do the failures I set by hand show in the logbook?
They don't. Failures you set yourself, arm, or that come from TRAINING are never logbook defects — only REAL WORLD raises those.
Failures — training tools
Setting a failure by hand works fine when you already know what's coming. The ARMED and TRAINING tabs are for when you don't: failures that wait for a moment you choose, scripted FCOM drills, hidden surprises, failures by pure chance, and failures caused by how you actually handle the aircraft — with a debrief at the end that tells you exactly what happened and why.
ARMED — a failure at a moment you choose
The ARMED tab's left pane, ARM A FAILURE, fires a failure once, exactly when its moment comes. You can hold up to eight of these at once. It has five rows to fill in: SYSTEM (the five catalogue tabs), FAILURE, MODE (FAILED for on/off failures), WHEN, and a VALUE where the moment needs one. Then press ARM, and it takes the first free slot.
ENG 1 FIRE, FAILED, TAXI OUT. Press ARM without changing anything, and that's exactly what you'll arm.WHEN offers 22 presets:
TAXI OUT, TAKEOFF THRUST SET, T/O ROLL 80 KT, T/O ROLL 100 KT, V1 (uses the V1 you set in the CDU, checked when the roll passes 80 kt — must be a sensible value between 100 and 180 kt, not above VR, or it falls back to VR, then to rotation), ROTATION, LIFT OFF (+0, 5, 10, 20, 30 or 60 s after), HEIGHT AFTER T/O (400, 1,000, 1,500, 2,500 or 5,000 ft), CLIMBING THROUGH (FL100, 150, 200 or 300), TOP OF CLIMB, DESCENT STARTED, T/D POINT, DESCENDING THROUGH (FL300, 200, 150 or 100), ON APPROACH AT (2,500, 1,500, 1,000 or 500 ft), TOUCHDOWN (+0, 2, 5, 10 or 20 s after), LANDING ROLL (≥ 80, 100, 80 or 60 kt), TAXI INDELAY FROM NOW (1 to 120 minutes) and DELAY AFTER TAKEOFF (2 to 180 minutes) — simple timersRANDOM AFTER TAKEOFF and RANDOM FROM NOW, with windows anywhere from 0–10 up to 60–180 minutes, and RANDOM IN PHASE (taxi out, climb, cruise, descent or approach)A moment that's already passed in this flight simply waits for the next one, and the form tells you so (Takeoff already made — fires at the next takeoff). A moment held up by a guard condition for more than 30 seconds expires instead.
The ARMED (n/8) list underneath the form shows each slot: what will fail, when, a status chip and its own DISARM button. The chips you'll see: PENDING (waiting on the aircraft to confirm), ARMED, IN 04:59 (a countdown, for the two delay presets — DELAY AFTER TAKEOFF just shows plain ARMED until the takeoff is actually recorded), ARMED · RANDOM TIME, WAITING (a guard condition is holding it), FIRED T+hh:mm, EXPIRED, BLOCKED and REJECTED. Timers pause both in an ESC pause and in active pause. A fired slot is final — clearing its failure won't fire it again.
DISARM ALL is always available and cancels everything that hasn't fired yet — every slot, the surprise, a loaded scenario, waiting consequences — confirming with DISARM ALL sent: nothing that has not fired will fire. Failures already active stay active, and RANDOM keeps running regardless.
SURPRISE — hidden failures
The first right-hand sub-tab is described as "Hidden failures from the systems and failures you pick, at times you do not know". You choose a pool of possibilities — from the CATEGORIES and FAILURES sub-tabs together (POOL: 11 categories + 0 failures) — plus how many surprises and over what window of time:
ENGINE FAIL, FIRE & SMOKE, APU, START & EGT, FUEL, HYDRAULICS, AIR & PRESSURISATION, NAV, AIR DATA, LANDING GEAR, BRAKES & STEERING, DOORS & ELEC5-30 MIN, 10-60 MIN, 20-90 MIN, 30-120 MIN, 60-180 MINTAKEOFF or NOWCRITICAL PHASES, GROUND PHASES, EXPERIMENTAL — all OFF by default. Without them surprises only fall in the climb, cruise and descent.Press ARM SURPRISE and the status reads, for example, ARMED — 2 surprises, window 10-60 min after takeoff. The times themselves are drawn once, the moment the surprise starts counting — at lift-off for FROM TAKEOFF (right away if you've already taken off this flight and haven't landed since; otherwise it waits for the next takeoff), or the moment you arm it for NOW — spaced at least two minutes apart. The actual failure is only chosen once its time arrives, picked from whatever makes sense at that moment: an engine failure needs a running engine, a cabin leak needs at least 15,000 ft. If nothing suitable is available, it retries every minute for ten minutes before giving up; landing before its time also cancels it. DISARM SURPRISE cancels; REVEAL names what was picked.
SCENARIOS — FCOM drills
The second right-hand sub-tab loads whole scripted sequences into free slots. Pick a SCENARIO, an ENGINE (RANDOM, 1, 2, 3 or 4 — greyed out for drills that don't need one) and a BRIEFING level: BRIEFED shows every step, UNBRIEFED hides them (showing only SCENARIO … · STEP k and HIDDEN) until you reveal it. LOAD arms the whole drill, UNLOAD removes it. A drill needs enough free slots or it refuses, with Not loaded: … needs n free slot(s). A random engine is picked once, when you load it.
| Scenario | What it does |
|---|---|
| V1 CUT | Engine damage 3 knots before V1 |
| REJECTED TAKEOFF — ENG FAIL AT 100 KT | Engine damage at 100 knots on the roll |
| BIRD STRIKE AFTER ROTATION | Engine damaged 3 seconds after lift-off, the same engine on fire 25 seconds later, with a flock-strike sound |
| ENGINE FIRE AT 400 FT | An engine fire at 400 feet |
| ENGINE FLAMEOUT IN CRUISE | At a random time in the cruise; can be relit |
| FUEL LEAK IN CRUISE | A leak in a random wing tank |
| ENGINE FEED LEAK IN CRUISE | A leak after the fuel-flow meter |
| DUAL HYDRAULIC FAILURE ON APPROACH | Green at 2 500 ft, yellow 45 seconds later |
| CABIN DEPRESSURISATION IN CRUISE EXP | A cabin pressure leak |
| GEAR LEG WILL NOT LOCK DOWN | One main leg, set at descent start; it reads not locked down when the gear is extended |
| CARGO SMOKE IN CRUISE | Forward or aft hold |
| UNRELIABLE AIRSPEED IN CLIMB EXP | A pitot blockage through FL150 |
| GPS JAMMING IN DESCENT | From FL200 |
| DRAGGING BRAKE ON TAXI OUT | A brake drags as you leave the gate |
| ENGINE FLAMEOUT AFTER TAKEOFF | At 1 500 feet; can be relit |
TRAINING — chance and consequences
The TRAINING tab holds two mode switches, both OFF at the start of every flight — though your other tuning is remembered — plus the debrief.
RANDOM FAILURES
"Failures by chance, at the rate you choose; the debrief names them after reveal unless SHOW CONSEQUENCES". Switch RANDOM ON, then tune it to taste:
VERY LOW (about one every 20 hours), LOW (one every 7 hours, the default), MEDIUM (one every 2.5 hours), HIGH (one every hour), TRAINING (one every 20 minutes).GROUND OUT, TAKEOFF ROLL, INITIAL CLIMB, CLIMB, CRUISE, DESCENT, APPROACH, LANDING ROLL, GROUND IN). Only climb, cruise and descent start ON, so nothing will fail on the ground, on the takeoff roll or on approach until you switch those phases on yourself. A small dot on a switch just means it's still at its default.The status reads RANDOM OFF, RANDOM ON · 1 of 2 this flight or RANDOM ON · cap reached. Whatever failed stays hidden until the debrief reveals it — unless you turn on SHOW CONSEQUENCES first.
HANDLING-INDUCED failures
"How you fly has consequences: FCOM limits, a debrief of every exceedance". With HANDLING ON, the aircraft watches your flying against its own limits. Exceed one, and it's logged in the debrief; exceed one badly enough, and it can also cause a matching failure — a hard landing might leave a dragging brake, a gear overspeed a leg that won't lock, an engine held on TOGA too long an EGT over-limit.
LENIENT, REALISTIC (default) or STRICT — controls how much margin you get and how likely a consequence becomes. For example, the speed allowance is 9 knots, 4 knots, or none at all.SPEED, STRUCTURE, ENGINES, APU, BRAKES & TYRES, ICING (experimental, OFF), DOORS.A MONITOR: readout shows whether the aircraft is actually judging you right now (ACTIVE) or not (SETTLING, PAUSED, SLEW, SIM RATE, REPLAY…). It stays quiet for 30 seconds after a load, only judges at normal (1×) sim rate, and never while paused or slewing — so a spawn, a pause or a replay can never cost you anything.
The main things it watches:
| What you did | The limit | What it can cause |
|---|---|---|
| Overspeed (VMO/MMO) | 340 kt / M 0.89, judged in the clean configuration | Recorded; go well beyond the limit (375 kt / M 0.96) and it can cause a hydraulic system failure or a fuel leak |
| Flap overspeed (VFE) | CONF 1 263 kt … FULL 182 kt | Recorded for a later inspection, no immediate consequence |
| Gear speed (VLE/VLO) | Gear out above 250 kt / M 0.55 (220 kt / M 0.48 during a gravity extension) | Can leave a gear leg that won't lock down |
| Hard landing | Touchdown above 600 ft/min is recorded; from about 840 ft/min it can cause a failure | Dragging brake, nosewheel steering, hydraulics, a tank leak — a gear leg only if you lift off again within a minute |
| Overweight landing | Above 395 t with a touchdown of at least 360 ft/min | Recorded; from about 600 ft/min, it can cause the same set of failures |
| Tail strike | Pitch above 11.5° (gear compressed) or 13.5° (extended) | ECAM TAIL STRIKE caution with HANDLING and STRUCTURE on, and — by chance, after a takeoff strike, once above FL100 and with EXPERIMENTAL CONSEQUENCES on — possibly a cabin pressure leak a few minutes later |
| Rolling at touchdown | Bank above 7° | Can cause an outer-engine failure or an outer tank leak |
| Hard manoeuvring | Load factor beyond −1 to +2.5 g clean (0 to +2 g with flaps or gear out) | Can cause a fuel leak or a hydraulic system failure (this check switches itself off if the simulator only reports whole numbers of g) |
| TOGA held too long | Over about 5½ minutes (longer with an engine out) | Can cause EGT over-limit, or engine damage |
| EGT beyond limits | A start above 745 °C (865 °C in flight), or reverse above 1 002 °C | The same |
| Reverse thrust misuse | Maximum reverse below about 60–70 kt | The same (excused after a rejected takeoff, on an icy or snow-covered runway, once any failure has been set or has fired earlier in the flight, or when ROW/ROP or KEEP MAX REVERSE sounds or braking is lost) |
| Repeated APU starts / APU above Mach 0.56 | A start within 60 seconds of an aborted one, or within an hour of the third aborted start in a row; or Mach 0.56 | APU AUTO SHUTDOWN |
| Door opened in wind | Above 40 kt (50 kt nose-on) | Can cause a door sensor fault |
| Anti-ice off in icing (experimental) | Recorded after 5 minutes | Can cause an engine flameout, by chance, after 10 minutes or more |
| Leaving the runway or taxiway | The aircraft on grass, dirt or another unpaved surface, or a runway gear point more than 3 m past the edge (exact rules on the REAL WORLD page) | Can cause a dragging brake, steering fault, gear damage or engine damage — the aircraft is also stopped automatically (parking brake set); see REAL WORLD |
The remaining items — over-weight taxi, taxi speed, gear extended above 21,000 ft, for example — are recorded for inspection but cause no failure. Brake overheat, hot-brake takeoff and tyre speed get logged too, but don't cause a failure yet either.
The DEBRIEF
Its subtitle is "This flight, newest first: what fired, every exceedance and what came of it". Each row reads T+hh:mm:ss · PHASE · TEXT, and exceedances add an outcome line like → INSPECTION ONLY. It lists every armed failure and scenario as it fires, every random and surprise failure, every handling exceedance with its consequence, and notes like TAIL STRIKE AT TAKEOFF 12.3° (limit 11.5°) — ECAM TAIL STRIKE. Anything you kept hidden shows as HIDDEN FAILURE or HIDDEN CONSEQUENCE until you press REVEAL, or until the automatic reveal at shutdown. Twelve rows a page, and the whole debrief belongs to this flight only — it isn't saved afterward.
Defaults at a glance
| Setting | Default | Remembered |
|---|---|---|
| RANDOM and HANDLING switches | OFF | No — off again every new flight |
| Armed slots, surprise, loaded scenario, debrief | None | No — per flight |
| Rate, cap, spacing, strictness, reveal options, category and phase grids | LOW · 1 · 20 MIN · REALISTIC · OFF / ON / OFF / ON · climb, cruise, descent | Yes, on the tablet |
| The surprise draft (categories, count, window) | All but AIR DATA · 1 · 5-30 MIN · TAKEOFF | Only while the tablet is on |
| GO-TO pick | NONE | Yes, on the tablet |
Common questions
I armed a failure at V1 and it never fired.
Check the chip. WAITING means a guard condition is holding it back; EXPIRED means the moment was held up for more than 30 seconds. A V1 moment uses whatever V1 is in the CDU when the roll passes 80 knots — without a usable one, it fires at VR instead, or at rotation. If you'd already taken off in this flight, the form warned you it would fire at your next takeoff instead.
RANDOM is on but nothing fails.
The default rate is LOW — about one failure every seven hours — the cap is one per flight, and only climb, cruise and descent are switched on as phases. Raise the rate, or switch on whichever other phases you want.
The debrief says HIDDEN FAILURE.
You've got SHOW CONSEQUENCES switched off (or armed a surprise). Press REVEAL yourself, or finish the flight — stopped, engines off, after landing — and the automatic reveal will name everything for you.
Handling is on but I hard-landed and nothing happened.
Hard-landing bands start at 600 ft/min, but only from about 840 ft/min (about 600 if the aircraft was also over 395 t) can a failure follow, and then only by chance, scaled by the strictness setting. The debrief row still records what it decided, for example INSPECTION: NO CONSEQUENCE DRAWN.
REAL WORLD failures
Every other failure mode is a training exercise: you set it up, it happens, and it goes away with the flight. REAL WORLD is different — it behaves like a real airline fleet. Things break at estimated real-life reliability rates, each failure gets written into the aircraft's logbook, and it stays there until it's repaired (a deferral lets you dispatch with it but isn't a repair, and RETURN TO SERVICE clears it without one either). The aircraft may end up NO GO for its next departure, and how you actually handle the aircraft can cause problems of its own. It's off by default.
Switching it on — three things to know
REAL WORLD tab — its label reads REAL WORLD · ON once it's running. The left pane is headed "Failures at real reliability while the LiveOnboard crew is on; defects stay with the aircraft". Set the REAL WORLD row to ON.REAL WORLD: DEFECTS ONLY — LIVEONBOARD CREW OFF — existing defects still carry over and the weekly check can still find dormant faults, but no new failures get drawn. The crew's CREW switch (LiveOnboard › SECT) starts OFF every time the aircraft loads, so switch it on at the gate before you start the APU. Some chances are only rolled at the gate, and once that moment passes with the crew off, it's gone for good — it won't be rolled again later. (Confirming END FLIGHT switches the crew back on for your next sector.) See LiveOnboard.REAL WORLD: IDENTIFYING AIRFRAME, then REAL WORLD: WAITING FOR THE AIRCRAFT, before finally REAL WORLD: ACTIVE.LIVEONBOARD: AUTO|MANUAL|OFF, AIRFRAME: 9V-SKA (ATC ID), THIS LEG: 1 of 2 failures · HANDLING REALISTIC (or NO NEW FAILURES), and the current DISPATCH status.The controls
| Row | Options | Default |
|---|---|---|
| REAL WORLD | OFF / ON | OFF |
| FREQUENCY | ×1 FLEET AVERAGE, ×5, ×10, ×25, ×50 | ×10 |
| EXPERIMENTAL FAILURES | OFF / ON — lets in the six simulator-native failures (cabin leak, pitot/static, anti-skid, brakes) plus icing detection | OFF |
| FLUID FAULTS | OFF / ON — covers engine oil leaks, APU oil consumption, hydraulic leaks, crew oxygen leaks and slow tyre leaks | ON |
| RWY/TWY EXCURSION | OFF / ON — decides whether REAL WORLD judges runway and taxiway excursions (below); TRAINING's HANDLING has no equivalent switch | ON |
Nothing here is ever greyed out, and there are no per-failure or per-category switches to worry about. If a change fails to take, it says Not changed: the aircraft did not answer, try again. These settings are one global preference, shared across every livery and every tail number.
How often will something fail?
The FREQUENCY multiplier scales every estimated rate at once. A ×1 rate matches the airline fleet average; the higher settings compress a whole career of flying into the handful of flights you actually fly. The screen quotes the result right next to the selector:
| FREQUENCY | The screen says | Per 100 long-haul sectors | Per 100 short-haul sectors |
|---|---|---|---|
| ×1 FLEET AVERAGE | ≈ 2 per 100 long-haul flights (catalogue failures only) | about 2 | about 1 |
| ×5 | ≈ 1 per 10 flights | about 10 | about 5 |
| ×10 (default) | ≈ 1 per 5 flights | about 19 | about 10 |
| ×25 | ≈ 1 per 2 flights | about 47 | about 24 |
| ×50 | ≈ 1 per flight | about 87 | about 47 |
These are expected failures per 100 flights, for a 12-hour long-haul and a 3-hour short-haul sector at average wear, with FLUID FAULTS on and EXPERIMENTAL FAILURES off — not quite the same thing as the share of flights that get a failure. At the default ×10, a long-haul flight still comes out clean about four times in five.
- What tends to fail. Mostly minor systems — engine bleeds, the APU shutting itself down, IRs, start faults, packs and fuel pumps. Engine fires, engine failures and structural problems are extremely rare by comparison.
- A cap on chance failures. At most two randomly drawn failures per leg, spaced at least 15 minutes apart — one that the cap or spacing refuses is simply lost for good. Failures caused by your own handling, the standby pump that follows a failed main pump, and defects carried over from earlier flights all get counted separately from this cap.
- Wear matters. The more hours or cycles a system has racked up since the check that resets it, the higher its failure rate — starting at ×0.8 freshly checked, and rising toward a ceiling of ×4. Skipping that check never pushes a system above ×1.5, though. A system that was just repaired also gets watched closely — a repeat failure soon after counts double.
- Sensible timing. A failure is only ever drawn when it can actually happen — an engine failure needs a running engine, a start fault gets rolled at the gate before engine start, an EGT over-limit comes shortly after takeoff.
- Dormant faults. A few — the feed-tank STBY pumps and the RAT — never fail spontaneously on their own. They only turn up at the WEEKLY check, even with the crew off, logged as
FOUND AT THE OPERATIONAL TESTS— or, for a standby pump, alongside a failed main pump in flight. - Never a defect. GPS jamming and spoofing never become logbook items, whatever else happens.
The AIRCRAFT CONDITION pane
The right-hand pane, "Wear since the check that resets each system, and the failure rate it gives (×1.0 = fleet average)", shows all twelve wear groups, for example ENGINE 1 · 100 H SINCE WEEKLY CHECK · ×1.4 or GEAR & BRAKES · 24 LANDINGS SINCE DAILY CHECK · ×1.5 (CHECK OVERDUE). A REPEAT WATCH line names any systems repaired recently. Below it, a read-only LOGBOOK DEFECTS list mirrors the AIRCRAFT app — OPEN · ENG 2 BLEED, DEFERRED · ENG 2 BLEED · 7D 4H LEFT · (m) PENDING, INSPECTION · HARD LANDING · NO GO — with a hint that repairs and deferrals actually happen on AIRCRAFT › MAINTENANCE and MEL.
From failure to defect: the airline loop
- It fails. The aircraft raises the failure exactly as a manual trigger would — you get the real ECAM messages and the real effects, no different from setting it by hand.
- It is logged. The logbook records it as an open defect, with a tech-log line such as
ENG 2 BLEED — FAULT (REAL WORLD). Failures caused by your own handling read like… ← HARD LANDING 880 fpm. A fluid leak itself reads… — FOUND (REAL WORLD), and whatever failures it leads to read… — FLUID LOSS (REAL WORLD). - Dispatch changes. The aircraft becomes GO IF if it's deferrable, or NO GO if it must be fixed first.
- You or the mechanic deal with it. Repair it (the mechanic does this while parked), defer it under the MEL, or send the aircraft to the hangar. The mechanic will even defer a deferrable item himself, automatically, if the repair won't fit before your departure. A deferral lets you dispatch with the fault — it silences or isolates it — but it doesn't actually repair anything.
- It comes with you. Until it's fixed, the defect follows the aircraft into the next flight. At the gate, before pushback, it gets raised again:
CARRIED OVER, RE-RAISED AT THE GATE.
The details of carry-over:
- Open defects get re-raised once per leg, at the gate or during taxi-out. An engine fire comes back as
ENG n FAIL DAMAGE, an APU fire asAPU AUTO SHUTDOWN; tank and cabin leaks reappear 60 seconds after lift-off. Flameouts and cargo smoke aren't carried over at all. - Deferred items whose caution is cancelled (feed pumps, IRs, AUTO BRK, and so on) get raised again with the caution cancelled and listed on ECAM STATUS. Deferred packs and bleeds are simply held shut, as always.
- An airborne spawn or a reload skips the carry-over step at the gate entirely.
- Switch REAL WORLD off mid-flight, and any failures already raised stay set — deferred cautions come back too.
Clear All Failures leaves real logbook defects standing, saying so: "All failures cleared, except n logbook defects: AIRCRAFT > MAINTENANCE." (singular defect when there's only one). Clicking such a defect's own row gets refused too: "<label> is a logbook defect: the mechanic repairs it (AIRCRAFT > MAINTENANCE)."Your handling counts too
While REAL WORLD is active, it also turns the HANDLING monitor on automatically, at REALISTIC strictness, watching speed, structure, engines, APU, brakes and tyres, and doors (icing only if EXPERIMENTAL FAILURES is also on). Flying beyond a limit gets charged as an exceedance, which turns into an inspection in the logbook — HARD LANDING — INSPECTION REQUIRED, NO GO, for example — and may cause a matching failure. The limits themselves are listed on Failures — training tools. Engine cool-down and starter duty-cycle monitoring stay off.
Three special events
Bird strike
Very rare, and it only ever means engine damage. At lift-off, and again as the approach begins, there's a tiny chance per running engine that a flock gets ingested 3 to 30 seconds later. You'll hear the flock hit the nose and windshield, then about a third of a second later a deep thump from the engine, followed by a rumble until you shut the master OFF or the fan stops. The ECAM shows ENG n FAIL — the engine can't be relit, and the logbook records it as ENG n FAIL DAMAGE. This defect is NO GO and needs a full engine change, about 16 hours.
Medical emergency
This one belongs to LiveOnboard, not to the aircraft's systems. It needs a sector planned at six hours or more, and you only hear the sequence with the crew on. LiveOnboard rolls once per sector, about 45 minutes after takeoff once you are above 20 000 ft (if you are still below it, the roll waits until you are above it, and is dropped 150 minutes in). With REAL WORLD on the chance follows FREQUENCY (0.25 % at ×1 up to 12.5 % at ×50); with it off LiveOnboard uses a fixed 12 %. If it happens, the Purser phones the flight deck, the Captain answers (the First Officer, if you are on your break — and he then makes the announcement himself), a doctor is paged, the Captain makes a PA and the First Officer asks ATC to have medical standing by. About one event in five is worse than the doctor can settle, if MEDICAL DIVERSIONS is on in LiveOnboard's SET tab: normal PAs stop, and the crew recommend turning back. Because this happens early in the flight that is nearly always the recommendation, and the flight is then marked as diverted (they only say press on if the event comes about 97 minutes or more into the flight). Nothing is required of you, and nothing forces a diversion.
Runway and taxiway excursion
Leaving the pavement gets judged when REAL WORLD is active with RWY/TWY EXCURSION ON — or, since TRAINING has no equivalent switch, whenever its HANDLING is on with BRAKES & TYRES. It's detected either when the aircraft is on an unpaved surface (grass, dirt, sand, coral, shale, forest or hard turf) at 3 knots or more, or when a runway gear point strays more than three metres past the edge at 12 knots or more (on runways at least 45 m wide, away from the last 150 m of either end, and roughly lined up with the runway). Snow, ice, gravel and water all count as pavement, and a tug, a pushback, a spawn already on grass, or simply being airborne are all ignored.
Every confirmed excursion is treated as a severe one. Once it's over — back on the pavement, or stopped off it for about ten seconds — and slowed to 30 knots or below, the parking brake sets itself. In TRAINING too.
- Possible damage. Up to three problems at once in REAL WORLD (TRAINING follows its strictness setting instead — one on LENIENT, five on STRICT), fewer if another handling consequence has already used up the flight's allowance: a dragging brake, a nosewheel steering fault (only after a fast excursion, more than 30 knots off the pavement), a gear leg that won't lock, an EGT over-limit, or, in TRAINING, engine damage from debris.
- In REAL WORLD, always a NO GO inspection — about 12 hours, or 17 if you had to be recovered from off the pavement — that finds real damage needing days of repair nine times out of ten, plus damaged or deflated tyres.
- Engine damage is certain, not a chance. The engines on whichever side left the pavement (all four, if the side's unclear) get logged at once as
ENG n FAIL DAMAGEdefects, each needing an engine change. The engine itself keeps running for this leg — the failure is only raised at the next flight's gate. - In TRAINING you just get the failures themselves and a debrief note, without any of the above being certain.
No ECAM message ever names an excursion directly — the debrief notes it instead, for example Veered off the taxiway at N kt.
RETURN TO SERVICE clears the inspection, but won't undo any actual tyre damage.REAL WORLD and TRAINING
REAL WORLD effectively takes over what TRAINING does. While it's active — not merely switched on:
- TRAINING's
RANDOMandHANDLING, plus the ARMED tab'sARM,ARM SURPRISEandLOAD, all get disabled, with the hint "TRAINING's RANDOM, HANDLING, ARMED, SURPRISE and SCENARIOS are held while REAL WORLD is active". DISARM,DISARM ALL,UNLOADandREVEALall keep working regardless, and the TRAINING tuning and debrief both stay usable.- Switching REAL WORLD on turns the two TRAINING masters off automatically, and tells you so:
RANDOM and HANDLING on the TRAINING tab switched off: REAL WORLD runs its own. Clear All Failuresleaves logbook defects standing either way. With REAL WORLD off, it does clear the flag itself, but the tech log then notes… flag cleared by the crew with REAL WORLD off — DEFECT REMAINS OPEN.
Common surprises
I switched REAL WORLD on and nothing has failed.
Check the status line. If it reads DEFECTS ONLY — LIVEONBOARD CREW OFF, the crew is off — switch CREW on in LiveOnboard, at the gate (it always starts off after every load). And remember the odds: at the default ×10, roughly one long-haul flight in five actually gets a failure.
The aircraft is NO GO after every landing.
That's the transit check, owed again after each pushback. Once you park at the gate, the mechanic handles it — 30 minutes at the default speed — and the status goes back to GO on its own. Speed him up under MAINTENANCE SPEED, or use SEND TO HANGAR if you're in a hurry.
The failure was there again in my next flight.
That's by design — REAL WORLD defects stay with the airframe until they're actually repaired. Have the mechanic repair it, send the aircraft to the hangar, or clear it with RETURN TO SERVICE, though that last one isn't a real repair. A deferral under the MEL lets you dispatch with the fault, but doesn't remove it — a deferred item whose caution is cancelled comes back at every new flight with the caution still cancelled, while a deferred pack or bleed just stays held shut.
I fly with a fixed custom date and the mechanic never catches up.
The mechanic earns "night stop" time from the simulator clock actually moving on between your sessions. Always load the same fixed date and time, and there's nothing to credit — use SEND TO HANGAR instead, to get the planned work done all at once.
A crew announcement said we are returning to the gate.
If a failure breaks something while you're still on the ground before your first takeoff — a REAL WORLD random or fluid-loss failure (not a handling consequence, a carried-over defect or a dormant find), or an armed, surprise or random training failure (not one you set yourself by hand) — the LiveOnboard crew may announce a return to the gate, once you've been below 40 knots for about 15 seconds.